Category Archives: Update of the Avatar

Update of the Avatar #136 – 2015.07.31: Play R20 Now!, Role-Players of the Avatar, Player Owned Towns, Fan Updated Trailer, Battle Banners, Obsidian Towers, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Play Release 20 Now!
  • Role-Players of the Avatar
  • Shroud of the Avatar Trailer (Fan Updated)
  • Player Owned Towns, Island Template, Editor, & Dara Brae
  • Battle Banners, Obsidian Towers (oh, and Outhouses)
  • Tower Home Renovations
  • 31 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 17 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Play Release 20 Now!

Avatars Radio FireLotus Release 20 Party hosted at the estate of Goldenwing Okhan in the Player Owned Town of Radio City. Check out more screenshots in the Release 20 Screenshot Gallery.

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Release 20 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 20 access for all backers at First Responder level and above, as well as attendees of Classic Game Fest, begins this Thursday, July 30 at 10:30 AM Central Time (16:30 UTC). If you signed up at Classic_Game_Fest_trans_2Classic Game Fest for weekend access, please be sure to create an account on our website as soon as possible in order to gain access for the weekend.

This continues to be the most amazing community I have ever worked with. It also continues to be the most amazing process of development I have ever experienced. We are truly co-developing this game together in a completely transparent and iterative process, and it is humbling and thrilling all at once. Thank you so much for supporting us with your funding, your content submissions, your community run events, your suggestions, and of course your critique. You make this project possible, and you are making it better.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Release 20 is probably one of the biggest releases we have made so far. It includes a wealth of new content that gets us that much closer to Alpha. The Troll expands our ability to support very large creatures, and therefore, more thrilling combat. That thrilling combat is expanded with Taming, allowing players to harness the power of wild animals. And the creativity of our players will certainly shine in Player Owned Towns, thanks to the incredibly flexible Dynamic Lot Placement tool. The Player Driven Economy is also taking real shape as we push more content towards crafting and away from Merchant sales, while at the same time providing Player Owned Vendors for pledge holders.

We know many of you have been waiting for more visible focus on the story versus the simulation. As we have said before, we have to build the entire simulation first and then put the narrative over that foundation, so the story has had to wait until that time. And we know that the length of time it has taken us to reach that stage is frustrating for many of you; and we completely understand! We are frustrated too! SotA_PlayerEventsBook_R20

The good news is that we are now within sight of the time which story progress can begin in earnest. Now, the only remaining issue is creating the spaces for the story to happen in, and that is why you have seen us ramp up hiring. For R20, we focused our story energies on the Tower of the Shuttered Eye. We hope that the mystery, challenge, and detail there will reflect well on how we want the whole game to be.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R20 deliverables.

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Update of the Avatar #135 – 2015.07.24: Obsidian Architecture – Desolis Underground, Trolls, Tantalus Consortium, Player Owned Town Editor, GameFest, Plant Decos, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians, Part 3: Desolis Underground!
  • Very Large Creatures: Trolls in R20
  • The Tantalus Consortium
  • Player Owned Town Editor Video
  • Last 3 Days of Rize Up’s Batten Disease Charity Drive
  • Lord British and Lord Blackthorn Keynote CGF2015: Ultima Online Postmortem
  • Plant Lovers Delight!
  • Free Domestic Shipping at Relics by Rild
  • 38 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 24 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians, Part 3: Desolis Underground!

[This is a continuation of A Dev+ Forum Post by Scottie Jones]

Hello all! I’m so glad you’ve been enjoying this work in progress. Having crafted some of the last of my planned Obsidian-Architecture-specific objects, I’m now beginning the actual layout of the areas I’m responsible for building. Lord Tachys asked about level design choices in general, and I’ll be addressing some of that (at least for this specific area) as I show you some of the first area layouts. The last items I wanted to make, before creating the various areas in the Desolis Underground scene, were three different types of magical lighting used by the Obsidian lords.

SotA_ObsidianArchitecture_DesolisUnderground1

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Update of the Avatar #134 – 2015.07.17: Batten Disease Drive, Obsidian Architecture, Pledge Merge/Split Countdown, NBNN Interviews Starr, Tantalus Town Guide, Trees, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians!
  • One Month Countdown for Pledge Splits and Merges
  • Do you have a Public Cache Chest Quest?
  • NBNN Interview With Starr Long
  • 10% Bonus on Player Owned Towns & Capping Overland Map Access to 230 Towns
  • Tantalus Consortium Visual Guide to Player Owned Town Submission Form
  • 45 Day Countdown for 10% Summer Bonus (Now including Player Owned Towns) & Reward Expirations
  • Community Sponsored SotA Con at Gen Con 2015!
  • Batten Disease Charity Drive by Rize Up Gaming
  • Koldar’s Trading Card Giveaway
  • The Kobold Mask 4-More Pack
  • Tree Lovers Delight!
  • In-game Community Weekend Events
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians!

[This is a continuation of A Dev+ Forum Post by Scottie Jones first reported in Update #132]

Having created the primary building blocks for the large outer walls, I’m now moving forward with sets of smaller items I can use to decorate the scenes I’ll later be creating, and that others can use to add hints of Obsidian architecture to regions of the world that may have been touched by them. Here we have a set of items I’ve already determined we need based on some simple sketches I did for the Chamber of Souls.

SotA_ObsidianArchitecture1

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Update of the Avatar #133 – 2015.07.10: 10% Summer Pledge Bonus, Reward Expirations, R19 Postmortem, Troll WIP, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • 52 Day Countdown for 10% Summer Pledge Bonus & Reward Changes
  • Hangout of the Avatar: Release 19 Postmortem, Royal Warrant & ONBE Awards
  • NBNN Interview with Chris Spears
  • Very Large Creatures: Trolls (work-in-Progress)
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events
  • Recommended Games to Back


timeIsRunningOut6

52 Day Countdown for 10% Summer Pledge Bonus & Reward Changes

SotA_10PercentBonus-v1If you were thinking of pledging your support to the development of Shroud of the Avatar, or upgrading your existing pledge, now’s a great time to do it! To celebrate twenty months of successful monthly releases, we are offering a 10% Summer Pledge Bonus! Starting at 10am CST, July 10 and running through Midnight CST, August 31, 2015, you will receive an additional 10% bonus added to your Store Credit for any pledge purchases or pledge upgrades (including monthly pledge payment plans).

(NOTE: The 10% Store Credit will be applied daily starting early next week, but all purchases as of 10am CST this morning will qualify for the 10% bonus)

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Update of the Avatar #132 – 2015.07.03: Port Phoenix Lore, Q3 Schedule, Obsidian Architecture, Trolls, Tantalus Quest, Remix of the Avatar, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Port Phoenix Lore
  • Q3 2015 Schedule Update
  • Architecture of the Obsidians!
  • Very Large Creatures: Trolls
  • Tantalus Consortium’s Reinforce Novia – Quest
  • Remix of the Avatar
  • New Outdoor Fountain Decorations
  • Thou hast been invited to the Release 19 Postmortem!
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events
  • Recommended Games to Back


Port Phoenix Lore

SotA_PortPhoenix_Story0

Last week we shared a few “moving in” images of our newest Player Owned Town, Port Phoenix, the first town based on the swamp biome. Special thanks to WrathPhoenix, the Governor of Port Phoenix and founder of the Phoenix Republic, for providing the following lore behind Port Phoenix:

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Update of the Avatar #131 – 2015.06.26: Play R19 Now!, Port Phoenix, Player/Dev Combat Scrum, Forum Changes, $10 for $10 Last Day, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Play Release 19 Now!
  • Player Owned Town #3: The Swamp Town of Port Phoenix
  • Player/Developer Collaboration: The Combat Scrum
  • SpeedTree Blogs About SotA
  • New Adobe Homes and Decos
  • The Challenge of Openness and Collaboration
  • $10 for $10 Summer Bonus Ends Tomorrow!
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In the News
  • Upcoming Events
  • Recommended Games to Back


Play Release 19 Now!

Avatars Radio FireLotus Release 19 Party hosted at Memorial Caretaker’s Cemetery lot in Ash Haven. Check out more screenshots in the Release 19 Screenshot Gallery.

Read more…


Release 19 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Thank you to our loyal backers of Shroud of the Avatar. Release 19 access for all backers at First Responder level and above begins this Thursday, June 25 at 10:30 AM Central Time (16:30 UTC). If you signed up at E3, please be sure to create an account on our website as soon as possible in order to gain access for the weekend.

Please read this entire message, as well as the linked instructions and known issues.

While we are getting closer to launch we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports, because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Those of you who have been with us for a more than three months know that each quarter we put out a release schedule for the upcoming quarter (expect a Q3 update this week). In general, the accuracy of that prediction, especially during the final release of the quarter, can sometimes be considerably off our original plan. This is symptomatic of our responsive and iterative production methodology that gives us the flexibility to respond directly to player feedback and pivot when needed. Release 19 is certainly no exception to this pattern, and when you scan the deliverables below, you will notice many items that have been struck through. Many of those were painful for us to delay, especially taming, musical instruments, and guild warfare. However, there were more fundamental issues with combat that needed resolving first before we could proceed with those other deliverables. Overall, we continue to maintain a robust pace, and the amount of content we deliver each month is always what we estimated, it is only the actual deliverables that change.

As you will see below, we focused most of our efforts on improving the combat experience; an effort we will continue to focus on over several more releases. We have made sweeping improvements to AI, skills, spells, combat math, armor, animations, sound effects, and visual effects, all in order to make combat feel better and be more balanced. While we are still not quite there, we are beginning to see where we will end up, and we feel confident it will be a fun place to be. We also spent some time starting down the path of player created quests with the additions of player writable books (quest clues) and public cache chests (waypoints, quest rewards, clue repositories, etc.).

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R19 deliverables.
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Update of the Avatar #130 – 2015.06.19: Prattkeeping, Port Phoenix, Swamp Template, Vengeance Tournaments, Unreliable Travel Guide, $10 for $10 Bonus, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Prattkeeping, er, um, I Mean Tame Emote
  • Port Phoenix and the Player Owned Town Swamp Template
  • Order of Vengeance Tournaments
  • The SotA Writing Round Table Unreliable Travel Guide: R18 Edition
  • $10 for $10 Summer Bonus
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Sign Up for the Bear Tavern – War of 5 Armies!
  • PaxLair’s Farewell to Release 18 Party
  • The Bard’s Tale IV Kickstarter
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • Word of Mouth Marketing
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events


Prattkeeping, er, um, I Mean Tame Emote

We found it amazingly coincidental that our new taming emote (/tame), included in Release 19 next week, bears some resemblance to Chris Pratt’s velociraptor taming pose from the recent Jurassic World movie. How weird is that!

SotA_Emote_Taming_Prattkeeping

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Update of the Avatar #129 – 2015.06.12: Zombies! Oh, and $10 for $10 Bonus, E3, Solace Forest, Public Cache Chests, Console Radio, Kobold Masks, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Zombies!
  • $10 for $10 Summer Bonus
  • SotA at E3 Next Week
  • Solace Forest
  • Hangout of the Avatar ~ Release 18 Postmortem
  • Player Created Quests
  • Public Cache Chests
  • Time Lapse Video of New Britannia’s Celestial Bodies
  • Aether Vibration Amplifier Console
  • Kobold Masks
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Sign Up for the Bear Tavern – War of 5 Armies!
  • Vengeance: Quests
  • The Bard’s Tale IV Kickstarter
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • Word of Mouth Marketing
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events


Zombies!

SotA_Zombie1

Character artists Geoff Mellon and Kevin Wells and animator Bren Wilson really nailed it with these awesome zombies!

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