Updates

Release 21 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 21 access for all backers at First Responder level and above begins this Thursday, August 27 at 10:30 AM Central Time (16:30 UTC).

It has been a truly amazing and humbling month. Our community believes in us so much that we have managed to raise over seven million dollars to date! To celebrate, we are having an all-day telethon on Monday August 31 from 10:00 AM to 10:00 PM Central Time (16:00 UTC to 04:00 UTC). The telethon will be hosted by members of our community and include deep dives, Devs vs. Players PVP, Devs vs. Players Gustball, and hourly prize giveaways! We will be posting a detailed schedule this Friday, so stay tuned.

Release 21 contains a lot of new content, but the largest change is a fundamental shift in how advancement works. After many hours of gameplay, more hours of internal discussions, even more hours of digesting player feedback, and even more hours of design, we have decided to move to a Use-Based System for advancement; which replaces our current leveling and skill point allocation system. Trainers must still be visited to unlock abilities, and abilities are still arranged in skill trees, but all skill advancement now comes from use. The more you mine, the better you become at mining… and the more you swing your sword, the better you become at sword swinging. We did not make this decision lightly and it came at the cost of slightly delaying some other features, but we firmly believe this makes the game fundamentally better and more in line with our statements of this game being a spiritual successor to the Ultima games. Please note that the next several releases will involve a lot of rework and balancing to get this working properly with all of our skills. Also expect us to rearrange skill trees multiple times to make them work better with this new system. For now, expect some oddness and skill arrangements that might not make sense in the current system (although they made sense previously). Also we know that we need to better deliver information in the game about the way the system is working. You can find and discuss more details about our current design thinking about the Use-Based System implementation in this forum topic here.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey SotA_R21_PlayerEvents_bookthe current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in-game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R21 deliverables.

Read more…


Update of the Avatar #139 – 2015.08.21: Dragons WIP, R21 Dev+ QA, Trolls Invade BMC Debate, Use Based Systems Part 2, Decorating Hometown, Snowy Mountain Template, Obsidian Fence, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Very Large Creatures: Dragons (Work-in-Progress)
  • Early Dev+ Release 21 Testing
  • Trolls Invade the BMC Speaker of the House Debate
  • Let’s talk about… USE BASED SYSTEMS! Part 2
  • End-of-Summer Telethon
  • Hometown: Parade of Homes (and basements)
  • Player Owned Towns: Snowy Mountains
  • Obsidian Stone Fence
  • 10 Day Countdown for 10% Summer Bonus & Reward Expirations
  • Darkstarr Reward Delivery and Airship City Home Limited Availability
  • In-game Community Weekend Events
  • Upcoming Events
  • Recommended Games to Back


Very Large Creatures: Dragons (Work-in-Progress)

Geoff Mellon (character artist), Kevin Wells (character artist), and Bren Wilson (animator) are working on our next Very Large Creature: Dragons! Check out these work-in-progress images:

SotA_Dragon_WIP_1

Read more…


Darkstarr Reward Delivery and Airship City Home Limited Availability


0 Days Until Darkstarr Reward Delivery

Greetings Avatars,

The Darkstarr rewards, available to backers that have a pledge dated prior to July 31, 2013, are expiring after August 31, 2015. All backers that are eligible for any of the four Darkstarr rewards will have those rewards delivered to their account following August 31. They will be listed on your profile account page, similar to the manner in which any Add-On Store items you may have purchased are displayed. The Darkstarr rewards include:

  • All Tiers ($25 and higher) – The Darkstarr Salute!  A special emote that only backers can master and teach to others.
  • Founder Tier ($65 and higher) – The Darkstarr Cloak! A special cloak for your in-game avatar to wear, proudly displaying the unique Darkstarr symbol, identifying you as a backer of the game.
  • Virtual Collector Tier ($110 and higher) – The Darkstarr Metronome! For those of you planning to play virtual instruments this mechanical metronome could be very useful! Set this in-game decoration next to your instrument and turn it on!
  • Citizen Tier ($550 and higher) – The Darkstarr Moondial! A special in-game, yard decoration which will track the heavens day and night! Very useful when planning strategies in-game, as astronomical events which drive some story aspects will be easily determined with this device.

Once those Darkstarr rewards have been distributed to the eligible accounts, they will no longer be associated with specific pledges and cannot be transferred automatically if a pledge is sold or gifted to another account.

If you were thinking of upgrading your pledge to receive any of the rare Darkstarr rewards, you will need to do so by end of day August 31, 2015, after which they will no longer be available.


Airship City Home Limited Availability

SotA_Airship_CityHome_1

When we announced the Airship City Home in Friday’s weekly update, you may have noticed that it was priced at a premium well above the average cost of homes in the Add-On Store. As such, it was not intended to be included as one of the Add-On Store House Selections on the Player Owned Town Submission Form. It was brought to our attention that it was inadvertently included in the submission form menu, so we had it removed this weekend.

As a premium home, the Airship will only be available through the Add-On Store. Our apologies for any confusion this may have caused.


Update of the Avatar #138 – 2015.08.14: Desolis Underground Part 5, R20 Postmortem, Novia Circa 1977, Use Based Systems, Highwayman Hat, Airship City Home, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians, Part 5: Desolis Underground!
  • Hangout of the Avatar ~ Release 20 Postmortem
  • Novia – Circa 1977
  • Let’s talk about… USE BASED SYSTEMS! Part 1
  • Release 21 Grand Tour Quest Reward: Highwayman Hat
  • SXSW Panel Picker
  • Airship City Home
  • Last Weekend for Obisidian Tower 1/2 Off Sale
  • 17 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 3 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians, Part 5: Desolis Underground!

Read more…


Update of the Avatar #137 – 2015.08.07: More Designers, Desolate Hills, Desolis Underground, Snowy Mountains Player Town, NPC Name Requests, Hometown Island, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • New Designers Join SotA Dev Team
  • Desolate Hills on the Perennial Coast
  • Architecture of the Obsidians, Part 4: Desolis Underground!
  • Thou Art Invited to Hangout of the Avatar ~ Release 20 Postmortem
  • Player Owned Towns: Snowy Mountains
  • NPC Name Submissions Requested for Desolis!
  • Hometown: Parade of Homes
  • 24 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 10 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Zaldivar_Esteben_headshot Mills_Jeff_headshot

New Designers Join SotA Dev Team

For the past several months we’ve been searching for world builders to help us crank out more content, as well as game system designers to help flesh out some of our systems. Our search has been fruitful and we’d like to introduce you to three recent additions to our Shroud of the Avatar team:

Read more…


Hangout of the Avatar ~ Release 20 Postmortem


Please join us Wednesday, August 12th at 3:00 PM Central (20:00 GMT) for our next Hangout of the Avatar! Richard, Starr, and Chris will be chatting about Release 20 and looking ahead to Release 21. And, of course, FireLotus will be taking your questions and feedback live in the chat-room and also in advance right here in the comments section.*

troll

We will be giving out some really awesome prizes during the 90 minute extended Hangout, and all you have to do to qualify for one is to come hang out with us in the IRC chatroom during the broadcast.  As always, the link to the hangout will be posted here directly before the hangout begins.

*Please keep in mind that questions and feedback related to Release 20 specific topics will be given priority and really verbose questions may be skipped, as they can be a challenge to shorten and summarize live on the air. In brief… please keep your questions… brief. ;)

Update of the Avatar #136 – 2015.07.31: Play R20 Now!, Role-Players of the Avatar, Player Owned Towns, Fan Updated Trailer, Battle Banners, Obsidian Towers, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Play Release 20 Now!
  • Role-Players of the Avatar
  • Shroud of the Avatar Trailer (Fan Updated)
  • Player Owned Towns, Island Template, Editor, & Dara Brae
  • Battle Banners, Obsidian Towers (oh, and Outhouses)
  • Tower Home Renovations
  • 31 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 17 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Play Release 20 Now!

Avatars Radio FireLotus Release 20 Party hosted at the estate of Goldenwing Okhan in the Player Owned Town of Radio City. Check out more screenshots in the Release 20 Screenshot Gallery.

Read more…


Release 20 Instructions


[A SotA Public Forum post by Starr Long]

Darkstarr

Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 20 access for all backers at First Responder level and above, as well as attendees of Classic Game Fest, begins this Thursday, July 30 at 10:30 AM Central Time (16:30 UTC). If you signed up at Classic_Game_Fest_trans_2Classic Game Fest for weekend access, please be sure to create an account on our website as soon as possible in order to gain access for the weekend.

This continues to be the most amazing community I have ever worked with. It also continues to be the most amazing process of development I have ever experienced. We are truly co-developing this game together in a completely transparent and iterative process, and it is humbling and thrilling all at once. Thank you so much for supporting us with your funding, your content submissions, your community run events, your suggestions, and of course your critique. You make this project possible, and you are making it better.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Release 20 is probably one of the biggest releases we have made so far. It includes a wealth of new content that gets us that much closer to Alpha. The Troll expands our ability to support very large creatures, and therefore, more thrilling combat. That thrilling combat is expanded with Taming, allowing players to harness the power of wild animals. And the creativity of our players will certainly shine in Player Owned Towns, thanks to the incredibly flexible Dynamic Lot Placement tool. The Player Driven Economy is also taking real shape as we push more content towards crafting and away from Merchant sales, while at the same time providing Player Owned Vendors for pledge holders.

We know many of you have been waiting for more visible focus on the story versus the simulation. As we have said before, we have to build the entire simulation first and then put the narrative over that foundation, so the story has had to wait until that time. And we know that the length of time it has taken us to reach that stage is frustrating for many of you; and we completely understand! We are frustrated too! SotA_PlayerEventsBook_R20

The good news is that we are now within sight of the time which story progress can begin in earnest. Now, the only remaining issue is creating the spaces for the story to happen in, and that is why you have seen us ramp up hiring. For R20, we focused our story energies on the Tower of the Shuttered Eye. We hope that the mystery, challenge, and detail there will reflect well on how we want the whole game to be.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).

Without further ado, here are the R20 deliverables.

Read more…


Update of the Avatar #135 – 2015.07.24: Obsidian Architecture – Desolis Underground, Trolls, Tantalus Consortium, Player Owned Town Editor, GameFest, Plant Decos, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians, Part 3: Desolis Underground!
  • Very Large Creatures: Trolls in R20
  • The Tantalus Consortium
  • Player Owned Town Editor Video
  • Last 3 Days of Rize Up’s Batten Disease Charity Drive
  • Lord British and Lord Blackthorn Keynote CGF2015: Ultima Online Postmortem
  • Plant Lovers Delight!
  • Free Domestic Shipping at Relics by Rild
  • 38 Day Countdown for 10% Summer Bonus & Reward Expirations
  • 24 Day Countdown for Pledge Splits & Merges
  • In-game Community Weekend Events
  • This Week In the News
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians, Part 3: Desolis Underground!

[This is a continuation of A Dev+ Forum Post by Scottie Jones]

Hello all! I’m so glad you’ve been enjoying this work in progress. Having crafted some of the last of my planned Obsidian-Architecture-specific objects, I’m now beginning the actual layout of the areas I’m responsible for building. Lord Tachys asked about level design choices in general, and I’ll be addressing some of that (at least for this specific area) as I show you some of the first area layouts. The last items I wanted to make, before creating the various areas in the Desolis Underground scene, were three different types of magical lighting used by the Obsidian lords.

SotA_ObsidianArchitecture_DesolisUnderground1

Read more…


Update of the Avatar #134 – 2015.07.17: Batten Disease Drive, Obsidian Architecture, Pledge Merge/Split Countdown, NBNN Interviews Starr, Tantalus Town Guide, Trees, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Architecture of the Obsidians!
  • One Month Countdown for Pledge Splits and Merges
  • Do you have a Public Cache Chest Quest?
  • NBNN Interview With Starr Long
  • 10% Bonus on Player Owned Towns & Capping Overland Map Access to 230 Towns
  • Tantalus Consortium Visual Guide to Player Owned Town Submission Form
  • 45 Day Countdown for 10% Summer Bonus (Now including Player Owned Towns) & Reward Expirations
  • Community Sponsored SotA Con at Gen Con 2015!
  • Batten Disease Charity Drive by Rize Up Gaming
  • Koldar’s Trading Card Giveaway
  • The Kobold Mask 4-More Pack
  • Tree Lovers Delight!
  • In-game Community Weekend Events
  • Upcoming Events
  • World Builder/Level Designer and VFX Artist Job Openings
  • Recommended Games to Back


Architecture of the Obsidians!

[This is a continuation of A Dev+ Forum Post by Scottie Jones first reported in Update #132]

Having created the primary building blocks for the large outer walls, I’m now moving forward with sets of smaller items I can use to decorate the scenes I’ll later be creating, and that others can use to add hints of Obsidian architecture to regions of the world that may have been touched by them. Here we have a set of items I’ve already determined we need based on some simple sketches I did for the Chamber of Souls.

SotA_ObsidianArchitecture1

Read more…