<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Release 54 Feedback Forum</title>
    <description>Release 54 Feedback Forum</description>
    <pubDate>Fri, 10 Apr 2026 08:36:08 +0000</pubDate>
    <lastBuildDate>Fri, 10 Apr 2026 08:36:08 +0000</lastBuildDate>
    <generator>Shroud of the Avatar Forum</generator>
    <link>https://www.shroudoftheavatar.com/forum/index.php?forums/release-54-feedback-forum.1517/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.shroudoftheavatar.com/forum/index.php?forums/release-54-feedback-forum.1517/index.rss"/>
    <item>
      <title>The game still looks 'flat and washed out' in certain lighting.</title>
      <pubDate>Wed, 27 Jun 2018 21:00:03 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/the-game-still-looks-flat-and-washed-out-in-certain-lighting.131874/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/the-game-still-looks-flat-and-washed-out-in-certain-lighting.131874/</guid>
      <author>invalid@example.com (Steevodeevo)</author>
      <dc:creator>Steevodeevo</dc:creator>
      <content:encoded><![CDATA[Hi all,<br />
<br />
I&#039;ve posted about this a couple of times before over a couple of years and I&#039;ve seen seen some promising feedback from Devs during this time on the lighting, saturation, depth of field...etc, but despite this, a Unity upgrade and no doubt lots of work, at certain times of day, usually dawn or dusk as the light fades or increases to and from darkness, the game world looks very pastel shaded, flat and washed out. It&#039;s the same on the Overworld or in scenes, with some scenes worse than...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/the-game-still-looks-flat-and-washed-out-in-certain-lighting.131874/" class="internalLink">The game still looks &#039;flat and washed out&#039; in certain lighting.</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Before I bug it - reason blank paper doesn't stack?</title>
      <pubDate>Wed, 27 Jun 2018 07:45:06 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/before-i-bug-it-reason-blank-paper-doesnt-stack.131860/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/before-i-bug-it-reason-blank-paper-doesnt-stack.131860/</guid>
      <author>invalid@example.com (Steevodeevo)</author>
      <dc:creator>Steevodeevo</dc:creator>
      <content:encoded><![CDATA[Hi folks, <br />
<br />
Is there an particular reason why when I buy a stack of blank paper that when it transfers to my Inventory it appears singly?<br />
<br />
Thanks.<br />
Steevo]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>ROLL concern</title>
      <pubDate>Tue, 26 Jun 2018 22:18:45 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/roll-concern.131866/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/roll-concern.131866/</guid>
      <author>invalid@example.com (liz_the_wiz)</author>
      <dc:creator>liz_the_wiz</dc:creator>
      <content:encoded><![CDATA[I dont group often, so I never really got to see the loot system in action however a friend and I over the weekend found ourselves in upper tears with a group.<br />
<br />
Heres the thing, so its a lot of undead, liches etc.. the lowest gold value the roll will go down to for a group is 50 so things like skele bones, lich skulls etc do not show up as rollable loot.. however the excessive crappy gear that you recycle for points..) .. all that comes up, the loot window also can be easily missed in its...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/roll-concern.131866/" class="internalLink">ROLL concern</a>]]></content:encoded>
    </item>
    <item>
      <title>Solving The Path of Love, Truth and Courage for the second time - more FEEDBACK</title>
      <pubDate>Mon, 25 Jun 2018 14:08:24 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/solving-the-path-of-love-truth-and-courage-for-the-second-time-more-feedback.130206/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/solving-the-path-of-love-truth-and-courage-for-the-second-time-more-feedback.130206/</guid>
      <author>invalid@example.com (Paladin Michael)</author>
      <dc:creator>Paladin Michael</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Tahoma'">Today I finished the last of the three paths: Courage.<br />
 <br />
<span style="color: #ffffff">I just want to give a bit feedback [please also <a href="https://www.shroudoftheavatar.com/forum/index.php?forums/quests-conversations-npcs.1527/" class="internalLink">find my bug reports in the bug section</a> <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]</span><br />
<br />
1. The questlines aren&#039;t &quot;bugged as hell&quot; as some people claim. <br />
    ALL paths can be played and solved in a good way. There are only a few bugs left.<br />
    Let&#039;s get rid of them until end of year (Avatars...</span><br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/solving-the-path-of-love-truth-and-courage-for-the-second-time-more-feedback.130206/" class="internalLink">Solving The Path of Love, Truth and Courage for the second time - more FEEDBACK</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Enchant failures - Consider tweaking the formula</title>
      <pubDate>Mon, 25 Jun 2018 06:32:15 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/enchant-failures-consider-tweaking-the-formula.131433/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/enchant-failures-consider-tweaking-the-formula.131433/</guid>
      <author>invalid@example.com (Elrond)</author>
      <dc:creator>Elrond</dc:creator>
      <content:encoded><![CDATA[Just had a wand<span style="color: #ff0000"><b> fail 4 times with 87% chance</b></span>... These formulas for enchanting and masterworking are killing all our gear ...we&#039;re no longer talking about RNG when you fail 4 times with 87% ...its a broken system... my vendors are filled with failed exceptional stuff with low durability .... we spend tons of mats to get one good piece of gear and it ends up with low durability ..if it cames out any good at all.<br />
<br />
<br />
<img src="https://i.imgur.com/32EiNlQ.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/32EiNlQ.png" />]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Consider moving the Overworld Central Britanny building back slightly from the 2 bridges junction?</title>
      <pubDate>Sat, 23 Jun 2018 16:59:19 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/consider-moving-the-overworld-central-britanny-building-back-slightly-from-the-2-bridges-junction.130382/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/consider-moving-the-overworld-central-britanny-building-back-slightly-from-the-2-bridges-junction.130382/</guid>
      <author>invalid@example.com (Steevodeevo)</author>
      <dc:creator>Steevodeevo</dc:creator>
      <content:encoded><![CDATA[Hey folks,<br />
<br />
I find it a little tricky negotiating the congestion around the two bridges south of Central Britanny  on the OW map. From the south, going round via the east side you&#039;re squeezed between the model of the Oracle temple building and the sea. Going around the west by Britanny Estates.<br />
<br />
Looking at the map, it may be possible to move the object just a tiny bit North by North West and we could all run around it to our heart&#039;s content without running into objects so much....<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/consider-moving-the-overworld-central-britanny-building-back-slightly-from-the-2-bridges-junction.130382/" class="internalLink">Consider moving the Overworld Central Britanny building back slightly from the 2 bridges junction?</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Recent email looks spoofed: Shroud of the Avatar: Double XP Weekends &amp; Obsidian Trials</title>
      <pubDate>Fri, 22 Jun 2018 19:56:58 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/recent-email-looks-spoofed-shroud-of-the-avatar-double-xp-weekends-obsidian-trials.131113/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/recent-email-looks-spoofed-shroud-of-the-avatar-double-xp-weekends-obsidian-trials.131113/</guid>
      <author>invalid@example.com (doublerainbowsallthewaya)</author>
      <dc:creator>doublerainbowsallthewaya</dc:creator>
      <content:encoded><![CDATA[I don&#039;t want to click on any of the links. All the links go to:<br />
<br />
<a href="https://shroudoftheavatar.us4.list-manage.com" target="_blank" class="externalLink" rel="nofollow">https://shroudoftheavatar.us4.list-manage.com</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Slight Delay in Instancing When Forming a Party</title>
      <pubDate>Thu, 21 Jun 2018 23:43:50 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/slight-delay-in-instancing-when-forming-a-party.130989/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/slight-delay-in-instancing-when-forming-a-party.130989/</guid>
      <author>invalid@example.com (Tila Tenderfoot)</author>
      <dc:creator>Tila Tenderfoot</dc:creator>
      <content:encoded><![CDATA[This entire release, I&#039;ve experienced a slight delay with seeing my party members in the same instance (several minutes) when joining a party. The delay is especially apparent when party members join in the same zone. The delay also happens in open and private mode. Is this intentional?]]></content:encoded>
    </item>
    <item>
      <title>Upper Tears is a lot of fun</title>
      <pubDate>Wed, 20 Jun 2018 18:40:53 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/upper-tears-is-a-lot-of-fun.128559/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/upper-tears-is-a-lot-of-fun.128559/</guid>
      <author>invalid@example.com (Tila Tenderfoot)</author>
      <dc:creator>Tila Tenderfoot</dc:creator>
      <content:encoded><![CDATA[The revamped Upper Tears scene is a lot of fun - thanks so much for making it! My party members enjoyed it - between al 70+ and 115+. Great xp (especially for double xp week), good loot, and a wonderful opportunity to learn combat tactics. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>49</slash:comments>
    </item>
    <item>
      <title>Put back original Skeleton encounter for noobs and relaxation: Add Liches as the new one</title>
      <pubDate>Wed, 20 Jun 2018 07:00:23 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/put-back-original-skeleton-encounter-for-noobs-and-relaxation-add-liches-as-the-new-one.128912/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/put-back-original-skeleton-encounter-for-noobs-and-relaxation-add-liches-as-the-new-one.128912/</guid>
      <author>invalid@example.com (Vladamir Begemot)</author>
      <dc:creator>Vladamir Begemot</dc:creator>
      <content:encoded><![CDATA[The upgrade actually removed a fun and vital part of the game. <br />
<br />
We need low level areas that can be cleared out with a struggle for the new players.<br />
<br />
Additionally, it&#039;s nice to sometimes go in there and do a quick run of mining.<br />
<br />
You actually have 2 viable pieces of content on your hand. Just replace the new one with Liches on the world map (the surprise is out, so we all know, you&#039;re not spoiling it) and put skeletons back, and viola, 2x the content, 2x the happy players.]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Hitching Problems</title>
      <pubDate>Tue, 19 Jun 2018 16:51:02 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/hitching-problems.128093/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/hitching-problems.128093/</guid>
      <author>invalid@example.com (By Tor)</author>
      <dc:creator>By Tor</dc:creator>
      <content:encoded><![CDATA[Not sure if this qualifies as a bug or not (which is why it&#039;s in feedback) but I&#039;ve been experiencing hitching since this release. The past few releases have been hitch-free for me - but it&#039;s back. Unlike the past, though, this hitching seems to be on an approximate 7-10 second interval. I thought it may have something to do with my &quot;field of view&quot; being set too high... but after experimenting with it and setting it to minimum, the hitching is still there at the same interval.<br />
<br />
Is anyone...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/hitching-problems.128093/" class="internalLink">Hitching Problems</a>]]></content:encoded>
      <slash:comments>48</slash:comments>
    </item>
    <item>
      <title>What new players experience</title>
      <pubDate>Sun, 17 Jun 2018 17:01:16 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/what-new-players-experience.129564/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/what-new-players-experience.129564/</guid>
      <author>invalid@example.com (Floors)</author>
      <dc:creator>Floors</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/10X-ZVwbrFc?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
This should be required watching for everyone. This is the only experience most people walk away with; they never will see much more than this.]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Resolute Gate Guard</title>
      <pubDate>Sun, 17 Jun 2018 16:41:48 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/resolute-gate-guard.129401/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/resolute-gate-guard.129401/</guid>
      <author>invalid@example.com (Jenshae)</author>
      <dc:creator>Jenshae</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Arial'">This guy must be really lonely.<br />
No matter how many times a day he sees me, he always wants me to stop and ask him to open the gate.<br />
<br />
Vexing.</span>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>9 bugs....</title>
      <pubDate>Sat, 16 Jun 2018 22:29:32 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/9-bugs.129826/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/9-bugs.129826/</guid>
      <author>invalid@example.com (Barugon)</author>
      <dc:creator>Barugon</dc:creator>
      <content:encoded><![CDATA[I reported 9 bugs since R54 and only 3 have been responded to. Why should I report bugs if they&#039;re just going to be ignored?]]></content:encoded>
      <slash:comments>21</slash:comments>
    </item>
    <item>
      <title>Consolidate Vendor Sale Receipts Per Transaction</title>
      <pubDate>Sat, 16 Jun 2018 18:32:55 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/consolidate-vendor-sale-receipts-per-transaction.130312/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/consolidate-vendor-sale-receipts-per-transaction.130312/</guid>
      <author>invalid@example.com (Lained)</author>
      <dc:creator>Lained</dc:creator>
      <content:encoded><![CDATA[I just received 35 sale receipts <i><span style="color: #bfbfbf">Yay!</span></i> though not only does this take time to sort through it also leaves either a full mail box or a storage issue until there&#039;s some kind of ledger to combine bills of exchange into. In the mean time a simple solution would be to coalesce the sale data by item type and price per unit, in this particular instance it would reduce the number of receipts down to three.]]></content:encoded>
    </item>
    <item>
      <title>Ruined Keep</title>
      <pubDate>Sat, 16 Jun 2018 16:16:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/ruined-keep.130192/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/ruined-keep.130192/</guid>
      <author>invalid@example.com (Engel)</author>
      <dc:creator>Engel</dc:creator>
      <content:encoded><![CDATA[Great job on the ruined keep  we had fun  to discover  the new  monsters .<br />
<br />
Sota is more fun month after month!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Stacking and the new out of combat timer don't work together</title>
      <pubDate>Fri, 15 Jun 2018 09:36:18 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/stacking-and-the-new-out-of-combat-timer-dont-work-together.130146/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/stacking-and-the-new-out-of-combat-timer-dont-work-together.130146/</guid>
      <author>invalid@example.com (Armeleon Vesaz)</author>
      <dc:creator>Armeleon Vesaz</dc:creator>
      <content:encoded><![CDATA[A significant (unintended I assume) side effect of the timer to get out of combat is that instruments are basically useless when you&#039;re stacking. Because playing an instrument removes you from combat, it means that 9 times out of 10 you use an instrument mid battle, will remove you from combat causing you to loose your stacks. Given how much speed/focus regen the instruments give, this is a major disadvantage for the playstyle that in general is already very underused vs locked decks and...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/stacking-and-the-new-out-of-combat-timer-dont-work-together.130146/" class="internalLink">Stacking and the new out of combat timer don&#039;t work together</a>]]></content:encoded>
    </item>
    <item>
      <title>Logging on after a hiatus</title>
      <pubDate>Fri, 15 Jun 2018 03:04:28 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/logging-on-after-a-hiatus.128154/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/logging-on-after-a-hiatus.128154/</guid>
      <author>invalid@example.com (Quenton)</author>
      <dc:creator>Quenton</dc:creator>
      <content:encoded><![CDATA[Came back to try the new changes.<br />
<br />
I log on in Britanny. I&#039;m always lost in Britanny, but I read there was a way to fast travel around - I can&#039;t remember how. I remember there was a change to asking NPCs &quot;where is blah blah&quot; so I try that. I ask a guard where is the exit, where is the entrance, how do I leave, where is the blacksmith, where is the bank - he doesn&#039;t understand what I&#039;m talking about. I ask a &quot;traveller&quot; they start off with &quot;My name is Traveller.&quot; and similar answers. Nobody...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/logging-on-after-a-hiatus.128154/" class="internalLink">Logging on after a hiatus</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Mail addressee filter</title>
      <pubDate>Thu, 14 Jun 2018 18:44:07 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/mail-addressee-filter.130054/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/mail-addressee-filter.130054/</guid>
      <author>invalid@example.com (Lained)</author>
      <dc:creator>Lained</dc:creator>
      <content:encoded><![CDATA[When typing the name of the addressee use it as a filter for the friends list below.]]></content:encoded>
    </item>
    <item>
      <title>Multi Shot working again! Future new skill?</title>
      <pubDate>Wed, 13 Jun 2018 19:53:04 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/multi-shot-working-again-future-new-skill.127889/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/multi-shot-working-again-future-new-skill.127889/</guid>
      <author>invalid@example.com (Diab Blackbow)</author>
      <dc:creator>Diab Blackbow</dc:creator>
      <content:encoded><![CDATA[Multi Shot is now hitting the target up to 3 times! With all three shots hitting, I hit one target for  700+ with a rare high crit but most of the time hit a single target around 240-250 without crits and Fireflies. I am kinda looking forward to testing and using it again.<br />
<br />
I was thinking about using the double XP to raise it from 100-120 and also GM Ranged Specialization (locked at 80) to test further. I also might buy a +Multi Shot% weapon to test. My goal is to get away from deck swapping...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/multi-shot-working-again-future-new-skill.127889/" class="internalLink">Multi Shot working again! Future new skill?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>R54, Why no 100% Light Armor unlearn?</title>
      <pubDate>Wed, 13 Jun 2018 17:45:21 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r54-why-no-100-light-armor-unlearn.129322/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r54-why-no-100-light-armor-unlearn.129322/</guid>
      <author>invalid@example.com (Arcanoxer)</author>
      <dc:creator>Arcanoxer</dc:creator>
      <content:encoded><![CDATA[<a href="https://www.shroudoftheavatar.com/forum/index.php?members/2627/" class="username" data-user="2627, @Chris">@Chris</a> <a href="https://www.shroudoftheavatar.com/forum/index.php?members/1545/" class="username" data-user="1545, @Berek">@Berek</a> <a href="https://www.shroudoftheavatar.com/forum/index.php?members/19071/" class="username" data-user="19071, @DarkStarr">@DarkStarr</a> <br />
<br />
Why is there after the Light Armor movement nerf no 100% unlearn for the skill?<br />
The skill is no longer what it used to be!<br />
<br />
Can we get at least a 100% unlearn with R55?]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>Feedback on Quest: The Last of the Order [SPOILERS]</title>
      <pubDate>Wed, 13 Jun 2018 16:42:28 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-the-last-of-the-order-spoilers.128599/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-the-last-of-the-order-spoilers.128599/</guid>
      <author>invalid@example.com (Vyrin)</author>
      <dc:creator>Vyrin</dc:creator>
      <content:encoded><![CDATA[This will be the first of a series hopefully as I go through quests in detail.  I find most quests have a long way to go to be engaging, and I don&#039;t see a lot of in-depth testing or feedback.  Feel free to add comments on things I might have missed.<br />
<br />
The Last of the Order is a quest with four simple parts:<br />
1. Talk to Ariel Rosehaven<br />
2. Talk to Isabel Spalding<br />
3. Fetch Order of Truth armor/robes from Understorm Gold Mines<br />
4. Talk to Isabel Spalding<br />
<br />
<span style="color: #ffffff">Part 1: Talk to Ariel...</span><br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-the-last-of-the-order-spoilers.128599/" class="internalLink">Feedback on Quest: The Last of the Order [SPOILERS]</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Did the time of day cycle change?</title>
      <pubDate>Wed, 13 Jun 2018 15:43:54 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/did-the-time-of-day-cycle-change.129218/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/did-the-time-of-day-cycle-change.129218/</guid>
      <author>invalid@example.com (Elwyn)</author>
      <dc:creator>Elwyn</dc:creator>
      <content:encoded><![CDATA[I harvested some nightshade at ~10 after the hour and got 1x 1x 1x... that&#039;s odd, it shouldn&#039;t do that until past :15 after the hour (earth time). Then I looked up to the compass bar and saw it was &quot;Morning&quot;. Previously it would have been Late Night from :07:30 to :15:00. This lasted until about :20 to :24 after the hour when it became Midday, which is usually :30:00 to :37:30.<br />
<br />
Was there a change to the day cycle? I never saw anything mentioning that this had been or would be changed. Not...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/did-the-time-of-day-cycle-change.129218/" class="internalLink">Did the time of day cycle change?</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>R54 feedback - mostly unfinished but developer friendly</title>
      <pubDate>Wed, 13 Jun 2018 15:18:39 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r54-feedback-mostly-unfinished-but-developer-friendly.129829/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r54-feedback-mostly-unfinished-but-developer-friendly.129829/</guid>
      <author>invalid@example.com (mike11)</author>
      <dc:creator>mike11</dc:creator>
      <content:encoded><![CDATA[So, I managed to spend a few sessions on r54 this past weekend.  I have been away from the game for some time now (almost a year I think) and find myself still evaluating some of the basic features in the game.   I continue to evaluate basic game features and systems and althouth my perspective is refreshed I still find reasons to question the way certain features are in the game.<br />
<br />
So I didn&#039;t really get too much done as I spend most of my time in only a few towns, encounters and areas.<br />
<br />
=...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/r54-feedback-mostly-unfinished-but-developer-friendly.129829/" class="internalLink">R54 feedback - mostly unfinished but developer friendly</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Feedback on Quest: Source of Sobbing [SPOILERS]</title>
      <pubDate>Wed, 13 Jun 2018 01:19:20 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-source-of-sobbing-spoilers.129110/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-source-of-sobbing-spoilers.129110/</guid>
      <author>invalid@example.com (Vyrin)</author>
      <dc:creator>Vyrin</dc:creator>
      <content:encoded><![CDATA[This quest brings up the consideration of quest names - do they have names? Should they have names?  Quest names are somewhat artificial, but they do help you keep track of a quest thread.  Right now, there is no way to track journal entries between the &quot;current tasks&quot; and &quot;knowledge journal&quot;.  In any event, the problems with the journal have been noted, as have the problems with highlighted keywords in the dialogue box.<br />
<br />
As always - if I have missed or misstated anything, please let me...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/feedback-on-quest-source-of-sobbing-spoilers.129110/" class="internalLink">Feedback on Quest: Source of Sobbing [SPOILERS]</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>More Quests</title>
      <pubDate>Tue, 12 Jun 2018 22:32:45 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/more-quests.128359/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/more-quests.128359/</guid>
      <author>invalid@example.com (By Tor)</author>
      <dc:creator>By Tor</dc:creator>
      <content:encoded><![CDATA[I think this game is lacking one main thing: the need for more quests. There are countless emotes, items, gear, etc.. (which is a good thing).. but the quests are lacking. Daily quests and more quests in general would help this game a lot, imho.]]></content:encoded>
      <slash:comments>50</slash:comments>
    </item>
    <item>
      <title>Aerie Castle Questions</title>
      <pubDate>Tue, 12 Jun 2018 00:31:26 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/aerie-castle-questions.129454/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/aerie-castle-questions.129454/</guid>
      <author>invalid@example.com (Vyrin)</author>
      <dc:creator>Vyrin</dc:creator>
      <content:encoded><![CDATA[After going through quests in Aerie Castle, I hope I am missing a few things.  I hope I have just not encountered them.  For example, where is the Lord Marshal?  Where is the construction that is mentioned (there used to be construction pre-release)?  Is there really only space for a royal archivist and a visiting lord?  Is there really a kitchen on the top floor?  <br />
<br />
It&#039;s a place you might expect to be somewhat more impressive.  Right now, it feels kind of half-baked to me.]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Health issue</title>
      <pubDate>Mon, 11 Jun 2018 19:30:58 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/health-issue.129345/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/health-issue.129345/</guid>
      <author>invalid@example.com (Turk Key)</author>
      <dc:creator>Turk Key</dc:creator>
      <content:encoded><![CDATA[I have a melee build and have been having a problem I do not want to bug yet without more info that is hard to gather.  I have 900 health.  I am in tier 5+ areas generally.  The problem is that when my health gets down to 500 or so, I suddenly lose the rest in a matter of seconds to death.  This loss is not recorded in the log.  Time and again I look over the log and can see 100 to 150 damage that I am taking, but never see the other 400 or so occurring. Been trying to correlate the loss...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/health-issue.129345/" class="internalLink">Health issue</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Please make the Cloak  "Shroud of the avatar" usable for patterns and color changes</title>
      <pubDate>Sun, 10 Jun 2018 23:06:05 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/please-make-the-cloak-shroud-of-the-avatar-usable-for-patterns-and-color-changes.129098/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/please-make-the-cloak-shroud-of-the-avatar-usable-for-patterns-and-color-changes.129098/</guid>
      <author>invalid@example.com (gandik)</author>
      <dc:creator>gandik</dc:creator>
      <content:encoded><![CDATA[Please make the Cloak  &quot;Shroud of the avatar&quot; (quest item) usable for patterns and color changes.<br />
evryone in our guild wants use the cloak (nice stats) but in results all ppl looks the same. second reason - te cloak covers half of the front chestplate so our heraldry sign is barelly seen.<br />
<br />
<br />
it would be nice if it was possible to change its overall look, to herardry or standard cloak]]></content:encoded>
      <slash:comments>53</slash:comments>
    </item>
    <item>
      <title>List of items that cannot be placed on blocks</title>
      <pubDate>Sun, 10 Jun 2018 19:30:04 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/list-of-items-that-cannot-be-placed-on-blocks.129528/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/list-of-items-that-cannot-be-placed-on-blocks.129528/</guid>
      <author>invalid@example.com (Athanil)</author>
      <dc:creator>Athanil</dc:creator>
      <content:encoded><![CDATA[Hello, i&#039;m trying to make a garden for the contest. <a href="https://www.shroudoftheavatar.com/forum/index.php?threads/contest-royal-gardeners-wanted.128763/" class="internalLink">https://www.shroudoftheavatar.com/forum/index.php?threads/contest-royal-gardeners-wanted.128763/</a><br />
<br />
But i find myself severely limited in my option because i can&#039;t place a lot of items on blocks. I made a stage and wanted to place a few musical instruments on it, not possible.<br />
<br />
I tried placing some heraldry standing banners on blocks, not working...it is becoming really frustrating, because it seems that any idea i have will not...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/list-of-items-that-cannot-be-placed-on-blocks.129528/" class="internalLink">List of items that cannot be placed on blocks</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
  </channel>
</rss>
