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[Fix Needs Testing] Water sounds don't match the enviroment

Discussion in 'Sound, Music, Audio, & Instruments' started by Devilon, Jun 29, 2018.

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  1. Devilon

    Devilon Avatar

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    06/29/2018 10:40
    Title: Water sounds
    Reproduction Rate: 100%
    Blocker? no
    Details: The water sounds as if a large waterfall is near however the area is a slow moving river.
    Steps to Reproduce: just stand near the river
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4) System RAM: 16344
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.Win.64.796.Date.06.28.18
    Area: Novia_R7_Forest01_Bloodriver_After
    Area Display Name: Blood River
    Loc: (-14.3, 42.7, -74.9)
    Debug: Tm92aWFfUjdfRm9yZXN0MDFfQmxvb2RyaXZlcl9BZnRlcnx8KC0xNC4yODQsIDQyLjcwOSwgLTc0LjkwMyl8KDAsIDAuODE0LCAwLCAwLjU4KXwtMTMzMS4xOTV8MjQuOTk3MTR8NS4yOTExODE=
     
  2. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    improvement scheduled 60421
     
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  3. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    More details:
    Water SFX volume of a river in Blood River was changed to worse (to be more loud) in Build Number 695 8:30PM in Release 48 on November 16, 2017. (Related JIRA #: 47855)
     
    Last edited: Jul 1, 2018
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