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Mage nerf is way overboard this release.

Discussion in 'Release 55 Feedback' started by kaeshiva, Jun 30, 2018.

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  1. Chrystoph Reis

    Chrystoph Reis Avatar

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    I'm level 107 on my physical guy... yeah I'm not buying it. Way more power, way more survivability, and if they were more powerful before the nerf, there is no parity at all. He is by far the most destructive force out of all 4 of my characters... BY FAR!
     
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  2. Merv DeGriff

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    So what spell are you using on obsidian golems?
    How many trees have you gained to work around resist and immune mobs? How much kiting did you use?

    I'm just curious and open to feed back as I hate kiting.
     
    Last edited: Jul 2, 2018
  3. Joe Zhudarak

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    i´m sun specialist my searing ray is level 124.. since this realese it deals a RIDICULOUS damage even in undeads. I need to ask devs.. Do you guys really want players out of your game ?
     
    Last edited: Jul 2, 2018
  4. Snakyy

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    I think we need answers.....

    We need developers to explain what they want from mages. How they want us fight and how they want or see we survive. Since now I don't see any design that made sense at all. How I come to this conclusion? Let me explain.

    Mages role in PVE is ranged specialist and can cast all kind of buffs to support the team?

    Well first mage is not ranged specialist. Mages rarely can kill any same level monster from max range before it reach them. Many magic school even lack enough damage spells for mage efficiently kill anything. Thus any pure mage need to train multiple magic school to even stay alive and have any capacity to kill things. Why this is a problem? Lets look mage defenses.

    Outside Shield of Air mages do not have any reliable defenses against melee from spells. Earth magic defense spells are very weak to offer survivability. Moon, Sun, Life does not even hold any defense spells. If you are specialized to these. Too bad. Fire have Immolation as damage shield but it does not do wonders when you are killed in melee very fast. So mages cannot protect themselves reliably with magic spells.

    Light armor skills Dodge and Evasion certainly does not keep mage alive. I have tried and have failed miserably. Only reliable way for a pure mage like me to stay alive is to avoid melee with speed buff and USE SHIELD to block those hits I may still get. I need speed buff since I don't kill anything but green monsters before they reach me in max range. Sure ice field and other speed debuffs help but issue stand. Mages cannot kill things fast or efficiently in range before they end up to have melee with their opponent. So mages as now are forced to one tactic only. Use shield and keep on kiting their opponents with speed buffs. Mages that does not move is very fast a dead mage.

    What about staffs? Well Mage NEED shield so you can forget staffs as they are two handed weapons. Staffs neither have powerful enough bonuses to magic to even consider as alternative high damage option vs wand + shield.


    How about mage role as support buffer for the team?

    Mage cannot buff team as most buffs are possible to cast to caster only like Ignite Weapon, or they last so short time that it does not matter like Shield of Crystal. If some buff last 2 min nobody bother to keep buffing every team member, as right after they have place that buff to last team member they need to start to cast that buff to first team member. Most buffs are also so weak that if you cannot notice the difference of having that buff then it is not necessary to have them. Example Purify gives +20 death resistance that honestly you don't really notice do you have it or not.

    So mages role is not to support it team with buffs or it have been removed with previous design choices.


    Conclusion

    As mages are now they need to be speed buff relied shield wielding speed devils that run circles like clowns. They cannot kill things in range like archers and they cannot take hits due poor defense skill relied to light armor and magic defense spells. If developers hate this kind of mage then I must ask.


    What is your vision of mages dear developers?
     
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  5. Cinder Sear

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    I used to roam Tier 5 areas with little issue... now I feel embarrassed being chased around a Tier 3... I was a mage, but now have to be melee to make any sort of dent in the mobs I like to fight. All magic should be on the 100% unlearn list.
     
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  6. kaeshiva

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    The thing is, any support skills offered by a mage to their melee/ranged team members, those people can cast -themselves-. By neutering the benefit of high attunement you don't -need- a mage in the group, for well, anything. For some harder stuff sure, a specialized healer can help, but I'm so tired of being thrust into the heal role since its the only place where "wands" and "int" can really contribute to a group effort. Any benefit that 'magic' adds to either a character or group, you can get that benefit anyway using a weapon. Magic damage has become, well, embarassing - especially considering how significantly more expensive it is to raise.

    Is this the design intent? Magic is to be supplementary only and we're supposed to pick a class / weapon type?
    If not, then please make mages relevant again.
     
  7. the Lacedaemonian

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    Game balance is only going to get worse with Kor gone.
     
  8. jschoice

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    What level are you? My fire/air/life Mage is only level 47and I handle many tier 4 zones easily. Sometimes I need to watch my pulls but I still handle group of 4 or 5 mins easily.
     
  9. Snakyy

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    No replies...heh. This is sad.
     
  10. Chrystoph Reis

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    Because pure casters are OP. No other classes can solo-nuke entire groups of enemies by themselves. Melee and archers have to use tactics, why shouldn't mages?

    I mean really (2 weeks old now), Madlox Savage at 75 can solo entire groups of 10+ enemies which I could never do with melee or archer. I don't even have to kite the melee anymore now that I learn death shield. (I'm running Naryad Woods as an example) which my much higher guys can't pull as many as he can.

    Sorry, but yall had it way too easy for far too long. I'm doing this AFTER this "so-called" nerf. It's not even fair and a borderline boring playstyle when this OP. AND, I'm still learning how to play a mage.

    Reading this stuff in here makes my stomach hurt.
     
    Last edited: Jul 11, 2018
  11. Gix

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    What you lose in raw power, you gain in utility but, lets me honest, mages are insanely powerful.
     
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  12. kaeshiva

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    Not sure what you're doing, and there's a lot of factors to consider, but my melee character kills things just as fast as my mage character, with 1/20th of the total xp investment and inferior gear and no reagent use. Single target, Aoe, whatever. And that was before the nerf. Now, offensive magic is just downright embarassing when compared to weapon-users as an alternative.
     
  13. Barugon

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    I think most of the complaining stems from the Meteor Shower nerf, which was insanely OP and now is just meh.
     
  14. Chrystoph Reis

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    How do you figure? We need all the same resist to compete, AND we have to level our melee skills which cost the same. Like I said, as some one who just started playing a mage two weeks ago, there is NO parity. What I spend on reagents, I make up for in the mass amount of killing I do. Again, this is all POST nerf. So to me this all just sounds like a lot of belly-aching over not being UBER anymore.
     
  15. Chrystoph Reis

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    Meh? It still does A LOT of damage... more than I can output on scale versus other play types. Me saying this POST nerf.
     
  16. Barugon

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    Well, if you read all the complaints then you would think that it's now the crappiest skill ever.
     
  17. Chrystoph Reis

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    Lastly you guys may not like the changes, but saying you can't compete anymore, makes me think you all need to make a melee class... go ahead... $10 bucks.... but REALLY... the argument is extremely weak.
     
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  18. Chrystoph Reis

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    Ture that. I'm just amazed at how strong @Madlox Savage is at 75.
     
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  19. kaeshiva

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    I feel you have no adequate basis for comparison. You're playing a mage, and you're doing okay killing stuff in a tier 4 scene I think you mentioned, and say this is balanced. And at the low end, before the attunement kicks in its fine. The issue is that the cost per point of power for weapon users vs. magic users ramps up a lot differently, with a significant advantage going to weapon users and to magic users, well, not much. Yeah, if you get a level 75 mage and shoehorn him into attunement wands and use a hyper focused deck, it can fight stuff. The problem is you never really get any better.
     
  20. TeddyMIT

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    請原諒我英文能力不足
    事實上關於[戰鬥平衡]的問題我已經忍受很久
    因為英文能力不足所以往往只能用簡單的句子來提示@Chris
    但是讓我很遺憾的
    從開發時期R12版~R18版左右法師十分強勢到現在R55版....
    法師只是這款遊戲的笑話,魔法是幫戰士變得更強的工具
    從我玩這款遊戲現在法師只有不斷的NERF
    NERF到有時候整個月我只上線聊天就離開了
    這期間不知道有多少玩家多少次問@Chris
    他給的答案都是法師已經很強了不需要調整

    真是如此嗎?
    看看我們的戰士和法師傷害來源
    扣除掉武器和防具
    戰士傷害主要是STR
    法師傷害主要是INT
    看這遊戲有多少+STR的技能和魔法?
    算這遊戲有多少+INT的技能和魔法?only one

    如果還把工藝名作和附魔加上去
    高等級的戰士STR要達到300以上沒有任何問題
    反觀高等級的法師INT要達到250都是很大的問題
    如果說傷害計算是法師優於戰士我覺得也就算了
    法師事實上根本是劣等許多

    @Chris還告訴我INT已經很強不需要修改....我需要介紹眼科醫生給你?
    這遊戲內法師和戰士的區別有哪些?
    從技能比較:
    戰士攻擊不用詠唱、冷卻時間短、耗魔低,又可以邊跑邊攻擊
    法師攻擊又要詠唱、冷卻時間長、耗魔高、很多魔法只能靜止使用
    從傷害比較:
    STR200以上的戰士平均攻擊傷害200以上
    法師INT要達到200平均攻擊傷害100上下
    如果你要告訴我說火焰魔法和死亡魔法不如我所說得糟糕
    那我會反問你,只有這兩個魔法有比較特殊何必做那麼多魔法?
    如果你要告訴我法師AOE優秀於戰士
    我會告訴你除非練火焰魔法M,否則高等級戰士的AOE速度都比法師用AOE優秀
    現在魔法唯一的優點就只有特殊效果多
    輪到實戰根本不足以和高等級戰士對抗
    看看討論版的技能/魔法高傷害排行...哪裡有魔法?通通都是武器技能...
    已經不知道貼了多少版本了@Chris還是無動於衷
    法師很強?你的資料庫中毒了吧!!

    曾經@Chris告訴我說[風之盾牌已經很強勢所以不用更改]
    因為語言障礙所以我沒辦法反問他...
    但是我真的很想問問你到底從哪個地方認定[風之盾牌很強勢]
    是因為它可以完全吸收傷害嗎?
    法師的Focus又沒有比戰士高多少
    比傷害又比戰士低2倍以上
    就算[風之盾牌]能夠完全吸收傷害
    能夠維持的時間也遠遠不足戰士把血量提升
    不要忘了[風之盾牌]使用的情況下DA和DR是無效的
    在DA和DR是無效的情況下,玩家是100%接受直接攻擊的
    這種情況下你說[風之盾牌很強勢]根本就是謊言


    其他的問題我就不再多說
    一方面上面有些人已經提到
    二方面講再多@Chris也聽不下去
    因為他永遠只相信自己內心的資料庫
    為什麼我肯定他相信的是[內心的資料庫]?
    假設他看到的是真實的資料庫,STEAM的玩家數量就不會如同雪崩一樣的速度減少
    這幾個月玩家贊助金也不會越來越少


    給遊戲公司幾句建議
    1.不要再相信那看不見的資料庫,請多花時間實際上遊戲玩玩你們的作品
    2.世界上沒有真正平衡的事情,想的[平衡]的人心裡有的是永遠的不平衡
    3.不要用[減法]和[除法],不然最後你會連遊戲的壽命都縮減掉


    最後@LB
    請停止@Chris[平衡]的行為,並重新全方位檢討技能和魔法的設計,除非你的目標是SotA變成FEZ或是Overwatch.

     
    Last edited: Jul 10, 2018
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