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[Resolved] Teleportation

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by moxiepilot, Oct 17, 2018.

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  1. moxiepilot

    moxiepilot Avatar

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    10/17/2018 21:36
    Title:
    Reproduction Rate:
    Blocker? no
    Details: moving across lot teleports avatar to different lot. Neat.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12) System RAM: 16318
    GPU: NVIDIA GeForce GTX 1080 Ti GPU RAM: 11127
    SotA.Win.64.847.Date.10.04.18
    Area: POT_grassland_metropolis_01_template/Ordinis Mortis
    Area Display Name: Ordinis Mortis
    Loc: (38.5, 44.5, 57.9)
    Debug: UE9UX2dyYXNzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfE9yZGluaXMgTW9ydGlzfCgzOC40OTQsIDQ0LjUwNCwgNTcuODkxKXwoMCwgMC45OCwgMCwgLTAuMTk5KXwyMDMuMTIzNHwxNS41NjIzOHw5Ljc4ODIzNg==
     
  2. Serafina

    Serafina Portalarian Emeritus

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  3. Scoffer

    Scoffer Avatar

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    no its not critical.
    It happens when the deco hasn't fully loaded, it ejects you on the stone marker for that lot so if you run at a building from the back before its loaded you get catapulted through the building.
    I've been using it to get across town quickly, why go around when you can go through?
     
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  4. moxiepilot

    moxiepilot Avatar

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    Seems to me that if Avatar movement it dorked up, that's pretty critical to the game. I'm pointing out a problem; I don't know if that translates to other aspects of the game - combat, dungeons, et. al. because I don't have access to that information and I don't work for Port.

    Categorize it however you want, and move it to the appropriate place, but what use is it to ask me if I think it's a Critical Bug? Obviously I put it in this thread, so the answer is self evident. The only purpose your question serves is to either educate me (which there is probably a better way), chastise me, or embarrass me. Only one of those three is positive.
     
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  5. Belladonna Rose

    Belladonna Rose Bug Hunter

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    this happens on live client as well....just gotta give the POT time to load in
     
  6. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Thanks for the clarification. Sometimes when there is a post to the "critical" section it is good to know why the poster considers the issue to be critical. The behavior you are describing is something I added last release. What I'm gathering is that there is a potential exploit where a player can teleport to the other side of the lot. I did it that way to avoid accidentally moving a player into the neighbor's lot. I'll look into an improvement.
     
  7. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Teleport removed.
     
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  8. moxiepilot

    moxiepilot Avatar

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    Still occurs, unfortunately.
     
  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    any change requiring a patch will wait at this point for the new release thursday morning.
     
  10. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    I usually get catapulted to the town entrance with a message about deco loading.
     
  11. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    The teleport was removed. Please re-test and post with more information if you think it's still occurring.
     
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  12. moxiepilot

    moxiepilot Avatar

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    same thing continues to occur. Don't know what to tell you. As others have identified, until the deco loads you get transported.
     
  13. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    this is the qa forum. your initial bug was for live. are you testing on live?
     
  14. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    teleport was removed a few days ago on the QA server. I only see logins from you on the Live service for the past 24 hours, and none on the QA service. All of the issues in the Release 59 QA Bug forum relate to the version of the game running on the QA server.

    It's probably not worth installing the QA version of the game at this point, but you can test this on the live service tomorrow!
     
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