What Kind of MMORPG Player are YOU? The Bartle Test of Gamer Psychology

Discussion in 'General Discussion' started by Alleine Dragonfyre, Dec 19, 2018.

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Top TWO Bartle Types Scored

  1. Explorer

    107 vote(s)
    82.3%
  2. Achiever

    61 vote(s)
    46.9%
  3. Killer

    26 vote(s)
    20.0%
  4. Socializer

    34 vote(s)
    26.2%
Multiple votes are allowed.
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  1. Aurelius Silverson

    Aurelius Silverson Avatar

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    Problem though, their answers may vary depending on whether they are given before or after making use of the bribe...
     
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  2. Aurelius Silverson

    Aurelius Silverson Avatar

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    My Bartle tests have always been pretty consistent over the years, though as people have commented the tests do show their age now, and could do with reworking to allow for more nuances - I'd be very interested to know how the player profiles match up to the current active players, though, for example are more 'Socialisers' spending less time in the game, or are more 'Killers' playing than before?


    You are 93% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to understand them, and to form beautiful, lasting relationships.


    You are also:

    73% Explorer


    33% Achiever


    0% Killer
     
  3. Barugon

    Barugon Avatar

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    OMG

    You are 93% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    67% Achiever
    27% Explorer
    13% Socialiser






    I lied on every question and I still only scored 93% killer. :mad:
     
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  4. Yolo SoLive

    Yolo SoLive Avatar

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    Always a love not a fighter :)

    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Socialiser


    40% Achiever


    20% Killer
     
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  5. Brent S

    Brent S Avatar

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    73% explorer
    63% achiever
     
  6. Cage Storm

    Cage Storm Avatar

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    The Bartle Test of Gamer Psychology
    You are 100% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Achiever


    33% Socialiser


    7% Killer


    This result may be abbreviated as EASK
     
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  7. Daxxe Diggler

    Daxxe Diggler Avatar

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    The Bartle Test of Gamer Psychology
    You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Achiever


    27% Killer


    27% Socialiser


    This result may be abbreviated as EAKS

    (Seems pretty accurate IMO.)
     
  8. Gravidy

    Gravidy Avatar

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    Seems pretty spot-on, although I would have thought Achiever would have been higher than socialiser.

    You are 93% Explorer


    You are also:

    67% Socialiser


    40% Achiever


    0% Killer


    This result may be abbreviated as ESAK
     
  9. shadtek

    shadtek Avatar

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    80% Explorer
    You are also:
    60% Killer
    40% Achiever
    20% Socialiser

    This result may be abbreviated as EKAS
     
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  10. craftymethod

    craftymethod Avatar

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    80% Explorer

    60% Socialiser



    40% Killer


    20% Achiever

    @shadtek are you my doppleganger?
     
  11. GROKling

    GROKling Avatar

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    The Bartle Test of Gamer Psychology
    You are 87% Achiever



    73% Explorer


    20% Killer


    20% Socialiser
     
  12. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    The Bartle Test of Gamer Psychology
    You are 67% Socialiser


    60% Explorer


    53% Achiever


    20% Killer


    This result may be abbreviated as SEAK
     
  13. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    Thank you for participating in this 'scientific' experiment! :D
     
  14. Vladamir Begemot

    Vladamir Begemot Avatar

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    Considering the results, I hope that @DarkStarr and crew are watching this.
     
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  15. Vallin Tregres

    Vallin Tregres Avatar

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    Socializer would probably fit me best. If the story behind the MMORPG isn’t interesting enough to RP with then it’s just not worth playing. I like WoW not for the game itself, but because there are many stories going on at once. Some of the minor stuff is just as interesting as the major stuff and gives RPers an arsenal to choose from. On the other hand, SWTOR has a great deal of lore outside the main story, in the expanded universe, but the main story puts you on a monorail for the major story that takes away from diversity.
     
    Last edited: Jan 20, 2019
  16. Ragnarr Lodbrok

    Ragnarr Lodbrok Avatar

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    The Bartle Test of Gamer Psychology
    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    53% Explorer


    40% Socialiser


    40% Killer
     
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  17. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    people who score low on socializer are less likely to post their results. i don't think "who puts their results in this thread" necessarily maps well to "who plays the game"
     
  18. Feeyo

    Feeyo Avatar

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    You are 80% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Killer
    47% Explorer
    13% Socialiser
     
  19. kaeshiva

    kaeshiva Avatar

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    You are 93% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    73% Explorer


    27% Socialiser


    7% Killer
     
  20. Sentinel2

    Sentinel2 Avatar

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Achiever


    40% Socialiser


    27% Killer


    This result may be abbreviated as EASK
     
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