Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Cloak Enchantment and Tailoring Masterwork with different digits ... confusing

Discussion in 'Crafting, Harvesting, Salvage, & Agriculture' started by Paladin Michael, Jan 25, 2019.

Thread Status:
Not open for further replies.
  1. Paladin Michael

    Paladin Michael Bug Hunter

    Messages:
    2,650
    Likes Received:
    4,202
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Perennial Coast
    01/25/2019 14:59
    Reproduction Rate: 100%
    Blocker? --
    Details/Steps to Reproduce:

    I took 2 Common Cloaks, Durability 100.

    The FIRST started with Armor Enchantment:
    0 --> +1
    Choosing +2,6 Dex --> Durability 90
    +1 --> +2
    Choosing +2,7 Str --> Durability 80

    After that I used Tailoring Masterwork:
    +2 --> +4
    Choosing +21,4% Damage Resistance --> Durability 65
    +4 --> +6
    Choosing +2,9 Damage Avoidance --> Durability 55

    --> First enchantment was WITHOUT Ring of Chrysopoeia!


    The SECOND started with Tailoring Masterwork:
    0 --> +2
    Choosing +21,4% Damage Resistance --> Durability 85
    2 --> +5
    Choosing +4,4% Attack Speed --> Durability 75
    I wondered about the +5?

    After that I used Armor Enchantment:
    +5 --> +6
    Choosing +2,6 Dexterity --> Durability 65
    +6 --> +7
    Choosing +2,7 Intelligence --> Durability 55


    For better understanding:
    1. What's the reason to receive a +6 and a +7, even I did the same procedure using the same amount of Gold/Silver?

    2. Why is masterwork raising 2 points??? Months before it was only +1 each successful try and we knew: +1 is exceptional, after that it counted up +1.
    What are those digits telling? It's difficult to compare items since it changed ...



    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 16335
    GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6052
    SotA.QA.Win.64.797.Date.01.24.19
    Area: Novia_R1_City_Soltown
    Area Display Name: Soltown
    Loc: (-69.5, 33.4, 6.0)
    Debug: Tm92aWFfUjFfQ2l0eV9Tb2x0b3dufHwoLTY5LjUzMywgMzMuMzc0LCA1Ljk5NCl8KDAsIDAuNzI2LCAwLCAwLjY4OCl8MTQ0LjEzODF8MjIuNzAyNjd8My4xMjkzOTc=
     
  2. Elas TheWise

    Elas TheWise Avatar

    Messages:
    107
    Likes Received:
    90
    Trophy Points:
    30
    Location:
    Chicago
    I thought that the + number was based on the rarity or better things it applied, I could be wrong but that is what I was seeing.
     
  3. Paladin Michael

    Paladin Michael Bug Hunter

    Messages:
    2,650
    Likes Received:
    4,202
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Perennial Coast
    I want to give a few more examples, what I am talking about:

    Before changes, i
    f an item was crafted exceptional, it got +50 Durability, and it was named +1
    Cotton Epic Cloth Boots +1
    Augmented Leather Boots +1

    NOW if it is crafted exceptional, it looks that way:
    Cotton Epic Cloth
    Boots / Chest Armor +2
    BUT
    Gloves / Helm / Leggings +3
    -> Why shoud the Boots be better than Leggings?

    Cotton Augmented Cloth
    Boots / Gloves +3
    BUT
    Cloth Chest Armor / Leggings +4
    AND

    Cloth Helm +2

    -> Why shoud the Boots be better than Helm?

    Cotton Fortified Cloth
    Boots / Gloves +3

    BUT

    Chest Armor / Leggings / Helm(!) +4

    -> Why is the Helm on same lvl as Chest Armor and Leggings?


    And another example for Leather Armor (ALL exceptional, means Durability +50!):
    Augmented Leather
    Boots / Chest Armor / Gloves / Helm +3
    BUT
    Leather Leggings +4
    -> Why shoud the Leggings be better than Chest in this case?

    Epic Leather
    Chest Armor +4
    BUT
    Chest Quarter-Armor / Gloves / Helm / Boots / Leggings +3
    -> Here there is no difference between Leggings and Helm?

    Leather
    Chest Armor +4
    Leggings / Gloves +3
    Boots / Helm +2

    Fortified Leather
    Boots / Helm +4

    Supple Fortified Leather
    Boots +4



    --> (Supple) Fortified Leather Boots are same level as Augmented Leather Leggings?

    That's what I am talking about. The digits are confusing.

    Before it was more clear:
    Standard durability (0)
    Exceptional: +1

    And each higher value was a sign for a significant better item.
    Now it isn't ...

    @Chris, hoping for a kind of clarification :)
     
  4. Barugon

    Barugon Avatar

    Messages:
    15,710
    Likes Received:
    24,326
    Trophy Points:
    153
    Gender:
    Male
    The material bonuses also factor into the number of pluses. If something takes more materials then it will have more pluses.
     
    Jaesun, Alley Oop and Paladin Michael like this.
  5. Paladin Michael

    Paladin Michael Bug Hunter

    Messages:
    2,650
    Likes Received:
    4,202
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Perennial Coast
    I just don't understand the sense of this system?
    Using Master Crafting adds +2, using Enchantment it adds +1.

    If someone is searching for good armor, (s)he is not interested in quantity, but in quality of an item.

    The ++ were a good indicator to compare items before, but the way it is now, it seems more complicated. If you don't consider the +2/+1, an item could look less worth, if someone uses more enchanting instead of Master crafting ...


    The Augmented Leather Chest Armor wouldn't be a good choice, if I would assume the + information is a kind of quality indicator ...

    However, thank you for explanation, Barugon :)
     
    Barugon likes this.
  6. Barugon

    Barugon Avatar

    Messages:
    15,710
    Likes Received:
    24,326
    Trophy Points:
    153
    Gender:
    Male
    Yeah, I never really care about the pluses anyway, just the actual bonuses.
     
    Jaesun and Paladin Michael like this.
Thread Status:
Not open for further replies.