2nd Release

Discussion in 'General Discussion' started by Artte, Mar 11, 2019.

Thread Status:
Not open for further replies.
  1. Artte

    Artte Avatar

    Messages:
    62
    Likes Received:
    82
    Trophy Points:
    8
    I heard that there were some serious musings that for the second release ....

    When you go to the new land your skills will all be reset to zero and you get to start over.

    That would do it for me. I would be out.

    I get the idea that you have to pay your dues. That is the nature of the beast. But ......to pay them again? No.

    There is so much to offer where you play all of version one and then when you are strong enough you go on to version two.

    All those days in the mine.... mindlessly spanking the wall. Hour after hour day after day month after month for about a year. All wiped out.

    There is too much to real life. This game is not worth that. I have had tremendous fun. I have my character about 75% the way I want it. I have changed my specialization about 10 times. I have tried it like this and like that with many of the skill trees. I have paid the price in hours spent recovering.

    All that ........ and start over.

    No.

    For what it is worth. No. Please don't do it.

    I can take all the disappointments when you don't spend time on the things that are important to me. But that one would do it.
     
    Scanphor, Arcanoxer, FrostII and 3 others like this.
  2. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    It will not be wiped out, your current exp will be put back into your pool when adventuring in EP2. Also you will have an speed improvement learning skills.
    When you go back to EP1 lands you have all your skills, exp levels back.

    It is not a wipe, just a start from scratch in EP2 with a bonus.
    But I do understand you, I am also very against that idea. I would much prefer to have EP2 a much harder content adventure based off minimum requirements ADV lvl 80 and up.
     
  3. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    6,194
    Likes Received:
    12,076
    Trophy Points:
    153
    Gender:
    Male
    And very much under discussion. Don't panic yet!
     
    Mishikal, Gravidy, Astirian and 6 others like this.
  4. oplek

    oplek Avatar

    Messages:
    1,238
    Likes Received:
    3,017
    Trophy Points:
    113
    Gender:
    Male
    Unfortuantely, it looks like a Kickstarter promise:

    So to be consistent with my views on SPO, I have to face the fact that this is probably what they'll do. It just means I'll be a EP1-only player, probably.
     
  5. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153
    Chris said it would be hugely unlikely they do it coupled with a mass exodus of players if they do a wipe I just don’t see it happening.

    I love grindy games but I can only do it once per game :)
     
    Mishikal, Astirian and K1000 like this.
  6. Astor Cerberus

    Astor Cerberus Avatar

    Messages:
    385
    Likes Received:
    997
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Texas, USA
    I kind of like the idea of some form of re-leveling of content.

    Most players who have gone over a certain level in the game are really stuck in a handful of scenes (out of the hundreds) to go adventuring. There are so many cool low-level scenes that most regular players never go to because they're so low-level.

    I would hate it is Ep.2 lands are all so easy that stuff there is green for me. On the other hand - if I ask that it's made so that it's challenging for me, then we lock pretty much any new players out of the new content. What this game needs most is new players.

    By the same token, there are lots of players who are even more skilled than I am. If the new lands are made just right for my level, then those players who are stronger than me will feel like it's too easy.

    There really is no way to design content with a difficulty that suits most players. In most 'traditional MMO games' a player is level capped at some point and the expansion raises that cap. In essence, everyone starting the new lands is at the same level. To boot - older content is made easier to allow players to progress quickly to the new story area (or in some cases, a pure boost of x levels to get you there instantly.

    I would love to be able to explore the new lands with large groups of players with a similar skill level at launch time.
     
    Artte Darrow likes this.
  7. Sentinel2

    Sentinel2 Avatar

    Messages:
    1,109
    Likes Received:
    1,811
    Trophy Points:
    113
    For a single player game it may make sense. For an MMO, not as much.

    The kickstarter also said using the same game system. Which is changing in EP 2.

    Even if all our XP is put into a pool, I fail to understand how that helps move the game forward. After re-grinding for ungodly hours again, I'll be back to my current level of skills anyway. My BIG concern is why would we want 5 player economies? If gear and items are not transferable. At least that was my understanding after listening to Chris's livesstreams repeatedly this last week or so.

    I've played in other MMO's. Episodes come out all the time with new lands and content. Never had to restart from the beginning in any of them skill wise.
     
  8. twofoldsilence

    twofoldsilence Avatar

    Messages:
    239
    Likes Received:
    339
    Trophy Points:
    18
    Agreed. I would much rather have harder areas be added to EP2, but I don't agree with some that say only harder areas should be added to EP2 there should also be lower skull areas, but proportionally more higher skull areas, and the story content should start / occur in areas appropriate for those that finished the story in EP1, so Adventure Level 80 sounds about right. This is assuming those purchasing EP2 also get access to EP1, which I believe is how it works. Plus, EP1 is free to play now anyway, so I don't see why anyone who is playing that cares about the story wouldn't play through EP1 first anyway. I understand why some think this is a good idea, and it was for the stand alone Ultimas, but as much as I would like, and as much as Port tries to convince me SotA is not a solo / single player game it's an MMO, which is very obvious if you've been playing SotA as long as me (meaning since persistence), as Port keeps pushing for grouping, as they pretty much mention it during every live stream, and must content added by them recently is group focused and or MMO dance party / RP focused. All that I ask is that any fixes quest journal wise, recipe book wise, interface wise that end up in EP2 should also carry over to EP1, and I would also love it if Port could finally un-clone the remaining cloned areas in EP1 while working on or before working on EP2, as I get sick of entering advanture areas just to find their the same as one or more other area on Novia with stronger / weaker creatures and no quest lines or story of interest in them. Heck, I would at least like for them to start adding hidden treasure chests that aren't Mimics to the majority of the maps points of interest, so I can at least feel that I accomplished something other then farming mobs / resources in them by finding them and collecting the little misc loot I get from them.
     
  9. Sentinel2

    Sentinel2 Avatar

    Messages:
    1,109
    Likes Received:
    1,811
    Trophy Points:
    113
    In all fairness, new players are already locked out of scenes with high skulls listed. I've escorted quite a number of players out of 5 skull and higher scenes. They would have been crushed easily :D
     
    Jaesun, FrostII, K1000 and 1 other person like this.
  10. Arkah EMPstrike

    Arkah EMPstrike Avatar

    Messages:
    4,542
    Likes Received:
    8,100
    Trophy Points:
    153
  11. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153
    The real question is do we need a second wipe thread?
     
  12. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Pretty human reaction, isn't it?
     
    Brass Knuckles likes this.
  13. oplek

    oplek Avatar

    Messages:
    1,238
    Likes Received:
    3,017
    Trophy Points:
    113
    Gender:
    Male
    I'm not even sure I understand this. We've been *asking* for changes... to *this* episode. If there's anything I fear, is a non-zero amount of my time and effort being invalidated.
     
    Cyin, Dyonisys, K1000 and 3 others like this.
  14. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    4,648
    Likes Received:
    7,614
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    The problem with adding even harder content, though, is how do you balance it? The problem they have now is if you're AL40, and they make something that needs AL60, it doesn't take that long to get there. If you're AL100, and they make something that needs you to be AL120, you're going to spend a looong time in UT to get to AL120. The only way adding even harder content to the new lands works, is if they completely rework how fast leveling happens after AL100, which I suspect they won't do, because then it becomes really fast and easy to solo all the episode 1 content. I don't completely hate the idea of having to start over in the new lands; but I also find end game content in most games really boring. I'm at the point now where, if I were playing Skyrim or Fallout, I'd be starting a new character, because I get way more enjoyment out of building a high level character than I do playing a high level character.
     
    Chiasma and Feeyo like this.
  15. Artte

    Artte Avatar

    Messages:
    62
    Likes Received:
    82
    Trophy Points:
    8
    Thanks for giving your thoughts everyone. I am better informed. Even if it was all just possibilities.
     
    FrostII and Brass Knuckles like this.
  16. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    You got some very good statements there. Then the only option would be adding more lvl80-120 content in EP2 with some new group, raid dungeons to at least break the boring UT farming.

    For me the most important points are the new quest system, with more fun quests and group dungeons anyhow. :)
     
  17. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153
    Ugg I wanted to avoid this thread but..

    So if esp 1 is taerget to level 80 then it’s my opinion esp 2 should start at level 80.

    With dbl xp level 80 is one weekend away maybe 2 if your a little slower play style. I don’t understand why people think eps 2 needs to BE INSANE also I’d love them to keep adding “harder” content to eps 1
     
    Scanphor, K1000 and Feeyo like this.
  18. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    4,648
    Likes Received:
    7,614
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    I don't think that's quite right. (I may be wrong, though.) If that were the case, it would only take an hour or two with a practice dummy to re-apply it back into skills. I think the idea would be you'd have to re-earn XP in the new lands, but you'd basically have double XP until you caught up to your episode 1 self.
     
    Feeyo likes this.
  19. Astirian

    Astirian Avatar

    Messages:
    614
    Likes Received:
    1,494
    Trophy Points:
    93
    I remember having to level up to 70 in That Game Which Unto Hither Shall Not Be Named to enjoy the Lich King content with a new character 'cos I'd um... "misplaced" my old lvl60 one. It felt very binary and numbers-y, the content was terrific though, but yeah, I was constantly looking at levels and zones. My only other experience, really, was going into the Second Age in UO and that felt a lot more organic, but still dangerous, it freed up my imagination! Yes I could be there, but should I? Alas I was but a young man then. But it was much more visceral a feeling.

    I get the New Origin spirit (and I frikkin' love it!) I'm hopeful they figure it out. :)

    I think stepping out of the MMO or even PvE mindset could help here, think back to tabletop and imagination... Create! Inspire! I feel like @Lord British is going back to the drawing board and really trying to bring something new (or something lost?) to the Dungeons & Dragons tabletop experience translated to the CRPG. This is one of the challenges for sure.

    Through the bad bits and the good bits, I'm loving that this is a thing that is happening (outside of the louder world of PUBG... Oh sorry, I mean video gaming)! There's ups and downs and we are SO invested sometimes it seems like they aren't listening. They're listening.

    I think the more constant livestreams they're doing are really going to have a positive influence. Just look at all these chats we're having!
     
  20. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    Thanks for the correction. I probably misunderstood that part.
     
Thread Status:
Not open for further replies.