More death passives that affect pets

Discussion in 'Archived Topics' started by thesometimeslurker, May 14, 2019.

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  1. thesometimeslurker

    thesometimeslurker Avatar

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    Would like to see the death pets a bit more fleshed out, since it seems to be the magical version of the taming tree. Nothing too over the top, they seem to do more than enough damage when properly invested in. Here are some of my ideas:

    Recycled Parts: Reduces the cooldown and casting time of your death summon glyphs by ( x ).

    Hungering Dead: Increases the attack speed of your death summons by ( x ).

    Virulent Dead: Increases the movement speed of your death summons by ( x ).

    Iron Bones: Increases your death summons' resistances by ( x ).

    Undead Sentinel: Reduces incoming physical damage by ( x )% if you have your Skeleton Footman or Lich Fighter summon active within ( x ) meters of you. Reduces incoming magic damage (except sun and life) by ( x ) if you have your Skeleton Mage pet active within ( x ) meters of you.

    Anathema: Your active Death Summon heals itself for ( x )% of the damage it inflicts.
     
    Last edited: May 16, 2019
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  2. Vladamir Begemot

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    I wish you could raise dead enemies instead of poofing a skeleton out of nowhere.
     
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  3. Violet Ronso

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    I would ask Mac or Sara to suicide once every time I log on and go solo every single content out there!
     
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  4. Violet Ronso

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    A bit more on topic though it would be great to also have a skill to refresh it's HP, it feels weird to use a life skill to heal my summon, having a death skill to do it (maybe with an HP cost instead of a Mana cost) would be really fun instead of casting the skill again (especially mage which is a combo)
     
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  5. thesometimeslurker

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    Perhaps there could be a passive that lets your Death summon restore health equal to a small percentage of the damage it deals?
     
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  6. thesometimeslurker

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    Added the drain passive.
     
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