1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Only report oneissue per thread, additional issues may be ignored.
    • Do not add, include or modify the thread moderator tags in the title of the thread. (indicators in the [])
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[Fixed] Unity crash when entering the caverns of Shrekk

Discussion in '*** Bug Report Archive (After R75) ***' started by spainchaud, Mar 29, 2020.

Thread Status:
Not open for further replies.
  1. Waldo Ptolomy

    Waldo Ptolomy Avatar

    Messages:
    124
    Likes Received:
    144
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Everwtt WA
    With this mornings new release, the game is still crashing entering the Caverns of Skrekk, it was failing yesterday and again today, rebooting computer did not fix it. I am sitting outside the door in Skrekk, will try turning off aggressive loading and retrying but this has been failing since I started trying yesterday afternoon. 100% of the time. this is not the quest instance, but the regular instance.. I checked with Kobolds beating on me and I have aggressive deco loading turned off. Very sad, that I am stuck not finishing quests because of this bug. I heard on Laz and Jack that this was not the release. It was version 1192 that I used this morning.

    Regards Waldo Ptolomy
     
    Last edited: Apr 30, 2020
  2. Illiaro

    Illiaro Avatar

    Messages:
    62
    Likes Received:
    73
    Trophy Points:
    8
    I tried the Steam install and the Portalarium/Catnip install and both crashed trying to enter the Caverns of Shrekk. I gave it four tries before I gave up.
     
  3. Smegatron

    Smegatron Bug Hunter

    Messages:
    236
    Likes Received:
    165
    Trophy Points:
    30
    Gender:
    Male
    Location:
    Iowa, USA
    Just had another Unity crash entering Shrekk in R77. Still not fixed.
     
  4. Illiaro

    Illiaro Avatar

    Messages:
    62
    Likes Received:
    73
    Trophy Points:
    8
    I found a work-around. If you get a buddy, in party, to zone in; you can zone in. After that, exit through the door and come back in. Rambo helped me test this last night.
     
    Last edited: May 3, 2020
  5. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    I just crashed here also - it's 100% crash loading in - also crashed on QA - FYI @Chris

    Here's my output_log.txt
    Code:
    Initialize engine version: 2018.4.19f1 (459f70f82ea4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
        Vendor:  
        VRAM:     8088 MB
        Driver:   26.21.14.4587
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.196 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 18.761500 ms
    GameManagerSceneObject.Awake. 5/3/2020 3:38:58 PM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1070, graphicsMemorySize=8088, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=6, processorType=Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, systemMemorySize=32679
    SotA.Win.64.1193.Date.05.01.20, LocalTime=5/3/2020 3:38:58 PM, Patch=quiet-spring.1
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R10_Forest01_SkrekkEntrance, pos=(-113.876, 63.65, 79.841), PlayerName=ECHONDAS systemMemorySize=32679
    Pathfinding: Init
    Steam Initialized: True
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Misc/GameData/NPCVOInformation.asset, Total=2
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    StateMachine (LoginManager): State (LoadCharacters): 0 : 581e34e6abb72205d8e451a3
    StateMachine (LoginManager): State (LoadCharacters): Found character: Echondas
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <GetKnowledgeBase>b__0(). Rtt(variance): 53(7). Ms since last receive: 47. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    Knowledge: Loaded 7981 character flags, 4 user flags
    PushLevel: Added level Novia_R10_Forest01_SkrekkEntrance, spawnPoint:, hex:5016,5114
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_SkrekkEntrance:
    3:39:39 PM: Loading Scene...
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=8
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:39:48 PM: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
    Pathfinding: Load UnLoaded
    UnloadTime: 15.125000 ms
    GameManagerSceneObject.Awake. 5/3/2020 3:39:50 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_SkrekkEntrance , Time=0.2569618
    Pathfinding: Load Loaded
    D:\SteamLibrary\steamapps\common\SotA\Lua
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 137736 unused Assets to reduce memory usage. Loaded Objects now: 307822.
    Total: 1084.404700 ms (FindLiveObjects: 25.061100 ms CreateObjectMapping: 33.935700 ms MarkObjects: 534.500400 ms  DeleteObjects: 490.907100 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 55)
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307830.
    Total: 658.575700 ms (FindLiveObjects: 21.990700 ms CreateObjectMapping: 25.678900 ms MarkObjects: 610.101100 ms  DeleteObjects: 0.804500 ms)
    
    StaticBatching, SceneName=Novia_R10_Forest01_SkrekkEntrance, 14 root objects took 836 milliseconds
    GC.Collect() took 0.1 seconds
    3:39:53 PM: Level loaded.
    3:39:53 PM: Scenario init completed. Scenario:
    Checksum for Novia_R10_Forest01_SkrekkEntrance: 4034949099
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:39:56 PM: Started NPC Spawn...
    BT Caching: tree=953ea8a25175dbb4dbd40e3d1e8e97b1#Creature.asset, bindings=BindingInvestigate.asset
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:39:56 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    BankArchetypePreload, Begin
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    IncomingMessages, Total=30, NumPlayers=1, SceneId=Novia_R10_Forest01_SkrekkEntrance,Room=7d3b5f73-9184-4463-95bc-889e142b4f84
    Receiving social lists...
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    loaded pet data: {}
    Finished receiving social lists
    Spawning local player at (-113.876, 63.648, 79.841) using last known location. SnapToGround:True
    Local player equipment load time: 00.1 secs
    3:40:26 PM: Equipment load complete. Loop Counter:119
    3:40:29 PM: Waiting for NPC Spawn
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    3:40:29 PM: Finished NPC Spawn
    3:40:30 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_SkrekkEntrance, TimeToFadeIn=51.2, PreloadTime=8.9, SceneIOLoadTime=1.3, SceneUnloadTime=0.8, SceneActivateTime=3.6, JoinTime=3.4, DecoLoadTime=0.0, AvatarLoadTime=29.7, FinalizeLoadTime=3.6, RelatedInfo, PrefabLoadTime=1.7, ResourceLoadTime=37.2, GameManager=0.1, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=True, UserId=5818cf1dabb72205d8e3f422
    3:40:31 PM: Fading in...
    3:40:32 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=48, TotalTime=4.9, MaxTime=0.2, Void <GetUnlockedRecipes>b__0(), Scene=Novia_R10_Forest01_SkrekkEntrance
    Entering chat channel: Guild/Carpe Noctem
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Carpe Noctem
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    BankArchetypePreload, Completed. 1213 archetypes loaded.
    PushLevel: Added level Novia_R10_Forest01_Skrekk/Default, spawnPoint:PlayerSpawnLocation, hex:5016,5114
    Network storage reset
    NetworkingPeer: LeaveRoom
    local player destroyed.
    NetworkingPeer: LeaveComplete. Disconnecting.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_Skrekk/Default:PlayerSpawnLocation
    3:40:49 PM: Loading Scene...
    10
    3:40:50 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 58)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 166.944300 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    GameManagerSceneObject.Awake. 5/3/2020 3:40:53 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_Skrekk , Time=0.283783
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Crash!!!
    
     
    Last edited: May 3, 2020
  6. Patchup

    Patchup Avatar

    Messages:
    70
    Likes Received:
    107
    Trophy Points:
    20
    Gender:
    Male
    1. Title:Unity crash when entering shrekk This last attempt was as of 7:00am est 5/4/20
    2. Reproducible? Yes
    3. Blocker?Yes
    4. Details:The game crashes and a unity pop-up window appears when I enter the doors to Shrekk.
    5. Steps to Reproduce:Click on the doors to shrekk This has happened twice now. It is a little frustrating to not complete the main questline before the exp bonus is ended.
    Win 10
    Intel Core i7-2600 CPU @3.40GHz 64bit 8GB
    NVidia GeForce GTX 980
     
  7. Cryptomancer

    Cryptomancer Avatar

    Messages:
    42
    Likes Received:
    60
    Trophy Points:
    8
    I'm getting this crash now, but I think only on my 2nd character. I did this same quest with my 1st character this past weekend, and re-visited Skrekk Caverns another time, no problems.
    But now, 3 crashes for 3 attemps.
    Addendum: 4th time worked, and I didn't try changing anything.
     
    Last edited: May 4, 2020
  8. Jefe

    Jefe Avatar

    Messages:
    905
    Likes Received:
    1,007
    Trophy Points:
    93
    For me, I unity crash with and without GPU Occlusion enabled when entering non-quest Caverns of Skrekk. Load baking is turned on.
    05/06/2020 09:07
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 9 3950X 16-Core Processor (32) System RAM: 65463
    GPU: NVIDIA GeForce RTX 2080 Ti GPU RAM: 11049
    SotA.Win.64.1197.Date.05.02.20
     
  9. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    05/08/2020 18:12
    Title: Crash to Desktop 100% repro @ Caverns of Skrekk
    Reproduction Rate: 100%
    Blocker? Yes
    Details: This has been reported by others and discovered first by them - I am just reposting this as a reminder it is still not fixed in build 1200, as I can still reproduce it with 100% certainty.
    Steps to Reproduce: Click the door entrance to "Caverns of Skrekk" from Skrekk.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (6) System RAM: 32679
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.Win.64.1200.Date.05.07.20
    Area: Novia_R10_Forest01_SkrekkEntrance
    Area Display Name: Skrekk
    Loc: (-112.3, 63.6, 79.8)
    Debug: Tm92aWFfUjEwX0ZvcmVzdDAxX1NrcmVra0VudHJhbmNlfHwoLTExMi4zMDMsIDYzLjY0OCwgNzkuNzcyKXwoMCwgLTAuNzI5LCAwLCAwLjY4NCl8MjY2LjM1MTh8MTB8NS4yNTY2Nw==
     
  10. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    Was trying to help @Drisdane Valonroth get into this scene for the questing --

    I got the scene to load.. somehow.. I tried various things, like lowering my resolution to 1024x768, which didn't work, but on the 3rd try with resolution back at 1920x1080 I disabled everything under video options except full screen, and set multiplayer to Private -- and the scene loaded.... I think that was just dumb luck tho.. I'll try a few more times, see if it crashes... here's my output_log from when the game DIDN'T crash to desktop:

    Code:
    Initialize engine version: 2018.4.19f1 (459f70f82ea4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
        Vendor:  
        VRAM:     8088 MB
        Driver:   26.21.14.4587
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.184 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    <RI> Initialized touch support.
    
    UnloadTime: 18.777400 ms
    GameManagerSceneObject.Awake. 5/10/2020 3:36:50 PM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1070, graphicsMemorySize=8088, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10  (10.0.0) 64bit, processorCount=6, processorType=Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, systemMemorySize=32679
    SotA.Win.64.1200.Date.05.07.20, LocalTime=5/10/2020 3:36:51 PM, Patch=quiet-spring.1
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R10_Forest01_SkrekkEntrance, pos=(-112.417, 63.648, 79.626), PlayerName=ECHONDAS systemMemorySize=32679
    Pathfinding: Init
    Steam Initialized: True
    AI Behaviors Preloaded
    (Options Closed) Master volume: 89.75903
    (Options Closed) Music volume: 78.31322
    (Options Closed) SFX volume: 100
    (Options Closed) UI volume: 84.86975
    (Options Closed) Player Music volume: 81.9277
    (Options Closed) Video quality: Best
    (Options Closed) Brightness: 81.17645
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: OFF
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1920 x 1080, 60Hz (fullscreen)
    (Options Closed) Shadow distance: Maximum
    (Options Closed) Fullscreen: ON
    (Options Closed) Anitaliasing: OFF
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    IncomingMessages, Total=1, NumPlayers=1, SceneId=DemoStartupScene
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    StateMachine (LoginManager): State (LoadCharacters): 0 : 581e34e6abb72205d8e451a3
    StateMachine (LoginManager): State (LoadCharacters): Found character: Echondas
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <GetKnowledgeBase>b__0(). Rtt(variance): 54(7). Ms since last receive: 63. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script on this Behaviour (Game Object '') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Knowledge: Loaded 8053 character flags, 4 user flags
    PushLevel: Added level Novia_R10_Forest01_SkrekkEntrance, spawnPoint:, hex:5016,5114
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_SkrekkEntrance:
    3:38:04 PM: Loading Scene...
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=5
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:38:11 PM: Level load loop started.
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
    Pathfinding: Load UnLoaded
    UnloadTime: 13.660200 ms
    GameManagerSceneObject.Awake. 5/10/2020 3:38:13 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_SkrekkEntrance , Time=0.1346817
    Pathfinding: Load Loaded
    D:\SteamLibrary\steamapps\common\SotA\Lua
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 137736 unused Assets to reduce memory usage. Loaded Objects now: 311982.
    Total: 752.395000 ms (FindLiveObjects: 25.106500 ms CreateObjectMapping: 34.732300 ms MarkObjects: 538.954900 ms  DeleteObjects: 153.601100 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 55)
    GC.Collect() took 0.1 seconds
    3:38:15 PM: Level loaded.
    3:38:15 PM: Scenario init completed. Scenario:
    Checksum for Novia_R10_Forest01_SkrekkEntrance: 4034949099
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 311985.
    Total: 594.891900 ms (FindLiveObjects: 18.997800 ms CreateObjectMapping: 14.850000 ms MarkObjects: 544.352800 ms  DeleteObjects: 16.690800 ms)
    
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:38:18 PM: Started NPC Spawn...
    BT Caching: tree=953ea8a25175dbb4dbd40e3d1e8e97b1#Creature.asset, bindings=BindingInvestigate.asset
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    
    3:38:18 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    BankArchetypePreload, Begin
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    Receiving social lists...
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    loaded pet data: {}
    Finished receiving social lists
    Spawning local player at (-112.417, 63.648, 79.626) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    3:38:43 PM: Equipment load complete. Loop Counter:100
    3:38:45 PM: Waiting for NPC Spawn
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library D:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    3:38:45 PM: Finished NPC Spawn
    3:38:46 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_SkrekkEntrance, TimeToFadeIn=41.8, PreloadTime=6.7, SceneIOLoadTime=1.2, SceneUnloadTime=0.8, SceneActivateTime=2.2, JoinTime=3.3, DecoLoadTime=0.0, AvatarLoadTime=24.4, FinalizeLoadTime=3.2, RelatedInfo, PrefabLoadTime=1.1, ResourceLoadTime=29.6, GameManager=0.1, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=True, UserId=5818cf1dabb72205d8e3f422
    3:38:47 PM: Fading in...
    3:38:48 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=46, TotalTime=4.7, MaxTime=0.3, Void <GetUnlockedRecipes>b__0(), Scene=Novia_R10_Forest01_SkrekkEntrance
    Entering chat channel: Guild/Carpe Noctem
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Carpe Noctem
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    PushLevel: Added level Novia_R10_Forest01_Skrekk/Default, spawnPoint:PlayerSpawnLocation, hex:5016,5114
    Network storage reset
    NetworkingPeer: LeaveRoom
    Can not play a disabled audio source
     
    (Filename:  Line: 445)
    
    local player destroyed.
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    NetworkingPeer: LeaveComplete. Disconnecting.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_Skrekk/Default:PlayerSpawnLocation
    3:38:54 PM: Loading Scene...
    BankArchetypePreload, Completed. 1218 archetypes loaded.
    10
    3:38:55 PM: Level load loop started.
    Unloading 2 Unused Serialized files (Serialized files now loaded: 58)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 121.620300 ms
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    TerrainCollider: MeshCollider is not supported on terrain at the moment.
     
    (Filename:  Line: 196)
    
    GameManagerSceneObject.Awake. 5/10/2020 3:38:58 PM
    NavMeshLoadTime SceneId=Novia_R10_Forest01_Skrekk , Time=0.2630615
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 90349 unused Assets to reduce memory usage. Loaded Objects now: 734142.
    Total: 1520.280400 ms (FindLiveObjects: 54.095100 ms CreateObjectMapping: 68.511900 ms MarkObjects: 1015.437300 ms  DeleteObjects: 382.235800 ms)
    
    Unloading 0 Unused Serialized files (Serialized files now loaded: 58)
    GC.Collect() took 0.1 seconds
    3:39:05 PM: Level loaded.
    3:39:06 PM: Scenario init completed. Scenario:Default
    Checksum for Novia_R10_Forest01_Skrekk/Default: 1686423168
    
    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 734134.
    Total: 1060.230200 ms (FindLiveObjects: 69.225700 ms CreateObjectMapping: 68.174800 ms MarkObjects: 921.890100 ms  DeleteObjects: 0.939200 ms)
    
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    3:39:08 PM: Started NPC Spawn...
    3:39:09 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    PlotManager: Starting Initializing Plots
    PlotManager: Finished Initializing Plots
    Spawning local player at (-97.237, 80, 264.934) using spawner PlayerSpawnLocation. SnapToGround:True
    Local player equipment load time: 00 secs
    3:39:10 PM: Equipment load complete. Loop Counter:24
    3:39:10 PM: Waiting for NPC Spawn
    3:39:13 PM: Finished NPC Spawn
    3:39:15 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R10_Forest01_Skrekk, TimeToFadeIn=20.9, PreloadTime=0.8, SceneIOLoadTime=1.6, SceneUnloadTime=0.9, SceneActivateTime=7.6, JoinTime=3.5, DecoLoadTime=0.0, AvatarLoadTime=1.0, FinalizeLoadTime=5.6, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=0.1, GameManager=0.2, JoinDownloadTime=0.8, VideoMemory=8088, SystemMemory=32679, FirstTime=False, UserId=5818cf1dabb72205d8e3f422
    3:39:16 PM: Fading in...
    3:39:16 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=9, TotalTime=0.9, MaxTime=0.2, Void <RetrieveDeathHistory>b__0(), Scene=Novia_R10_Forest01_Skrekk/Default
    
     
  11. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
  12. Oremanger

    Oremanger Avatar

    Messages:
    96
    Likes Received:
    63
    Trophy Points:
    20
    Gender:
    Male
    Location:
    USA
    Finally today I was able to enter the Caverns of Shrekk with no crashes :):);) and completed the courage quest line. Yey :D
     
    Echondas likes this.
  13. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    I got in somehow over the weekend also - it's a really bizarre crash.
     
  14. AoiBlue

    AoiBlue Avatar

    Messages:
    406
    Likes Received:
    319
    Trophy Points:
    55
    Gender:
    Male
    I'm having a similar issue with Necropolis Barrens when near the Envy Angel's house.

    I haven't tried Caverns of Shrekk yet.
     
  15. Addison

    Addison Avatar

    Messages:
    101
    Likes Received:
    285
    Trophy Points:
    18
    I am having the same problem. Cannot enter the Caverns :(
     
  16. Echondas

    Echondas Bug Hunter Bug Moderator

    Messages:
    3,783
    Likes Received:
    4,001
    Trophy Points:
    165
    Gender:
    Male
    Location:
    NY
    FYI - Caverns of Skrekk is fixed on QA.
     
    Alley Oop likes this.
Thread Status:
Not open for further replies.