Metropolis of Rift's End ~ Haunt of the Moongate Travelers ~ Design Thread

Discussion in 'Player Owned Towns' started by Waxillium, Nov 21, 2015.

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  1. Waxillium

    Waxillium Avatar

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    The iterations of the Metropolis Center for the residents of Rift's End (Currently 42 Avatars)

    http://www.mgt470.info/home

    Current version is on sotamap.com - sorta - this process is live!

    Version 3


    Version 2


    Version 1


    *These walls will be craft-able in the light color as per @DarkStarr. That would be a great guild project.
    *Perhaps a release party some day @FireLotus ? (Still needs lots of work)

    Can place awnings, not pavilions!
     
    Last edited: Aug 6, 2016
  2. Abydos

    Abydos Avatar

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    WoWo Amazing Work !
     
  3. Waxillium

    Waxillium Avatar

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    Thanks!
    It's just the beginning. I can't wait to flesh it out.
     
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  4. enderandrew

    enderandrew Legend of the Hearth

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    Looks absolutely great!
     
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  5. Asclepius

    Asclepius Avatar

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  6. Waxillium

    Waxillium Avatar

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    Not bad for 4 hours without blinking...

    Thanks!
     
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  7. Xenar

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    Incredible work Kvow. I walked though it tonight.
     
  8. Widsith [MGT]

    Widsith [MGT] Avatar

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    Nice stuff, I have to get up there instead of hiding in the cellar crafting.
     
  9. Waxillium

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    Thanks. Version 2 is already tubling through my head.
     
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  10. Waxillium

    Waxillium Avatar

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    Having chest permissions would really help a central crafting area. Everyone needs a locker nearby. For now the banker is basically touching the crafting lot. The row lots will also be great for people who want vendors in the square.

    Come up for air!
     
  11. Sirius Sternwarte

    Sirius Sternwarte Avatar

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    Outstanding work Kvow- So many great ideas, I love it!
     
  12. Sold and gone

    Sold and gone Avatar

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    Somewhere underground waiting to get you!
    Love it! I have done some of the same in my underground town. Not to the extent you have hehe but love the idea. One problem in the underground biome is I am running into is placing the walls close enough to the terrain walls to block passage (concave/convex formations do not allow you to but the wall up to them). Do you have any of these issues and do you have a work around if so?
     
  13. Waxillium

    Waxillium Avatar

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    Thanks!

    So far I think the workaround exists at the Ruined Keep. There are walls that crumble to a point on the ground and walls that are embedded into the hill side.

    I think you need more tools from the Devs or the current Keep walls would need to pass through underground biome walls so you can make a tight fit.

    Us surface dwellers are mostly confounded by trees!
     
  14. Waxillium

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    Thanks. I need to tear it down already. Complete rebuild drawn!
     
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  15. GraveDncer

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    Great work Kvow, looking forward to seeing the next rendition.
     
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  16. DavenRock

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    Looks amazing, great work! Keep us all updated. *waits frantically*
     
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  17. Waxillium

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    Being built now. Coffee in hand.
    Don't mind the homeless NPCs and my 15 chests strewn on a lawn...
     
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  18. Darthan Haj

    Darthan Haj Legend of the Hearth

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    Looks great Sir Kvow!
     
  19. Waxillium

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    Version 2 is in the OP!

    So much better. Thanks @Winfield
     
  20. Beaumaris

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    Looks great, nice work!
     
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