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Passes are too hard :(

Discussion in 'Release 28 Feedback Forum' started by Cherico, Mar 31, 2016.

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  1. Curt

    Curt Avatar

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    Has always been terrible in jumping games, and there is a couple of games i stopped playing because i found to much jumping needed
    latest was star wars the old republic

    Best jumping i seen so far was mechanics in ultima 9
     
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  2. Sir Frank

    Sir Frank Master of the Mint

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    Do the lunar rifts not function?
     
  3. Bluefire

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    The concept of regional economies and player enjoyment cannot mix if the idea is to use killer passes to prevent transporting goods. We cannot mimic the real world - only a very select few players will want to sit in a specific region for their entire SOTA career. They could make the passes impossible hard and we'd still get through them as we want to play all the quests and see the entire game.

    The only mechanics I can think of to accomplish this would make no sense in a low tech fantasy MMO - things like contraband searches or fields that will not allow any but equipped gear to go through. Regional bonuses for building items, sure - but controlling where they will be taken/stored? No.
     
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  4. Bow Vale

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    How about...any specific regional goods or items produced with those specific materials cannot be transported by a player in their bag of epic size. Maybe a donkey has to be used and filled up with these items, a very slow donkey, that you have to guard as it follows you through the pass, meaning no rushing through with anything 'illegal'. Maybe the donkey cant be attacked unless you die or leave its zone , this allows all to rush through if they want with just there normal possessions but anything regional bound has to actually be escorted through meaning the regional pass does what it is meant to do.
     
  5. Curt

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    What if each region used its own currency stuff?
     
  6. Chatele

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    yOU HAVE STATED IT EXACTLY HOW i HAVE FEALT SINCE DAY ONE OF THESE PASSES .. I HAte them. I play to have fun not get frustrated... 1500 g to pass it is NUTS... Give those of us that wish to avoid it, another way to pass it, or make the cost to be more affordable. As an Archer, I am always broke...
     
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  7. Chatele

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    I want to explore the entire continent , (game world) without the aggravation of the control points. Or the high cost to by-pass them. I can't stay in 1 zone, I would die of boredom. I am an explorer, don't like staying put for too long. I want the ease of movement from zone to zone... ease as I can fight if I want to (with the ability to pull 1 at a time for us archers and mage types), or take a longer rte around, or go thru a secret passage to the other side with some boobie traps I must avoid or disarm, or take some damage if I don't. I want CHOICE.
     
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  8. Cinder Sear

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    A second route is a nice idea, but to please the regional economy it would have to have a few limitations, like weight allowance for example, maybe it is lower than normal because you are forced to do some precarious acrobatics to get across a different way? This would allow easier travel, and throttle the goods going through.

    This could be as exciting as assassins creed movement across a scripted area, or something like it... a little 'gamey' perhaps.. but just an idea.
     
  9. sake888

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    They should just give all avatars 10k HP and swords/wands/bows that do 10k damage. But I'm sure some people would still find that too challenging.
     
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  10. Bluefire

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    Can anyone explain to me how the passes would even begin to force regional economies as designed? Please read message #43 and get back to me. The entire concept is that a minor annoyance will stop people from moving gear anywhere? Puhlease.

    What guild will be the least bit put off by these?

    As a level 5 I am rarely anything but annoyed at having to run and time heals.

    Making them harder to actually get through will just make people wonder why they are playing the game at all.
     
  11. Tahru

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    Indeed. Maybe if there were automatic doors on each side of the main control point with a minimum time of X minutes between openings. That would ensure a challenge and also help people group up for it naturally.
     
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  12. Tahru

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    I can say without a doubt that people are lazy and the vast majority would pay over having to travel even 5 minutes. Even if a control point is nothing more than a time sync, it will work.
     
  13. StrangerDiamond

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    It really would confuse me to be a game dev these days... it used to be my dream but now I look at it and I'm like... meh so much trouble and all this without even open pvp.

    Before people were like yea I managed to get to the last level dungeon, then stealthed my way to the last room to **see** the liches, I died 34 times, damn that was fun. Oh yes I lost 4 plate sets, all my good weapons, but I SAW THE LICHE !!! Time to go crafting again for 2 weeks to pay for another GREAT adventure.

    These days people are like : why are those liches intelligent and aggro all at once, this game is crap I want to play all night and not fear I'll lose ONE of my precious gear items and if I happen to die then I hope I will respawn in less than 1 minute with full health or I'll be bored to death and just change games !

    These days people work with threats that they'll leave game, its a game in itself and not one you leave with your dignity.

    I'm going to say it again but I dislike the fact I can become an overpowered magical firework shiny almost invulnerable avatar in a few weeks. I dislike the whole concept its an insult to my Ultima soul. I dislike the fact that we take the time to make control points and regional economies then create convenient way to circumvent it, as @Bluefire says the whole thing makes no sense, hence why I suggested even more convenient ways for non-fighter types.

    My pledge is almost symbolic at this point, I'll play a social sims and just be happy with it. But yea my feedback means nothing at this point... it cannot even be put into context.
     
  14. Alexander

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    Interesting thread. I also found that the Vauban Pass to be tougher than some of the others. I don't know if they plan on making the others as tough as Vauban. I'm almost expecting all of the passes to be revisited by the Devs, possibly on the same level as the Vauban. Some of the earlier ones that went in are far to easy to get through.
     
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  15. Jefe

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    So, they need to decide how much risk/reward there is. The passes are "easy" because people have worked through paths of least resistance.

    Take Eastreach gap. There is a mage that allows bypass for 1500 gold, there is a way to climb the canyon and then leap from one side to the other, then there is the more direct route. When I frequented Eastreach, there were numerous times people would just blow by and count on monster tethers to save their behinds. While I've taken the jumping route in the past, most people just blow by and expect someone with a larger hitpoint pool to brunt the cost. I've had people circle me and jump up and down near me hoping/expecting me to fend off the monsters they've pulled by just blowing through as well. My reaction tends to vary based on whether they trip the control point square or not. ;)
     
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  16. Roycestein Kaelstrom

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    While going through passes at low level can be a pain, but if you're that low level, you will most likely wouldn't need to go outside your region. At this point, most of the regions now have multiple zones that you can venture around until all passes become jokes.
     
  17. Alexander

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    Agreed on you point about the easy bypass for 1500 gold. But I never use it because it's still easy to just run through with minimal resistance. I may encounter 3 skeletons at the most and all I need to do is run through it, although my character is tough enough to quickly dispatch those skeletons. I don't know how tough Portalarium wanted these control points to be, but I'm expecting all of these control points to be revisited so that at least they will be more of equal difficulty level. As it is right now, the latest control point to go in is also the toughest, and the very first control point to go in is also the easiest.
     
  18. Jefe

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    So it kind of depends on what they want out of the passes. The current double click and port Boats can be used to bypass some passes. Also, eventually when the boats stretch goal is met, then passes may be passe. Plus, as others have pointed out, lunar rifts provide a handy bypass as well.

    I always imagined that flagging a control point would/should allow for open passage. Or at least controlling it for a period of time allows open passage. Otherwise, what is the purpose of flagging the flag apart from masochism?
     
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  19. Cherico

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    Another point are the loading-screens ...
    When I want to go from my "home" in Drachvlad to Bloodriver ... This walk is really really long - but with all these passes and the loading-screens it takes so much time!
    Random-encounters are enough extra-loading-screens ;)

    When there's a second way to get through the passes IN the scene, so they coud make this second way also OUTSIDE on the worldmap, so we can save two extra loading-screens on every pass!!
     
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  20. StrangerDiamond

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    its supposed to be a king of the hill pvp thing... when you win you can brag and or get arena points to show that you have higher dps than others...
     
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