PvP Players have a different Mindset

Discussion in 'PvP Gameplay' started by Myrcello, Dec 6, 2016.

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  1. Myrcello

    Myrcello Avatar

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    It angers me to see that every little step towards Challenge, Skill, PvP is combined with such "negativity" of those who already got all they did ask for.
    ( excl. Sologame)
    From Housing, Socialisation,Events,Quests,Emotes,Dancing,PvE Options ,Radio Stations - all is in place.

    Now they add a incentive to try out PvP and you complain like the world will end.

    There is a different mindset PvP have. They do not see loosing or getting killed as a bad thing. They see it as part of a game.
    Why do they win so easy against you. Why are they so much better.
    They failed!! Just as much as you PVE players.
    Simple. They failed, they failed lots, they failed over and over again. They have messed up more times than you have even tried in the first place. None of these guys unpacked the game able to pull off wins after win.

    The next question you have to ask yourself how do these top PvPplayers stop failing and start winning again and again. They practised. They practised a lot, they analysed why they got frustrated and grew to become a smarter player based on what they had learned from their earlier experiences.

    And that is Gaming for me. Not getting all served in a secure way.

    That is the same with PvE also.

    WoW Dungeons are a challenge and require practice and pre planning. This make them fun and let you train and learn.

    And are we really having a discussion about this silly 25%.

    I will tell you something. If this is such a "outrage for all of you".

    I am 100% sure, that just to show you how silly we PvP Players find this, we are All happy to get a "25 % PENALTY for going PvP"

    Net, PK Killer who participated on my Jump and Run Event are a example. They tried for hours to create the best performance. That is what you need. Not exp bonus incentive. That is a insult.

    And the PvP players would still level faster, kill faster PvE monsters and have better builds.
    Because they have a competitive mindset. That is required far more important then a silly 25% bonus.


    Please remove this Bonus. Remove this excuse for them to pretend that this Bonus makes PvP better.


    Thx.
     
    Last edited: Dec 6, 2016
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  2. Onyx

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    You're right. It is a mindset and I really don't care about the 25% bonus. I don't flag PvP and do not intend to flag PvP. You are welcome to your game style. I will continue to play mine. I see no problem with co-existence so long as I am not forced into your style. Of course when you get a 25% bonus for playing your style it still continues when you are not PvPing, does it not? Perhaps that is what "they" are complaining about?
     
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  3. Ristra

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    What they need to do is add something that pulls bodies to a place that people will be encouraged to PvP. Not disperse into remote hiding spots.
     
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  4. Stundorn

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    Vice Versa non-PVP players mustn't see loosing as something exklusive to their fun or part of gameplay.

    Ahh they get the "smarter players" - now i get it? sorry for not able to be smart enough -.-

    And again, to have everything served is not a thing between pvp and pve.
    Maybe it's something between themepark and sandbox.

    And yes, please remove the Bonus.

    I think there are 2 playertypes.
    People who want to optimize everything, playing for effecitivity and
    on the other hand people who want to immerse into the gameworld and don't compete with others about numbers and belongings or wins over x and y.

    I like pvp much, but i guess until it's just against effective, optimized Hardcore grinders i dont want to be their cannonfodder.

    It's not ALONE about practicing, it's more about skillpoints, gold and equip what people who play for effecitivity and optimization over immersion and participation in lore/ roleplay have allways more.

    I dont want to complain about it, but pvp in this game at this status and settings is just for people who go for max optimizations and not for immersionists/ roleplayers.

    And don't say those players were bad at all in pvp or wouldn't have fun to integrate it into their immersive playstyle.
     
    Last edited: Dec 6, 2016
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  5. Myrcello

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    Never said smarter players. Yo are putting words in my mouth Stundorn. :)

    Loving Competitive has nothing to do with being smart.
    And i also am aware of the downside of us Competitive Players.

    We always have a stupid excuse if we fail. :)

    [​IMG]
     
  6. Stundorn

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    Not my motherlanguage, maybe i get the 'smart part' wrong :-D

    no competition :p

    i think what onyx and ristra said is important.

    Maybe don't let pvp'ers loose XP in pvp, instead of have a always bonus.

    And let them play in pvp scenes which need to be more various and not only shardfalls.

    I dislike to be flagged pvp if i want to skill chaosmagic
     
  7. Myrcello

    Myrcello Avatar

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    I also would like to take Overwatch as an example that you truly can make a "PvP" Game an enjoyable experience for "Casual Gamers".
    Overwatch has Millions of "non competitive players" enjoying this Game.
    I basically chat and relax and play through Matches having "FUN". Always a nice GG at the end.

    Of course they have a competitive Ranking Area you can join also. Total different experience there. You will find the cursing and the pressure and all that.

    So a proof for me that "PvP" does not mean A) Assholes, B) Skill is required C) Frustration is part of it - No. It shows that just like Dancing on a SotA Event listening to music - a PvP Match with Casual normal Players is very "Fun".

    And this is what i think is the only, and only way how SotA can get PvE Players to actually wan´t to play PvP. It has to be "FUN".



    I
     
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  8. jammaplaya

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    Of course PvP makes you a better gamer. Your brain fights with another brain. It's far more challenging than AI.

    That's what makes it so rewarding.
     
  9. Ristra

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    *clap* *clap* *clap*

    People will endure they issues like bugs and balancing if they are having fun. People will find out they actually do enjoy being competitive once they see they can have fun.
     
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  10. Stundorn

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    Sarcasm?

    If the "real competition" is the reward, they don't need the XP Bonus right?
     
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  11. Gideon Thrax

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    This creates a conundrum of sorts. Without the adventure bonus, getting hit with the death penalty over and over and over again is waaaaaaay too severe and would likely result in a mass exodus of PVP experimentation from the exact audience it's meant to entice. I can say with a bit of certainty that without the bonus I wouldn't be nearly as active in PVP as I am... I'm not a hardcore PVPer, and in no way shape or form am I even remotely competitive. I'd like to be, someday - and I know that'll never happen if PVP is punishing in ways that prohibit me from experimenting and having fun.

    Getting into PVP at the ground level is difficult - and without some safety nets for casual players (adventure bonus) PVP isn't very inviting to onlookers.

    Right now, it's hit or miss if I can break even running solo while flagged for PVP. I get pk'd in my house while I'm decorating, I get pk'd in the street when I'm shopping, I get pk'd anytime I tweak my deck in scene just about... and that doesn't bother me - in fact, the pk that's happening to me is in regular PVE story towns and POTs and it just goes to show that PVP participation is picking up. But I can say, that if the bonus wasn't there - I'd probably not be motivated to put together groups to go out and do PVP stuff - it's too expensive (time, resources, gold, all of the above) for players that aren't hardcore.
     
    Last edited: Dec 6, 2016
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  12. Stundorn

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    Thats why i suggest not loosing XP from pvp death.

    And the pk's you describe is point no. 1 i don't want to flag me pvp.
    That's no pvp thats just beeing griefed.
    Lame!

    Second point is, you should have money to buyback, gold is allways a Problem to me 'cause i do much of RP instead of farmen/ grinding and until i am not gm'd my main combat skills i feel to not have any chance.
     
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  13. jammaplaya

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    Well, I have to admit, SotA is the first consensual PvP MMO I've played since I played Everquest, for about a few months over a decade ago, until Sphere came out (UO freeshards that didn't include Trammel), so I guess if that extra bonus experience is the push on the swing some people need to challenge themselves, then I'm for it. They really will find out how rewarding it is once they get past the learning curve.

    The amount of people who grief is normally only a tiny percentage of PvPers, and there's really not much you can do to grief on this game anyways.
     
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  14. Stundorn

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    played Darkfall from day 1, that was ffa full loot (with "unsorted" bags and no listings) for a couple of time.

    I guess it's not about practicing or learning curve, but the playstyle of effecitivity / optimization versus immersion/ roleplaying.
     
  15. Ristra

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    Ahh Darkfall, prime example of a game where the geared and leveled prey on the gearing and leveling. Till it died.
     
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  16. Earl Atogrim von Draken

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    What you, and every other PvEr that is complaining about the 25% bonus, need to understand asap is that most of the PvP crowd never wanted this bonus.
    As i never get tired to say: it's a makeover for a pvp system that sucks at its core and NO bonus will fix that.
    If the system would be good, interessting and challenging we wouldn't need to draw ppl into PvP with wired incentives.
     
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  17. Timmy Vortex

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    PvP has to be fun and mostly a challenge. That will bring in the crowd.
     
  18. Kinkara

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    PVP means different things to different people. For me it's filling up my bag while I empty yours.
     
  19. 3devious

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    COMBAT needs to be fun first.
     
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  20. Leelu

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    In my opinion games are out growing PVP. PVP had its day and those days are sadly past. Advancements in gaming are being made in leaps and bounds. I am trying to adapt to a new way of perceiving games. And Sota is such a game, trying to implement new visions. I will adapt. I have enough screenshots for those nostalgic days.
     
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