Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Regarding Portalarium's reasons for making Deep Ravenswood Tier 4

Discussion in 'Release 38 Dev+ Feedback Forum' started by FrostII, Jan 23, 2017.

Thread Status:
Not open for further replies.
  1. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    According to the R38 Notes:
    My first question is this: What "other scenes in the game" did you use as the "model" for your changes to Deep Ravenswood - IE - what Tier 5 scenes is Deep Ravenswood now more "in line" with ?

    I'm sure most all of us have been aware that Deep Ravenswood has been a hot spot for gaining skills and fighting tough mobs like the Obsidian Wolves, Obsidian Bears and Ferocious Red spiders for ages...
    Now that you have completely removed everything with Obsidian in it's name and the Ferocious spiders ( oh, along with most all the Large Red spider spawn ), what you have given us is NOT a Tier 5 any longer.

    If your intent was to get more people over to Novia, then it seems to me that the way you did it (with the DR nerf described above) was bass-ackwards and counter productive.

    How about you leave the mobs that were there and add more of those same mobs to other scenes in Novia, and then people wouldn't all flock to DR.

    That way you make all of us (you and us) happy campers.

    Just removing all the reasons people go there makes zero sense to me...

    Would love for @DarkStarr to comment here and tell us more about where they are headed with this.
     
    Robros Reh, Gamician, Chatele and 3 others like this.
  2. DarkStarr

    DarkStarr Executive Producer SOTA Developer

    Messages:
    6,692
    Likes Received:
    45,560
    Trophy Points:
    202
    Gender:
    Male
    This was a miscommunication amongst us. We are restoring those Obsidians and Fer. Spiders. Sorry for the fire drill.
     
  3. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    I was just trying to figure out what was going on....
    And now I know.

    TYVM, DS :)
     
    Roycestein Kaelstrom likes this.
  4. cyathome

    cyathome Avatar

    Messages:
    262
    Likes Received:
    678
    Trophy Points:
    28
  5. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    Amen brother.....
     
    Chatele and Roycestein Kaelstrom like this.
  6. Trevour

    Trevour Avatar

    Messages:
    75
    Likes Received:
    128
    Trophy Points:
    20
    Gender:
    Male
    Location:
    Cleveland Oh
    He said restorin a few obsidian critters. Darkstar did not say everything in Deep Ravenswood getting rolled back (i.e. spawn too)? i assuming the spawn rate is been "normalized".
     
    Roycestein Kaelstrom likes this.
  7. GrayFog

    GrayFog Avatar

    Messages:
    674
    Likes Received:
    1,400
    Trophy Points:
    93
    Now add a random "rare" super mega ultra badass spider spawn (mini boss), twice as big as Fer. Spiders :p
     
  8. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Arachnairn Deathbringer?
     
    Roycestein Kaelstrom likes this.
  9. GrayFog

    GrayFog Avatar

    Messages:
    674
    Likes Received:
    1,400
    Trophy Points:
    93
    hey why not :p
     
    Roycestein Kaelstrom likes this.
  10. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

    Messages:
    4,740
    Likes Received:
    6,647
    Trophy Points:
    153
    Gender:
    Male
    Great feedback, as always!

    Here's some extra notes about what happened: In the previous version of Deep Ravenswood, most of the enemies were "static" spawns, meaning there was no randomization and they always showed up in the same locations. The update included randomizing the enemies, such as most of the time there were normal bears but on some rare occasions an obsidian bear would spawn, and likewise with the spiders in that they were often "normal" (if you can call a giant spider "normal") and rarely super-tough.

    Clearly, the new random chances didn't favor the tougher enemies enough. I'm making the changes right now. What I'm doing is keeping the map changes (such as the new abandoned house and wolf lair cave) but finding a better middle ground for spawning, combining both static and random spawning. When these changes are live, you'll see a lot more obsidian bears now, especially at the bear cave. Same in the spider woods section. Same with the wolves in their lair.

    Big spider, deep in the spider area. Roger that!
     
  11. Filter Bubble Algorithm

    Filter Bubble Algorithm Avatar

    Messages:
    195
    Likes Received:
    261
    Trophy Points:
    28
    "Named" or "boss-like" versions of spider/wolves/bears/etc would be cool too, dont need any special loot or extra exp or anything, just something to scare us would be cool :D
     
    Roycestein Kaelstrom and GrayFog like this.
  12. GrayFog

    GrayFog Avatar

    Messages:
    674
    Likes Received:
    1,400
    Trophy Points:
    93
    Yeah, but some slightly better loottables for theese wouldn't really hurt at all :p
    Ofc. you could do same with Undeads, Bandits, Elves etc.
     
    Roycestein Kaelstrom likes this.
  13. GrayFog

    GrayFog Avatar

    Messages:
    674
    Likes Received:
    1,400
    Trophy Points:
    93
Thread Status:
Not open for further replies.