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[Expected]East Longfall wetlands - running in water sounds like i am running on solid land

Discussion in 'Sound, Music, Audio, & Instruments' started by Rinaldi, Dec 4, 2017.

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  1. Rinaldi

    Rinaldi Bug Hunter

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    12/4/2017 7:36 PM
    Title: East Longfall wetlands - running in water sounds like i am running on solid land
    Reproduction Rate: 100%
    Blocker? no
    Details: not sure if all running sounds are in game yet, but when i run in the shallow water, it sounds like i am running on solid land rather then sounding like splashing in a puddle.
    Steps to Reproduce: see above
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) System RAM: 32704
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8096
    SotA.EarlyAccess.QA.Win.64.595.Date.12.03.17
    Area: Novia_R7_Swamp01_02
    Area Display Name: East Longfall Wetland
    Loc: (-19.0, 56.0, -121.6)
    Debug: Tm92aWFfUjdfU3dhbXAwMV8wMnx8KC0xOS4wNDgsIDU2LjAwMywgLTEyMS41OTcpfCgwLCAwLjQ2MSwgMCwgMC44ODcpfDU1LjA1NDZ8MTkuODYzODZ8MTg=
     
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  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    While we are making great progress on implementation of footfall sounds in the game, a feature that has not been implemented yet is surface detection for assets. Currently audio only applies to the type of surface of the terrain beneath your feet. If there is something that is between your character and the terrain (such as a bridge, or a water surface) a simple message will be sent that says "Whoops! Whatever this is, it isn't terrain" and return to the default footfall sound of running on dirt.

    Eventually we'll have it so that there will be unique footfalls for the type of asset being walked upon (such as wading through water, or jogging over a wooden bridge).
     
    Mischievous Dragon likes this.
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