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[Responded]Mac client not fully loading

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Elas TheWise, Feb 22, 2018.

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  1. Elas TheWise

    Elas TheWise Avatar

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    1. Reproduction Rate: 100%
    2. Blocker? yes
    3. Details: I get to roughly 90% loaded and the screen shows Equipping Avatars then the text on the screen starts flashing. It just sits there in an endless loop.
    4. Steps to Reproduce:Just log in with a Mac client
    5. User Specs: Macbook Pro OS X El Capitan nvidia geforce GT 750m 2048 MB
     
  2. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    I have something you can try to see if it helps. When you run the launcher, click on the gear icon in the top right to open the options, then in the "Launch Arguments" box, put in the following: -force-glcore

    Let me know if that helps!
     
  3. Elas TheWise

    Elas TheWise Avatar

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    Launching from Steam so the launcher does not have any options.
     
  4. Elas TheWise

    Elas TheWise Avatar

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    Update: I can load to the novia map. Shortly after entering map the graphics colors all go strange. I get stuck in the loop if I try an enter a zone.
     
  5. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Ah, sorry. You can do something similar through Steam. Right click on the game in your library and go to Properties, then click the Set Launch Options.... button and paste in: -force-glcore
     
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  6. Elas TheWise

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    That got me back in!! Thanks!!
     
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  7. Widsith [MGT]

    Widsith [MGT] Avatar

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    @BurningToad Loading OK for me on build 731 without additional launcher argument:

    User Specs:
    OS: Mac OS X 10.12.6
    CPU: Intel(R) Core(TM) i5-5675R CPU @ 3.10GHz (4) System RAM: 16384
    GPU: Intel(R) Iris(TM) Pro Graphics 6200 GPU RAM: 1536
    SotA.EarlyAccess.LIVE.OSX.64.731.Date.02.21.18
    Area: POT_island_metropolis_01_template/Rift's End
    Area Display Name: Rift's End
    Loc: (45.3, 89.2, 4.3)

    Haven't tried starting up outside the POT as yet.
     
  8. Feldon Grimshaw

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    I am having the exact same issue. I tried the -force-glcore argument and it worked. Is this a temporary workaround or will this need to be a permanent thing that all mac users do from now on?

    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz (8) System RAM: 16384
    GPU: NVIDIA GeForce GT 750M OpenGL Engine GPU RAM: 2048
    SotA.EarlyAccess.LIVE.OSX.64.731.Date.02.21.18
    Area: POT_forest_metropolis_01b_template/Verat Chaos
    Area Display Name: Verat Chaos
    Loc: (18.2, 36.0, 429.5)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYl90ZW1wbGF0ZXxWZXJhdCBDaGFvc3woMTguMjE4LCAzNi4wMDEsIDQyOS40NzQpfCgwLCAwLjc4OSwgMCwgMC42MTUpfDEwNC4xMjk1fDEwfDcuNTYyNTgx
     
  9. Phil Scott

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    I also found I needed the -force-glcore (by the way what does that do)


    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8) System RAM: 32768
    GPU: NVIDIA GeForce GTX 780M OpenGL Engine GPU RAM: 4096
    SotA.EarlyAccess.LIVE.OSX.64.731.Date.02.21.18
    Area: Novia_R8_City_PointWest
    Area Display Name: Point West
    Loc: (-159.8, 38.0, -414.8)
    Debug: Tm92aWFfUjhfQ2l0eV9Qb2ludFdlc3R8fCgtMTU5Ljc5OSwgMzcuOTk3LCAtNDE0Ljc1KXwoMCwgLTAuODYyLCAwLCAwLjUwNyl8NTk1LjM4NDN8OS4zMzEzMzl8MS43ODI4NjM=
     
  10. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Unity for OSX supports two different graphics APIs, OpenGL and Metal (https://en.wikipedia.org/wiki/Metal_(API)). Metal should provide performance improvements for most machines. SotA supports both methods, but last release OpenGL was set to the first priority to use if supported, and this release we changed it to use Metal if supported. However, it appears that even though Metal is supported on yall's machines, it doesn't work very well for some reason. You could try checking if your graphics drivers, etc are up to date and see if you see any improvement. If this is a very widespread thing, we can change it back to prefer OpenGL.
     
  11. Undone

    Undone Trap Master Moderator SOTA Developer

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    For those of you having issues if you have time I would love to hear what happens when you remove the -force-glcore to see if the issue returns. As @BurningToad said this all revolves around apple's graphics API; you can think of Metal as mac's version of DirectX. Unfortunately you can't really "update" drivers for your graphics card without updating your operating system (either major patch version, or major version).
     
  12. Widsith [MGT]

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    @Undone @BurningToad FWIW, I notice that the two recent posters who are having trouble are on OS X 10.11, while I am on 10.12 and it's working OK in current default. I'm also current on all of Apple's patches for the level of OS X.

    (This feels odd. I'm usually the one crashing and complaining while others are working...)
     
  13. Feldon Grimshaw

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    I tried again. This time it loaded into the world map (last time i tried to enter a POT). But as soon as it loaded, the screen went a neon orange/green, and then flickered to black/white and stobed back and forth between the two until i about had a seizure and had to force close.

    I wish i could update, but this is a development machine and our toolchain is tailored specifically for 10.11. Upgrading isn't in the picture (at least for a while).

    For the time being i guess i'll stick with the workaround.
     
  14. Phil Scott

    Phil Scott Avatar

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    OK at the following I still need -force-glcore but I am one release back on the OS, Comcast is not being very fast at the moment and I need to fix that first but I will try and update OS over the weekend


    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8) System RAM: 32768
    GPU: NVIDIA GeForce GTX 780M OpenGL Engine GPU RAM: 4096
    SotA.EarlyAccess.LIVE.OSX.64.735.Date.02.23.18
    Area: Novia_R8_City_PointWest
    Area Display Name: Point West
    Loc: (-168.0, 38.4, -431.2)
    Debug: Tm92aWFfUjhfQ2l0eV9Qb2ludFdlc3R8fCgtMTY3Ljk1OCwgMzguMzY4LCAtNDMxLjIzMil8KDAsIDAuOTg0LCAwLCAtMC4xOCl8MjAwLjczMjd8MTB8MTIuMjExNQ==
     
  15. Phil Scott

    Phil Scott Avatar

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    OK Comcast just fixed my internet so it is back up to speed and I updated to 10.13 and no longer need -force-glcore (I guess I am now running on Metal) new specs


    OS: Mac OS X 10.13.3
    CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8) System RAM: 32768
    GPU: NVIDIA GeForce GTX 780M GPU RAM: 4096
    SotA.EarlyAccess.LIVE.OSX.64.735.Date.02.23.18
    Area: Novia_R8_City_PointWest
    Area Display Name: Point West
    Loc: (-168.8, 38.4, -432.7)
    Debug: Tm92aWFfUjhfQ2l0eV9Qb2ludFdlc3R8fCgtMTY4LjgyOCwgMzguMzcsIC00MzIuNzQxKXwoMCwgMC45OTgsIDAsIDAuMDY5KXwtMTg1LjM0MzN8MjcuNDcxMTF8MTIuMjExNQ==

    Might what to add to the instructions that old version of OS-X might need the -force-glcore
     
  16. Feldon Grimshaw

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    I was able to upgrade to 10.13, and using the default Metal worked. However, since doing that, i was having a terrible time double-clicking things. When i went back to thoe old way (with the -force-glcore flag), double clicking was no longer an issue. I guess for now i'll stick with glcore.
     
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