It's a percentage of the pool, per skill turned on. Which is also wildly different depending on level of skill and if it's meticulous or another....
Yes, you get to a point where you likely will want 4-8 mobs xp all at the same time.
Tactics tree, Heavy Armour and Earth all have excellent...
I have pre-36 and post-36 stacks of components not stacking in the bank.
Seems they changed some item IDs along with the recipe overhaul
I love how they add huge resistances to mobs AND jack up their difficulty.
Seriously, when you are fine tuning something, you change one...
Attunement scales linearly, skills do too but take far more xp/usage the higher they get.
Skeletons were buffed way too much. The even fights I...
I also lost 20k upon first death (under 1 hour in)
Logged out after dying the day before.
So you begin with max decay by the look of things
Huge HP buff and removed any ability for a necromancer to combat undead. Seriously?
This spell should either go back to explosive/physical...
You can, but the window of opportunity is around a second now, due to them adding a cast time.
They never stated what the time actually is, but...
It also has a very limited time to be used for the regen effect.
@Attenwood Was this intended?
I posted a quick workaround here:
D&D reference + playing around with the word to describe what people/parties are feeling about the spell effect's visuals
Would be a good Noxious Cloud effect!
But currently more like Obnoxious Cloud
I got PK'd in my first 5 minutes. Stunlock air mage BS even with stun res + the 20% buff to CC after first cast.
Nothing fun or challenging...
It should be a factor of str and healthy passive +lvl, just like the rest of us.
Therefore magi would be lower by a large margin.
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