Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

R65 QA Build has been published!

Discussion in 'Release 65 QA Feedback' started by BurningToad, Apr 17, 2019.

Thread Status:
Not open for further replies.
  1. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    Hello!

    The first build for R65 QA has been published! It is build 825.

    One area of the game that we would like focused testing on is NPC/Monster spawning. We discovered that some components of spawners were not working correctly, and not networked correctly which would lead to unexpected and incorrect behavior in many cases. There was also a change so that spawning will no longer be delayed due to previous spawns corpses not being looted and left around. Please let us know if you find bugs with spawning such as monsters not spawning, respawning, battle royale / checkpoint waves getting frozen or not proceeding, etc!

    Please report all bugs in our R65 QA bug forum here:
    https://www.shroudoftheavatar.com/forum/index.php?categories/release-65-qa-bug-forum.2086/

    You can also provide general non-bug feedback here:
    https://www.shroudoftheavatar.com/forum/index.php?forums/release-65-qa-feedback.2085/


    When we publish new QA versions, I will post in this thread so that you know there are new things to test!

    Those of you new to testing on the QA Server please note the following:
    • Do not post screenshots or video outside of the QA forums (or QA on Discord) of anything from the QA server.
    • The same Rules of Conduct apply on the QA server as they do on Live.
    • The QA server is an early snapshot of the upcoming release, which means the build on that server is going to be broken and incomplete. That is why we need your help!
    • We usually copy over data (your character for example) from the Live server to the QA server, which means when you login you will see your Live character. Any changes or progress made on the QA server will NOT affect your Live server character.
    • To report bugs for QA, please use the /devbug chat command, which will link you to the appropriate QA bug forum. While the Bug button and /Bug chat command still work, they will direct you to the Live bug forums for the previous Live release.
    • (This will be done closer to R65 release) The draft of the instructions (to be posted in the R65 QA Feedback forum by Starr) you will see early on may include items that won’t actually make the release or conversely it won’t included items that will make the release. In other words the early draft of the instructions will be an early draft.

    Here are instructions on how to download and install QA builds:

    You can play by downloading a new SotA Launcher(QA) installer to download a separate QA copy of the game. It exists independently from the regular live version of the game and installs to a separate folder. Alternatively, after the links, there are instructions to play using Steam instead.

    Windows: https://d2sx9mrt4zumaq.cloudfront.net/Installers/SotAInstaller(QA)-1.2.0.exe

    Mac: https://d2sx9mrt4zumaq.cloudfront.net/Installers/Shroud of the Avatar - Installer(QA) 1.1.0.pkg

    Linux Package: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0_amd64.deb

    Linux tar.gz: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0.tar.gz

    If you want to play through Steam:

    WARNING: Playing both the normal and QA versions through Steam could use up to 7 GB+ of data download via steam each time you move back and forth between versions.

    To install the QA client via Steam, follow these instructions:
    • Right click on the game in your game library
    • Go to Properties
    • Click on the tab at the top that says BETAS
    • Enter the beta access code "SotAQATesting" and hit Check Code.
    • Select "qaclient" from the dropdown menu
    • Steam will switch the install to the new branch
    • To return to playing the normal client, follow these instructions:
      • Go back to the properties beta tab and select "none - opt out of all beta programs" and it will switch you back to the normal install.
     
    Sentinel2, Echondas, Barugon and 2 others like this.
  2. Weins201

    Weins201 Avatar

    Messages:
    7,121
    Likes Received:
    10,958
    Trophy Points:
    153
    is this in the new dungeons or all over?
     
  3. Belladonna Rose

    Belladonna Rose Bug Hunter

    Messages:
    2,017
    Likes Received:
    3,434
    Trophy Points:
    153
    I think its all over.
     
    Jaesun likes this.
  4. Sentinel2

    Sentinel2 Avatar

    Messages:
    1,109
    Likes Received:
    1,811
    Trophy Points:
    113
    Is there a list of what we should be testing? Besides messing with Player owned dungeons and deco :D
     
  5. liz_the_wiz

    liz_the_wiz Avatar

    Messages:
    1,365
    Likes Received:
    2,033
    Trophy Points:
    113
    Gender:
    Female
    How do you resize deco? Ive tried plenty and clearly Im dumb
     
    Jay Nord likes this.
  6. Anpu

    Anpu Avatar

    Messages:
    7,944
    Likes Received:
    9,015
    Trophy Points:
    153
    Location:
    Hemut
    Check spawns in dungeons as well as areas. I’ve already noticed some differences.
     
    Sentinel2 likes this.
  7. Barugon

    Barugon Avatar

    Messages:
    15,678
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Alt+Z and Alt+X.
     
    Elrond likes this.
  8. Belladonna Rose

    Belladonna Rose Bug Hunter

    Messages:
    2,017
    Likes Received:
    3,434
    Trophy Points:
    153
    Yes the spawn is a bit on the wonky side. No or slow respawn in some zones even after looting. Only been in a few zones but been going into ones i know the spawn usualy is faster.
     
    Jaesun likes this.
  9. Belladonna Rose

    Belladonna Rose Bug Hunter

    Messages:
    2,017
    Likes Received:
    3,434
    Trophy Points:
    153
    List not out yet. Probably not til Monday. Usually prelim list is up but not yet
     
    Sentinel2 likes this.
  10. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    A new QA build has been published! 826!
     
    Jaesun likes this.
  11. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    Likely all spawners in the game could be affected in some way.
     
    Weins201 and Jaesun like this.
  12. Weins201

    Weins201 Avatar

    Messages:
    7,121
    Likes Received:
    10,958
    Trophy Points:
    153
    TY time to go check some out, more than just dungeons, and ouch been out a while :oops:
     
  13. Anpu

    Anpu Avatar

    Messages:
    7,944
    Likes Received:
    9,015
    Trophy Points:
    153
    Location:
    Hemut
    I’ve visited various regular scenes and so far nothing seemed off.

    I went to Santus Spine to check the Kobold control points. The respawns are working. I don’t know if the rate of the spawns is the usual though. I’m not familiar with control points.
     
    Last edited: Apr 18, 2019
  14. thesometimeslurker

    thesometimeslurker Avatar

    Messages:
    521
    Likes Received:
    507
    Trophy Points:
    75
    Gender:
    Male
    Location:
    A hovel
    Did any of the other summons get any new attacks?
     
  15. liz_the_wiz

    liz_the_wiz Avatar

    Messages:
    1,365
    Likes Received:
    2,033
    Trophy Points:
    113
    Gender:
    Female
    I must admit, for the resizing sometimes just scaling isnt what you want, to fit some of the fence of walls or blocks together you really would like a width/height stretch, so you could make say a variety of npcs like short and fat and tall and thin
     
    Alioth, Vladamir Begemot and Jaesun like this.
  16. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    A new QA build has been released! Version 827! For Windows, this build is using IL2CPP, so let us know if you see any new strange issues, crashes, as well as changes in performance! Thanks for testing!
     
  17. liz_the_wiz

    liz_the_wiz Avatar

    Messages:
    1,365
    Likes Received:
    2,033
    Trophy Points:
    113
    Gender:
    Female
    Are you guys trying 2019.1? it entices us with incremental gc..
     
    smack likes this.
  18. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    Yes, we have begun trying it already. Last release had a lot of fallout from switching from 2018.2 to 2018.3 though, and we want to be careful with having things like that happen again.
     
  19. smack

    smack Avatar

    Messages:
    7,077
    Likes Received:
    15,288
    Trophy Points:
    153
    Performance seems to be about the same at the usual spots I check each release.

    Also, got one crash (fatal error in gc) while playing for about an hour.
     
  20. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

    Messages:
    1,280
    Likes Received:
    3,797
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Austin, TX
    A new QA build was published on Saturday, 828! The next one will likely be tomorrow morning.
     
    liz_the_wiz, Jaesun and smack like this.
Thread Status:
Not open for further replies.