the way to turn that off is settings > interface > require control key to drag glyph on the combat bar BUT if you do that you can't drag glyphs to make combos. can still make them with the keyboard, though.
Thanks for the info. I only use the mouse for combat (and keyboard for movement), however at the moment I think I can abstain from combos. Worth a try
Can you change it so that Conversationalists can be placed anywhere in a POT (Not just on Lots?) This would make it so much easier to create quest chains where we can send players around the POTs. Thanks, Cypher Black
This is awful. I have to disable functionality in order to fix the downright broken behavior. I don't think anyone has ever said they wanted to move a locked glyph in combat (clearing any unlocked glyphs).
To add to the awfulness: you also cannot stack dynamic glyphs when using a hybrid deck, so practically useless in that case. I just want to prevent swapping locked glyphs by accident, not removing all other functionality.
When using a hybrid deck, you can stack dynamic glyphs, you just can't stack them with a locked one. I think you used to be able to stack a unlocked glyph on to a locked one (but not the other way), I don't know why it changed (if it did, we're depending on my memory after all). I would vary much like it to change back.
Grow and harvest trees on our farms. And hopefully turn one into a trophy Christmas Tree. A Christmas tree farm.If not a trophy (failure) wood scraps.
Not when you lock them via: settings > interface > require control key to drag glyph on the combat bar I had assumed to only lock the locked glyphs (they are called locked but are more like static, but moveable), but it also locks my dynamic glyphs and prevents stacking :-(
My wish for the wishlist is that it only locks the locked glyphs in place and does not impact the dynamic glyphs (no time to press control....)
I am still trying to figure out how to make the conversationalists thing happen. I suspect I am not creative enough in my writing.
Check this forum for some examples: https://www.shroudoftheavatar.com/forum/index.php?forums/ink-npc-dialogue-composition.2349/
How about a player dungeon room/portal add on.. that you can connect to other dungeons you own, or homes?? maybe towns? maybe have 1 or 2 or 3 choices?
YES.. Yes and and yes. this would be awesome to have ability like that. allow player dungeon instance to player dungeon instance, as well portals to different points in a dungeon. Anything like this would be splendid
this is something they talked about doing when they first put dungeons in. low priority compared to the fleet of existing bugs, i think, but it was always on the somedayâ„¢ list.
How about making npc and prt town vendors global? bring more ppl to towns and new players usually start in that type of town. Keep the limits. or lower to 5 items. good gold sink too.. Most of those vendors are empty..some have a few items. I think good idea. Will not effect current sellers/towns at all . @Elgarion
I wish after finally getting 3000 granite for The Rise Shaft with spawns there was a way to get spawns there Or if someone could point me to how.