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Switching adventure scene and memory usage

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Feeyo, Nov 14, 2018.

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  1. Feeyo

    Feeyo Avatar

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    Location:
    Aelasar’s Forest
    11/14/2018 18:51
    Title: Switching adventure scene and memory usage
    Reproduction Rate:100%
    Blocker? Kinda yes
    Details: When switching scenes, memory keeps on getting allocated. Maybe forcefully try to unload/deconstruct loaded data from the last scene when loading the new scene? As the GC seems to have a life of its own and thinks we still need that old data.

    Only negative effect on that would be that the loading times would be a bit longer, but then again if memory usage can be more stable I guess that pays up for the some longer loading screen?

    Steps to Reproduce: switch between a few scenes
    User Specs:
    OS: Linux 4.19 Gentoo 2.6 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32116
    GPU: GeForce GTX 1080/PCIe/SSE2 GPU RAM: 8192
    SotA.QA.Linux.64.771.Date.11.13.18
    Area: Novia_R4_Forest02_01
    Area Display Name: Brisach Maple Forest
    Loc: (-20.2, 20.9, -161.4)
    Debug: Tm92aWFfUjRfRm9yZXN0MDJfMDF8fCgtMjAuMjM3LCAyMC45MDcsIC0xNjEuNDAxKXwoMCwgLTAuMDUyLCAwLCAtMC45OTkpfDYuMTAwODE0fDIyLjUxMjc1fDguODQ0NzY4
     
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