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Chaotic Feedback with > +1.0 draw rate mod == instadeath

Discussion in 'Combat, Skills, & Magic' started by vetrom, Apr 11, 2018.

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  1. vetrom

    vetrom Avatar

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    4/11/2018 8:41 PM
    Title: Instadeath when using chaotic feedback
    Reproduction Rate: 100%
    Blocker? nah
    Details: When using chaotic feedback in such a way that results in a > +1.0 draw rate modifier, you basically immedately tank health. Is this intended?
    Steps to Reproduce: Train enough flurry + light armor spec to allow flurry to charge to +0.5 draw rate modifier. Train chaotic feedback enough to allow a charge to a > +0.5 draw rate modifier. Fire the charged flurry, then fire the charged chaotic feedback. LOL as you basically instadie. note that a +1.0 draw rate seems to not incur the same effect.
    User Specs:
    OS: Linux 4.13 Ubuntu 16.04 64bit
    CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (6) System RAM: 23760
    GPU: GeForce GTX 1080/PCIe/SSE2 GPU RAM: 8192
    SotA.Linux.64.760.Date.04.04.18
    Area: Novia_R4_City_Desolis_Underground
    Area Display Name: The Epitaph
    Loc: (-0.1, 5.0, 24.7)
    Debug: Tm92aWFfUjRfQ2l0eV9EZXNvbGlzX1VuZGVyZ3JvdW5kfHwoLTAuMDU3LCA1LjAwOCwgMjQuNjg1KXwoMCwgLTAuMDE1LCAwLCAxKXwzNjcuNzU2M3wzNi45OTY3M3wyLjQ2MjMzNg==

    Here's a video:
     
  2. vetrom

    vetrom Avatar

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    Also happens with a 14 card deck (the minimum?)
     
  3. Diab Blackbow

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    I posted about this when specialization first came out. It seems to work properly to me. Chaotic Feedback damages you on discard. Both skills boost draw speed so you discard more cards. You die.
     
  4. vetrom

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    On the order of discarding 10/20 per second though? Even with zero cast time I'm pretty sure theres an inbuilt delay you cant outspam.
     
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