Companion of the Avatar

Discussion in 'Player Created Resources' started by Barugon, Sep 22, 2016.

  1. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    4,648
    Likes Received:
    7,614
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    Right, my point about the name being anything wasn't to imply it should be something else. It was just a way to clarify that this isn't a feature that exists in SotA, but a quirk of the system you had found a use for.
     
  2. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

    Messages:
    3,223
    Likes Received:
    9,292
    Trophy Points:
    153
    Gender:
    Male
    Chris is cool with it :)
     
    FrostII, Barugon and Anpu like this.
  3. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Added a log search function under the File menu (or press control+L). It will search the log files of the currently selected avatar and display those lines that contain the specified text (or match a regular expression).

    [​IMG]
     
    FrostII and Anpu like this.
  4. Warrior B'Patrick

    Warrior B'Patrick Avatar

    Messages:
    1,220
    Likes Received:
    2,397
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Athens, Georgia, USA
    Greetings Barugon
    Sounds like a good option. I will try this when I can get on again (RL sucks). Thank you for the research.
     
    FrostII likes this.
  5. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Large search results could cause Godot to hang or crash, so I now limit the results to the most recent ~1 MB of matching log entries.
     
    FrostII likes this.
  6. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    I LOVE this app, but I'm having a hard time with saving the changes I make to skills.
    I load my current "saved" game (saved to SotA) and change the skill levels in Companion and then save it to the same name as my current "loaded" game, but when I quit and come back the changes aren't there........ :mad:
    What the heck am I doing wrong ? o_O
     
  7. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    @FrostII
    You have to reload the saved game in SotA. Exit to the menu and click Load.
     
    FrostII likes this.
  8. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    TYVM @Barugon for taking the time to respond.
    Much appreciated........... :)
     
    Barugon likes this.
  9. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Added the skills Lightening Storm and Cone of Cold.
     
    Coswald_Dirthmire, Anpu and FrostII like this.
  10. FrostII

    FrostII Bug Hunter

    Messages:
    5,884
    Likes Received:
    11,033
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Pacific Northwest
    Most excellent ! :)
     
  11. Cid Deckard

    Cid Deckard Avatar

    Messages:
    64
    Likes Received:
    130
    Trophy Points:
    8
    I have a question about installing on Linux.

    I have finally started using ubuntu and installed Sota, but I have no idea how to use Cota. I click and the Cota window come up but the menu options do not respond so I can not load up a path or txt file.

    Thank you for your time and help. :D
     
  12. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    I don't understand what the issue is. Are you saying that the menus don't drop down? Also, CotA should automatically populate the latest /stats output unless your log files are in a location other than the default or you haven't typed /stats in-game.
     
  13. Cid Deckard

    Cid Deckard Avatar

    Messages:
    64
    Likes Received:
    130
    Trophy Points:
    8
    [​IMG]


    Every menu I click doesn't work, when I click quit the menu will close but the cota window stays open. I have use /stats ingame and my .sota files are in default. I'm sure it's something I am missing being new to linux. should I open from a terminal ?
     
    Last edited: Jun 1, 2022
  14. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Yes please and let me know if any messages are output.
     
  15. Cid Deckard

    Cid Deckard Avatar

    Messages:
    64
    Likes Received:
    130
    Trophy Points:
    8
    said no command found when I type cota in /home/abcde/.config/Portalarium/Shroud of the Avatar
     
  16. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Where are you typing this in? The terminal?

    [edit] I see what you're saying. You'll need to give it the full path (e.g. "/home/Barugon/Downloads/cota/cota"). You can drag and drop the executable from the file manager into the terminal instead of typing it out.
     
  17. Cid Deckard

    Cid Deckard Avatar

    Messages:
    64
    Likes Received:
    130
    Trophy Points:
    8
    .config/Portalarium/Shroud of the Avatar/cota.x86_64'
    Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
    OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
    OpenGL ES Batching: ON
    ERROR: open_dynamic_library: Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
    At: drivers/unix/os_unix.cpp:415.
    ERROR: get_symbol: No valid library handle, can't get symbol from GDNative object
    At: modules/gdnative/gdnative.cpp:502.
    ERROR: init_library: No nativescript_init in "res://out/linux/lib/libcota.so" found
    At: modules/gdnative/nativescript/nativescript.cpp:1482.

    that is the errors I got after dragging it into a terminal
     
  18. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    Do you have all the files from the CotA zip in the same folder?

    [edit] Never mind. I just tried on Ubuntu 20.04 LTS and I'm seeing the problem.
     
  19. Barugon

    Barugon Avatar

    Messages:
    15,679
    Likes Received:
    24,293
    Trophy Points:
    153
    Gender:
    Male
    @Cid Deckard, I updated the executable. Please download the zip again and give it a try.
     
  20. Cid Deckard

    Cid Deckard Avatar

    Messages:
    64
    Likes Received:
    130
    Trophy Points:
    8
    new errors
    Code:
    -desktop:~/.config/Portalarium/Shroud of the Avatar$ '/home/abcde/.config/Portalarium/Shroud of the Avatar/cota.x86_64'
    Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
    OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
    OpenGL ES Batching: ON
     
    ERROR: Can't open dynamic library: out/linux/lib/libcota.so. Error: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by /home/abcde/.config/Portalarium/Shroud of the Avatar/libcota.so)
       at: open_dynamic_library (drivers/unix/os_unix.cpp:403)
    ERROR: No valid library handle, can't get symbol from GDNative object
       at: get_symbol (modules/gdnative/gdnative.cpp:510)
    ERROR: No nativescript_init in "res://out/linux/lib/libcota.so" found
       at: init_library (modules/gdnative/nativescript/nativescript.cpp:1510)
    ERROR: No valid library handle, can't terminate GDNative object
       at: terminate (modules/gdnative/gdnative.cpp:417)