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Please add Parry to Staves

Discussion in 'Release 32 Feedback Forum' started by Snazz, Aug 18, 2016.

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  1. Snazz

    Snazz Avatar

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    They are one of the best defensive weapons irl for parry and block. Hopefully they add that stat to them.


    Could be a benefit to magi, depending on build

    Thx.


    PS: Can we get some models w/o some wierd skull fetish on top? Lol
     
  2. Mitara

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    I dont get the idea of Wands and Staves in this game at all. Who would use them? They dont have any abilities and it pretty useless, even for a die-hard mage like me. Im still using a sword, just to survive and do a little damage before I die.

    Now.. if the Wand and Staves could have some purpose in the game. Wands maybe add to the damage your spell is doing and Staves could buff your parry skills, then things might be different imho :)
     
  3. Lord Baldrith

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    Ah but wands and staves do have purpose. When properly built and imbued with gems for your chosen school, they add attunement (spell damage) and can be enhanced with spell crit, focus, regent use reduction, etc...I would never go back to a polearm :)
     
    Last edited: Aug 19, 2016
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  4. Mitara

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    I just never see wands that does that, without being imbued with some expensive magic... All I see is 0 damage and -15 on fizzle. Thats not good enough.
     
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  5. Lord Baldrith

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    Ya, they made them pretty nice a while back so I started using them. Just the ones you find off of a body are very basic and only have the fizzle reduction (great for new mages tho)...but if you craft yourself a rock maple staff you will get some pretty nice increases in your magic. I imbue mine with a sorcery gem as well (ruby) to increase my fire damage. You can use whatever gem you prefer for your school of magic preference. Further, you can try to masterwork the staff to add additional features to it which increase the power...dangerous since there is a chance of breakage, but awesome if you succeed :)
     
  6. Mitara

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    I guess each to their own. But it doesnt seem to be attactive to me. The spell timers, in my case anyways, are often so long that I cant keep casting spells when im attacking. Thats why I use a polearm.

    Does the enhancements include faster casting time?
     
  7. Lord Baldrith

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    Thus far faster casting is only achieved thru a random deck set up to make the spells you use most populate your spell bar. I have 0 cooldown (besides the global) for all of the spells I cast. I find spell damage my biggest issue, so that's why I'm glad for the ability to increase damage thru my staff. A locked bar will punish you with cooldowns on some spells.
     
  8. Snazz

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    Maple staff gives 10% spell damage. Possible enchant that I got is +10% focus.


    But 99% of the time, I roll with my 2HS. Recently socketed with 2 sun gems and adding a proc chance to each auto or skill is a nice dmg bump (requires getting the right enchant to pop up)


    My party aoe deck is full cloth + staff.
     
  9. Ancev

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    Did they add enchants for staffs and wands? Last time I tried masterworking staff or wand the carpentry enchants seemed geared for melee weapons. The parry effectiveness for daggers is pretty nice, would be cool if staffs and wands had a similar effect vs spell damage.
     
  10. Arkah EMPstrike

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    Masterworks deal with physical attributes and abilities.
    Enchantments are different and deal more with magical properties and stats
     
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  11. Snazz

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    Yes, it can be not worth the breaking risk (and silver)

    Added stats are a possibility I believe. Will have to verify in-game after work.
     
  12. Lord Baldrith

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    Yes, I was able to add crit, and regent reduction.
     
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  13. Roycestein Kaelstrom

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    Wand and staff from drops are garbage. The player crafted one gives the fizzle reduction and other bonuses, which could be huge for spellcasters.
     
  14. redfish

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    @Snazz,

    Staves should be polearms, not bludgeons. Then they'd have natural defensive skills with the Defensive Positions innate.

    See my thread here on how I suggest doing it,
    Thoughts on weapons & shields

    You'd have to do something to disable or make ineffective the skills on the weapon that use the polearm blade that the game assumes is there.
     
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  15. Snazz

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    Indeed, they are the base of a polarm sans blade. Should have a high modifier to trip attacks too :)
     
  16. PrimeRib

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    I would love to see a diversity of weapons which paired will with schools. e.g. daggers for burst and crit, bludgeons for cc, swords for raw dps, etc.
     
  17. Ancev

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    Curious - Does additional spell crit or spell damage on wands/staffs get applied through masterworking or enchanting?
     
  18. Lord Baldrith

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    You have to use carpentry Masterworking to add the enhancements. Enchantments can be done on jewelry and armor as well.
     
    Last edited: Sep 3, 2016
  19. Sixclicks

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    My +8 Pine Staff of Theurgy has:
    +2 Intelligence
    +5% Spell Damage
    +5% Spell Critical Chance
    +5% Spell Critical Damage
    +20 Air Attunement
    -20% Reagent Use Chance
    -15% Fizzle
    90 Max Durability.

    I'd say that's useful for spell casting. I could add a little more with enchanting, but I don't want to end up blowing it up. So I've left it there for a while now.

    Masterworking can add spell crit damage and spell damage. Not enchanting.
     
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  20. Kambrius

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    I really wish that staves worked as a hybrid between bludgeon and polearm. That's why I think the whole skill tree setup is ultimately stupid because items get pigeonholed into specific skill sets. Unfortunately, it would be such a sought after crowd controller because of stun and push back effects as well as the ability to add bonuses to magic, it would be the ultimate weapon to wield.
     
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