Raspberry pi

Discussion in 'Hardware, Software, Tech' started by Lesni, Apr 17, 2018.

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  1. Lesni

    Lesni Avatar

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    Has anyone tried to port SOTA to the Raspberry Pi?

    I saw that someone had ported WoW to it and thought maybe it would be kewl to have a portable SOTA on the Raspberry pi.

    FWIW
     
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  2. Thief

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    SOTA on 1080ti even performs poor. It is not impossible but it will be super hard to run sota on pi as it is now.
     
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  3. Roycestein Kaelstrom

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    Since pi runs Linux OS, it wouldn't need to be ported since the game already runs on Linux.

    Pi hardware on the other hand is unlikely to be able to run SotA at the moment unless it is used for streaming the game for another machine that can run the game similarly to how Steam Link and Nvidia shield work.
     
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  4. Thief

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    Unity can export the project for mobile :) At least it can be tried :D
     
  5. Kaffien

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    the pi runs on ARM ... sota will not run on ARM architecture. Not enough ram not enough cpu ... will not happen unless another limited client is
    made from scratch. At least that's where logic takes me.
     
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  6. Nikko

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    I'd be very surprised if it would run at all. If it did, you would be very very limited on what you could do, because the frame rate would be absolutely horrid.
     
  7. Elwyn

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    Actually it runs on .NET/Mono, so it would just need a bytecode interpreter. Well, at least the game does, I don't know about the Unity core. Now you just need to figure how to cram 8+ megabytes of RAM in there. Is RPi even using a 64-bit CPU yet?
     
  8. Owlbear

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    Yes, as of last month and the release of the Raspberry Pi 3 B+ - I'm about to start putting one through its paces for 64-bit stuff, but currently we're still waiting for a lot of the software and distro teams to catch up.

    And my money says it's still going to be dramatically underpowered and underspec'd for SotA.

    I used a virtualisation layer (Exagear) to get x86 games running on a Pi 3 for a MagPi review last year, and it really struggled with anything released much past 2004 or so.

    That said, I'm probably going to be testing it again, so I might as well have a go at defining a 16GB swap partition, cooling the hell out of it and seeing what the best error message I get is.
     
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  9. Roycestein Kaelstrom

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    Let's hope that Pi 10 will be able to handle 3 clients of SotA at the same time then.
     
  10. Kaffien

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    The architecture is all wrong the minimum requirements ... well lets just say they aren't met.
    I'm pretty sure this cannot be done.
     
  11. Greyfox

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    I have a few RaspPi sitting on my desk. No way I would try running SOTA on one. I did get SOTA to run acceptably on a Surface Pro 3 if you're looking for portability. The performance was poor but playable.
     
  12. Kaffien

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    Ditto on the Wacom Companion 2 tablet. It performed pretty decent on low settings.
     
  13. Furious Farmer

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    I got SOTA to load on a Surface 3 (not the Pro model), granted I was getting maybe 5 fps.
     
  14. Lesni

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    LOL I have a Surface Pro 4 i-7 max ram. I don't call the performance playable but I'm spoiled with my Alienware laptop that makes SOTA scream.
     
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  15. Deadly Habit

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    I'd go with a pine64 before a pi, as much as I love tinkering with my pi there are much more powerful boards in the same price range https://www.pine64.org/

    But in reality, it struggles on high end desktop PCs as is so doubt we'll be seeing a playable ARM version anytime soon.
     
  16. Greyfox

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    I am being generous, leaving out the part of having the "playable" SOTA window the size of a postage stamp.
     
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