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[Repro needed] Tenebris Harbor: An odd raider

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Boof, Apr 20, 2018.

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  1. Boof

    Boof Avatar

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    Title: Tenebris Harbor: An odd raider
    Reproduction Rate: 100%
    Blocker? No
    Details:
    Near the docks is a "Raider" who is color-coded as non-hostile. Although, you can attack him... often he's immune (doing zero damage with melee). You cannot talk with him.

    If I attack him with extra spear skills (Push, Puncture, Pull, etc), occasionally he'll suddenly become hittable (briefly), but when I disengage, there's still "swooshes" as zero's fly off him as though I'm missing him, although I've stopped fighting.

    He's weird.

    Steps to Reproduce:
    1) Proceed to (109.4, 22.3, -235.9) and locate "Raider"
    2) Equip polearms (I dual-wield spears) and enter combat mode (this may work with other melee - not sure), and engage.
    3) Observe damage immunity.

    4) Have deck with 3-4 unlocked slots with the polearm attacks.
    5) Engage and spam various polearm attacks (try not to kill him).
    6) Pull away and disengage as quickly as possible.
    7) Observe ongoing "swooshes"/zeros


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8) System RAM: 16319
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8096
    SotA.QA.Win.64.666.Date.04.19.18
    Area: Novia_R6_Forest02_01
    Area Display Name: Tenebris Harbor
    Loc: (109.4, 22.3, -235.9)
    Debug: Tm92aWFfUjZfRm9yZXN0MDJfMDF8fCgxMDkuMzY4LCAyMi4zMzYsIC0yMzUuOTMxKXwoMCwgLTAuODc1LCAwLCAwLjQ4NCl8MjQ2LjIyMDh8MjQuMjg4ODN8My41MzMyMjg=
     
  2. Boof

    Boof Avatar

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    It seems he doesn't always spawn in the same place. I exited the scene and re-entered. He wasn't there at first, and isntead I found him at (93.8, 22.6, -251.2), still behaving the same way.
     
  3. Feeyo

    Feeyo Avatar

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    On build 668 I attacked him and did kill him. Can you confirm that its fixed on 668?
     
  4. Lexie

    Lexie Bear Queen Emeritus

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    This looks to be fixed in 671. He is attackable/killable with melee.
    @Boof
     
  5. Boof

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    @Lexie

    It wasn't so much that they weren't attachable/killable, as much as engaging had to be forced and most attacks were immune.

    I went back in 672, and it does appear the issues are resolved. They even look different (like pirates instead of the traditional "thugs" I was fighting).
     
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