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[Known] Mob's resistance and Life regen in party are too high

Discussion in 'Combat, Skills, & Magic' started by Joe Zhudarak, May 31, 2018.

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  1. Joe Zhudarak

    Joe Zhudarak Avatar

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    Bug: monsters life regen is too high
    Places: Ruined keep and Ruins of Ravensmoor

    There are something strange with monster life regen in party... its easier to kill mobs solo than in party in Ruined Keep... for 4 people in party is about 350/second.... insane!
     
    Last edited: Jun 1, 2018
  2. Lexie

    Lexie Bear Queen Emeritus

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    The mobs here are quite high level. The idea is for it to be a BIG challenge for groups - a lot of content that is meant for groups inherently becomes soloable over time. This is meant to help counter that. There are also magic resistances in play.

    But are you saying mobs here are easily to kill solo? Am I reading this correctly?
    @Joe Zhudarak
     
  3. Cliquet

    Cliquet Avatar

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    I think there should be some problem with the heal debuff modifier from polearm and fire, because i was doing some tests now and how much more this was applied, more regen for the ancient bear, please, take a look on that...
    when i try with no healing modifier debuff skill, this is easier..

    https://www.twitch.tv/videos/267886944##

    obs: i was playing with Joe. @Lexie
     
    Last edited: May 31, 2018
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  4. Joe Zhudarak

    Joe Zhudarak Avatar

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    i´m advl level 108 and Cliquet advl 110, the life regen when we are in party are too much high
     
  5. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    It happened to me today too. When i first entered dungeon i was master client and other joined and it did not happen to me. Then second time another party member was master client and it started happening. Im fire damage and my dot was putting monkey hp to 600 then saw it bump up back to 800, they never regen like that before. So it seem to be some kind of visual lag or something .
     
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  6. Tiberius Pendragon

    Tiberius Pendragon Avatar

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    playing almost without break after R54 and can only tell there got to be something wrong with the regenerating rates. It only appears if i am in a group and targeting an enemy while another group member is hitting it. Obsidian bears take almost twice as long when we fight one together instead of doing one solo xD.
    i am still figuring out how to make a good video that shows the problem in a good way.
     
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  7. Joe Zhudarak

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    As i said in bug... i killed several ancient obsidian bear, All the trolls except Gorun and the satyrs in Ruined Keep by myself, alone the life regeneration is ok but when someone join you it increase so much, and it seems to scale according how many members the party have.

    I don´t know if healing modifiers debuffs are buffing or is related to how many party members are playing but i´m sure there is a bug.

    For me as a fire mage, is easier to kill mobs alone than in 4 party members because the same mobs have 300hp life regen/second
     
    Last edited: Jun 1, 2018
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  8. Cliquet

    Cliquet Avatar

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    6/1/2018 12:18 PM
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-6300 Six-Core Processor (6) System RAM: 16365
    GPU: Radeon (TM) RX 480 Graphics GPU RAM: 8140
    SotA.Win.64.785.Date.05.31.18
    Area: The Rise
    Area Display Name: The Rise
    Loc: (-58.6, 55.0, 136.1)
    Debug: VGhlIFJpc2V8fCgtNTguNTczLCA1NS4wMDcsIDEzNi4xMTYpfCgwLCAwLjY0MywgMCwgMC43NjUpfDE4ODQuNTAzfDQwLjc2MDQ1fDE4


    i'm playing in the rise now and i started to have the same issue wen i join in a friend party
     
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  9. Lexie

    Lexie Bear Queen Emeritus

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    Is it possible it's not the regen rate, but a mage healing another NPC excessively? (spam heals)
    We're getting mixed feedback on mob behavior across a few threads, and I know it can be hard to tell when another NPC heals, as it can happen quickly. And you may not be watching the healing NPC at the time if it's not the main target.

    So maybe it's the same issue after all. I figured it was worth asking :)

    https://www.shroudoftheavatar.com/f...ts-with-out-using-spells.127915/#post-1049921
     
  10. HuntedHunt

    HuntedHunt Avatar

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    Definitely regen higher when partied than solo for me.
    For example, if I solo in spectral mines and stop attacking a hardened skeleton, I can see it's hp slowly regenerating 1 at a time. 48..49...50... etc.
    If I'm grouped with a friend in the same area, the same mob type will regen 30+ per health bar update if damaged then left alone.
    Single mob, no external mage etc nearby (No floaty numbers over health bar, just natural regen).
     
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  11. Joe Zhudarak

    Joe Zhudarak Avatar

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    As i explained there's no mob healing .. the problem is the life regen itself! for example:

    the ancient obsidian bear/trolls have different life regen depending on how many people are in the party..

    Step to reproduce:

    Enter in Ruined Keep without any party, and kill the ancient obsidian bear.....
    Enter in the same instance with a 4 man party and see the difference.
     
    Last edited: Jun 1, 2018
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  12. Cliquet

    Cliquet Avatar

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    Definitely, the regen is the problem.
     
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  13. Scrambler

    Scrambler Developer Emeritus

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    We tracked the issue down and have a likely fix. Please try build #788.
     
    Last edited: Jun 1, 2018
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  14. Joe Zhudarak

    Joe Zhudarak Avatar

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  15. Tila Tenderfoot

    Tila Tenderfoot Avatar

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    Mages at the Rise still regenerate too fast:

    1. saw one get regenerated by another mage from 90 to full health,
    2. another mage got regenerated for the same amount i hit it with (without any other mages present).

    Please let me know if you need /bug report or location.

    @Scrambler @Lexie
     
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