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Mob healing rate

Discussion in 'Release 54 Feedback Forum' started by moko, Jun 1, 2018.

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  1. moko

    moko Avatar

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    Please change back the mob healing rate it is really disheartening to try to slay green mobs which heal as much per tic as you do damage... I‘ve found this most noticeable with wolves - does it have something to do with their speed?

    I first was wondering whether my water elemental was accidentally healing the wolves :D
     
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  2. Snakyy

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    It is Portalium. Their thesis is that immersion must be zero, enjoyment factor should be zero, game play mechanic need to be zero. Thus troll wolf that regenerate like Wolverine from X-men is totally in their ideas of design. Every normal beasts from the wood become immune to magic in next few patches.
     
  3. Scrambler

    Scrambler Developer Emeritus

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    This was a bug, it's been reported in the bug forum.

    Yes, it is Portalarium. Working hard to fix issues for everyone's enjoyment for the weekend. Things like this crop up from time to time as we improve frame-rate, memory usage, and eek out new features - on a monthly basis - for 54 releases.

    Please try build 788, which addresses the health-regen bug. Thanks.
     
    Last edited: Jun 1, 2018
  4. FrostII

    FrostII Bug Hunter

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    @Scrambler
    Is it here yet - or will it be before you guys take a well-deserved weekend break ?
    Patch Notes list 787 as the last patch...
     
  5. Scrambler

    Scrambler Developer Emeritus

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    I think 788 has been uploaded, should be available shortly, likely after 8pm.
     
    Last edited: Jun 1, 2018
  6. FrostII

    FrostII Bug Hunter

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    Thanks ! ;)
     
  7. Steevodeevo

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    Great response - super quick pick-up and fix, great work @Scrambler @Chris and the Port team.
     
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  8. moko

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    Thanks! I‘m much relieved that was only a bug:D
     
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