Need to raise loot limits to stop autobans from happening.

Discussion in 'General Discussion' started by Mac2, Jun 17, 2018.

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  1. Barugon

    Barugon Avatar

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    Because it could potentially have a very negative effect in a short amount of time on the game's economy.
     
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  2. Daxxe Diggler

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    Correct, it's in place in case someone actually finds an exploit and tries to abuse it over the weekend (when Dev's usually aren't around or watching as closely.)

    PS, glad you got unbanned so quickly Mac!
     
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  3. Humbert_Humbert

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    The question is how much were you earning to get banned lol.
     
  4. Cora Cuz'avich

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    22 gold, a torch, and an obsidian chip. Can't be too careful!
     
  5. Sir_Hemlock

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    o_O
     
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  6. Gix

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    While flexibility in code functionality is a good thing, why on earth would you set different rules for different players?

    Not only does it make it harder for the community to warn each other on rules due to variants (and you can bet the game won’t do it), it also promotes favouritism.
     
  7. Pounce

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    Because it allows to fine tune for high level players who naturally can loot more without cheating.
    While it does raise questions if an very low level player suddenly loots tons of gold pieces.
    Or people who have all potions and buff aviable can manage an skill increase that is waaaay quicker than normal
     
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  8. Mykll

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    Tuned for high level people. High level person drags low level person around. Lets low level person loot everything. Low level person gets banned?
     
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  9. hammadowna

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    It's fair. Mac2 is an important figure in the community and a respected one at that. There is no favoritism here.
     
  10. Gix

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    You either allow everybody to loot the same amount, or not at all.

    If character levels should ever be factored to determine whenever or not someone is cheating, then you set it up to account for character levels for everybody... not by individual players as stated.

    All rules should apply equally to all players.
     
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  11. Pounce

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    If you try to catch cheaters you factor in level, and ultimate who the person is.
    You do not look for close defined rules, that would be silly because if someone figure out what the rule set is, naturally, they can stay under the radar.
    So you look for things that do not fit in.
    So, for example, (exaggerated) if someone who makes just enough Adv skill to mine effective and otherswise does smithing all the time suddenly starts killing dragons solo, well...

    I would consider an hacked account and an cheater attempting to pull a quick one.

    It is pretty much the same as with Real Life(tm), someone taking 100k in cash out of the bank can do it for perfect legal reasons but it should be looked into if it is a-typical for that person to do so, or if that person has no obvious reasons to do so (so if an teacher does so it would be someway odd, with someone known to buy and sell expensive sportscars all the time it is not so odd an behaviour.)

    As soon you try to catch cheaters with an set of rules that deals only in absolutes you only catch the dumb ones.
     
  12. Gix

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    @Pounce it’s an autoban function where the devs can manually make exceptions for particular players.

    That bank of yours does not automatically lock you out of all your money. It prevents an amount taken beyond a threshold... and everybody has the option to adjust that threshold to secure their money.

    The fact that they can set different thresholds per player means that those particular players are either already being investigated or they’re being favoured.

    One player should not have an increased threshold because “he farms more”. That is nonsensical.

    If the rules aren’t set and publicly available, then cheaters cannot exist by principle.

    Rules need to be fair and applied equally to everybody. This is especially true for automatic systems.

    I am shocked that I even need to point this out.
     
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  13. Barugon

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    That bank of yours will automatically lock your debit card if it suspects theft.
     
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  14. Pounce

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    With tresholds public knowledge (or set tresholds at all) you only catch the dumb ones.

    Lets say Port does a lot of math and finds out you can gain 100k gold per x minutes by doing a lot of very involved stuff then the cheater only has to take care of collecting only 99k per X minutes while using an cheat that makes it an mainly afk thing to do it.
    Spread that over several accounts (because he is afk using an cheat doing it) then you have someone who cheats but never will be found out because well, he stays under the limit! Technical it is not an cheat at all because..limit!

    Cheat by definition is an act of gaining something by using means that are against the games "rules" so set limits do not make sense in the first place.

    Then there are exploits, grey area where an player may be not aware that it is absolute not intended, still it can unbalance the whole game.

    If you insist that the rules for an lvl 1 are the same as for an lvl 100 you have to use the limits applying to an lvl 100, in other words as long the level 1 does nothing an lvl 100 could do ... happy cheating!

    Things Mac2 can do without cheating someone else may as well only manage by cheating with impunity.

    so we have to set all rules to what Mac2 can do.... and if others cheat to pull it off... you see the problem?
     
  15. Jezebel Caerndow

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    He can set individual loot limits.
     
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  16. hammadowna

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    Don't feed the trolls, @Mac2
     
  17. Gix

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    @Pounce if you’re going to argue like this, the least you can do is take the time to properly read my posts.

    I’ll help you out:
    That means that a level 1 should have the same threshold as any other level 1s... and a level 100 should have the same as any other level 100s.

    Same rules, same values for everyone. Equal
     
  18. Pounce

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    You still end up with only catching the dumb cheaters, as soon you make definite tresholds the smart ones will stay just below.
    Dumb cheater use means to deal 10k damage per hit, smart ones just double the crit rate, something that makes people say "That guy was lucky today", not wondering about an cheat.
    Same with everything else, the smart ones stay in the envelope of chance and luck, not enter the impossible.

    So you need to run the statistics if someone can possible have double the crit rate without using an hack/script/backdoor, and if that happens more often than it should, but fixed tresholds will not help you there.
     
  19. Gix

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    @Pounce because, in your mind, an automated system is supposed to catch the “smart” cheaters... and believe it will?

    Let’s continue to promote favouritism by telling the devs that’s it’s okay to set different values for the individual player.

    That’ll make a great game for everyone!
     
  20. Pounce

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    I rather play a game where anti cheat measure have bite than an game where people get away with it as long they do it smart. A proper SI program can learn pretty quick to sniff them out.
     
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