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[Known] HUD glyph tracking issues with multiple avatar/character slots

Discussion in 'Player Characters, Animations, & Emotes' started by Mishikal, Jun 29, 2018.

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  1. Mishikal

    Mishikal Avatar

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    Currently, it appears that the HUD tracking of glyphs stores what is being tracked on a global rather than per-Avatar basis. With the introduction of multiple avatar slots this has become particularly problematic as you have to go through your skill trees and re-track after changing avatars (If one of the avatars does not have those particular glyphs unlocked).

    Example:

    Log in avatar A, which has many unlocked glyphs and track a bunch of them:

    [​IMG]

    Switch to avatar B, who is just starting out and has hardly any glyphs unlocked:

    [​IMG]

    Switch back to avatar A. Only the unlocked glyphs it has in common with avatar B will remain tracked:

    [​IMG]
     
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  2. Anpu

    Anpu Avatar

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    Yeah, this is also happening to me too. I have a second character as well.
     
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  3. Mishikal

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    I've noticed it for over a year, I think I even reported it before. It happens if you have multiple accounts as well, which is how I triggered it pre-character slots. But now with character slots, it's a significant bug.
     
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  4. Mishikal

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    @Serafina This is a major usability/playability issue. ;)
     
  5. Mishikal

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    bump
     
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  6. Mishikal

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  7. Serafina

    Serafina Portalarian Emeritus

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    Submitted. 60656.

    In the future, please do not "bump" bug reports.
     
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  8. Beli

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