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Dungeon Feedback (So Far)

Discussion in 'Release 57 QA Feedback' started by Rowell, Aug 24, 2018.

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  1. Rowell

    Rowell Avatar

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    Just tried out the 50 point dungeon (Level 77 Adv).

    First note: The background sound is like a forest scene. Birds chirping and other happy foresty sounds. Very....wrong.

    Second note: Death Trap. 1 of me vs 6 hardened skeletons (3 archers, 2 fighters, 1 mage). I think I swung 3 times and died. And died. And died. (they stuck around in the entrance room for a little bit...where people resurrect).

    Don't know if the spawns scale to the player and the number of players. If so, you might need to check the scaling, because it's way off.
     
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  2. SteelCore

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    Where can i get it ?
    I only found the entrance so far….
     
  3. Rowell

    Rowell Avatar

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    Once you craft the entrance, place it down in your lot and double click on it. Should place you into an entry room with hallways. Don't go down the left turn hallway....death lies there for you.
     
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  4. SteelCore

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    Yeah now its working, thank You :)
     
  5. Jefe

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    Were the store bought dungeons supposed to be available as well?
     
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  6. Belladonna Rose

    Belladonna Rose Bug Hunter

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    Yeah the statement that the 50 point dungeon is for low level is way off. I dont see any low level going in there and surviving. I met with 2 archers, 4 fighters and an elite skel mage. that was insane. even buffed up and with a water ele there was no way to survive and i am Adv 86. Whomped my butt good. I had better luck with Lich Hill in DR than my own dungeon. LMAO
     
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  7. MythosTMC

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    I'm actually quite worried now. I purchased the 75 point dungeon based on the description of medium level players. I am going to assume this dungeon will stomp my butt.
     
  8. Greyfox

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    Wait until this content is released. During the stream yesterday it was mentioned several times the mobs will be revised. The Devs will be working on this issue, hopefully before the content is released.
     
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  9. Sirius Sternwarte

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    I wonder if eventually it might be possible in the custom mode to add exits to DIFFERENT locations, much like the existing underground shortcuts?
    Would be a great feature to link chapter houses, different POT's etc.
     
  10. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  11. Belladonna Rose

    Belladonna Rose Bug Hunter

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    What would be nice and i think this is the direction its going.....you can start out in a low level and then as you build you can increase the level. So you can build starting at 50 pt and at the end have the 125 pt with an exit. This would be cool. Something like the compendium. Either way its gonna be interesting to see how they balance this out.
     
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  12. Elwyn

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    It won't matter in the long run because that will only be a temporary dungeon until they get the construction interface working in another release or two.
     
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