Community Talk about PVP - Opinions, Ideas and Suggestions (Poll inside)

Discussion in 'General Discussion' started by Antrax Artek, Sep 17, 2018.

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What i think about PVP? (3 Choices - Votes displayed publicly)

  1. I love it, i'm a full time pvp player and I think it needs love and incentives

    6.6%
  2. I don't like PVP but i think pvpers need space and incentives for their playstyle

    22.6%
  3. I like PVP and PVE, i do both and i think PVP needs some good incentives

    31.4%
  4. I love it, i'm a full time pvp player and i'm happy with the current state of PVP

    0.7%
  5. I like PVP and PVE, I would like to see collaboration between the two playstyles

    23.4%
  6. I like PVP and PVE, i do both and i'm happy with the current state of PVP

    0 vote(s)
    0.0%
  7. I don't like PVP and pvpers, i don't want others are rewarded for that

    7.3%
  8. As roleplayer i feel lack of emotions and immersion with the current PVP Protection system

    5.8%
  9. As roleplayer i'm happy to be protected all the time during my activities and rp sessions

    8.8%
  10. I would like the pvp to be removed from the game

    9.5%
  11. I would like the protection of the oracle to be removed from the game adding a Justice system

    17.5%
  12. I love it, i'm a full time pvper and i'm really disappointed for the low incentives of my playstyle

    3.6%
  13. I would like to see a Factions system that enables pvp among those who have chosen to join one

    43.8%
  14. I'd love to PVP but the cost for entry into PVP is too high

    16.1%
  15. I'd like to see PVP only releated gear and loots as reward for PVP

    16.8%
  16. I wish ransoms and the protection of the oracle to be removed from the game

    0.7%
  17. I would like the ransoms to be removed from the game

    16.8%
Multiple votes are allowed.
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  1. Helvig Ingvildsdottir

    Helvig Ingvildsdottir Avatar

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    I want guild wars. Factions is great, of course. But guild wars is better. Guild wars gives a guild control over who they want to fight and allows the guild leaders to negotiate terms. Even better if the terms of guild wars were enforced through game mechanics, like loot mode (full loot, loot only certain types of items, price of the oracle, fix sum of gold, no loot at all), stealing possible yes/no, conditions of when the war is considered "won" (certain date highest number of kills, first achieving a set number of kills, first touching a special object that is in the other guild's posession...), Skill/Adventurer Level Cap yes/no/how high.... I would like the same for POTs actually. If you set them to "open PvP", also set the terms about looting and level cap.
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    just temporarily

     
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  3. Flesh2

    Flesh2 Avatar

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    Yeah, that's different for sure I'm certain you could ask certain people for help on the subject of farming the heads as far as getting a group for it I was figuring you meant for the quests
     
  4. E n v y

    E n v y Avatar

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    Would love to see champ spawns in PvP areas......maybe they could drop rare XP Scrolls (maybe various from 250k - 10mill for example). UO champ spawns were fun.
     
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  5. Flesh2

    Flesh2 Avatar

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    I thought sota had guild wars? Unless it was removed
     
  6. Helvig Ingvildsdottir

    Helvig Ingvildsdottir Avatar

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    As I understand it, guild wars where you are exclusively flagged for the enemy guild(s) but not for others do not currently exist. Or do they?
     
  7. SmokerKGB

    SmokerKGB Avatar

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    I only found 2 to vote on:

    -I don't like PvP, but they need their play style...

    -I like factions, for those who wish to join one...

    Aside from those two, I don't PvP... ever, never, I don't believe in violating others space, ppl have the right to do what they wish in a game, just leave me out of it...

    Selective multiplay is the ticket... SotA is a winner, IMO...
     
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  8. Flesh2

    Flesh2 Avatar

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    Like I said I knew it was in at one point when Owl warred anthrax army and Para pretty hunted them down and won but that was a few months ago
     
  9. Antrax Artek

    Antrax Artek Avatar

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    OWL never warred Antrax Army ;) maybe you get confused with House of Mangar
     
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  10. Dermott

    Dermott Avatar

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    Champ Spawns (of some sort) would be a great idea for Shardfalls since they have a centralized feature to run them. Rewards could always be determined accordingly.
     
  11. Greyfox

    Greyfox Avatar

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    Developer resources have always been limited in SOTA. After the development team was cut in half those resources are spread even more thin. Large companies such as Blizzard with years of PVP experience struggle with PVP balance and exploitation issues.

    Full disclosure I have many years of PVPing in other games. Highly competitive PVP in games such as Guild Wars, EVE, Overwatch, and even Wow. I only have had about six PVP experiences within SOTA.

    Real PVPers DO NOT EXIST IN SOTA, period. They never have and never will play this game as the possibility for competitive PVP is not an option with this engine and design. Sure you can race a VW Beetle in a Formula One race, but that doesn't mean you're a race car driver.

    There is absolutely no way SOTA will succeed with PVP as a primary game play option. Valuable developer time is wasted on a system that at most will be extremely niche within an already extremely niche game. A real PVPer would acknowledge this very simple fact. I'm a real PVPer.

    If the Development team had began pushing out player generated content tools, released additional QoL changes, and created more PVE content it is very likely the population would be far higher and funding more stable.

    Until we reach a higher population with stable funding ensuring this game we all spent way too much time and money on has a sound and stable future; PVP should STOP BEING DEVELOPED. I'm talking even one minute of development time. In fact reading this thread already wasted too much developer time on PVP. Ensure the game's future is resting on a stable runway and THEN release all the damn PVP content the dozen or so PVPers want.

    PS: SOTA PVPers are usually not the ones buying those $100 dungeons, $20 pets, or $12000 castles.
    PPS: Money is good for the future of Portalarium.
     
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  12. E n v y

    E n v y Avatar

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    Well I for one spent a reasonable sum with high expectations for PvP based on what I used to enjoy in UO. In fact the only reason I stopped funding the game to a reasonable degree was because PvP was not being developed. The majority of the PvP community left the game as they where alienated in the forums and there was little or no content for them in game.
     
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  13. xadoor

    xadoor Avatar

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    You saved me from typing all that in.....
     
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  14. Greyfox

    Greyfox Avatar

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    At best, and I'm being EXTREMELY generous, PVP population in SOTA was 10%. I'm tired of logging into these forums each day, bracing myself to read the game has been sold or is shutting down. If the Portalarium offices got any smaller they would be in someone's parents garage.

    PVP will NOT put this game on course to a stable future. When I know SOTA will be around for a decade or more, have at it push out endless PVP content and try to capture that niche market. Hell change the engine to one that supports PVP like Unreal. Until then, enough with the PVP.
     
    Last edited: Sep 18, 2018
  15. E n v y

    E n v y Avatar

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    Interesting your response no longer incorporates the notion that PvPers didn’t spend money.

    Let’s put it this way.........
    The Ultima followers looking for a rich single player world and story didn’t get what they wanted
    UO PvPers didn’t get what they wanted
    RPers didn’t get what they wanted because they needed the infrastructure of a good justice system that incorporated PvP

    People who wanted to live their lives in game rather than outside through socialising and dance parties got what they wanted.

    Now tell me again about the player base and population.

    The game has a long way to go to attract a decent player base. PvP and a Justice system are just a couple of those levers that need to be pulled for future prosperity.
     
  16. xadoor

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    i hate to think about all the dev/qa time wasted on the obsidian trials....that was a totally self serving effort. They could have actually made some group content and we could be having fun now. The PvP zones are COVERED I DUST. Why would you spend 5 more mins on developing ANYTHING related to PvP...

    STOOOOOOP

    JUST STOOOOOOOOP

    GROUP CONTENT
    GROUP CONTENT
    GROUP CONTENT

    ...um did I mention GROUP CONTENT?
     
  17. E n v y

    E n v y Avatar

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    PvP is group content. I’m glad you approve.
     
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  18. Greyfox

    Greyfox Avatar

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    Envy,

    First I respect your opinions, always have. I call the SOTA Kickstarter the Bernie Sander's approach. Promise EVERYONE EVERYTHING, take all of everyone's money, then realize you at most can make one group moderately happy.

    So we need to accept and realize the dance party, PVE, RPers spend the most money in SOTA. No game can deliver everything, although Star Citizen is trying. I stand by my statement the future of SOTA will NOT BE SECURED with more PVP content.
     
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  19. eli

    eli Avatar

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    PvP would definitely benefit temporarily from increased rewards, or even permanently if that reward is XP/loot or somehow collaboratively integrated with pve XP/loot.

    However, the primary two things PvP needs to be successful and fun going forward are:
    - better balance, in terms of universal build utility. Rock > Paper > Scissors, if it were achieved, would be okay.. but when everyone has it all, it becomes a significantly less compelling dynamic. When polearm is universal laser beam, the concept is fully lost.
    - an overall combat meta which strives to obviate rather than exacerbate the desync/lag issues inherent with the p2p game engine. Heals and damages should both be reduced in pvp, cc and movement should be a much smaller component of fights, etc. Basically, the response cycle for combat actions should be protracted enough that intelligent decisions overpower raw attack spam.
     
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  20. Dhanas

    Dhanas Avatar

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    As far as I know most populated games are the full pvp ones, like Conan Exile, PUBG, DOTA 2. I don't think pvp players are a niche market, I heard too many ppl leaving SOTA cause the lack of PVP and joining other games full pvp. What is adressed to a niche market in my opinion is a game structured just for the ones who want just to PVE or playing a life simulator like The Sims, and this the error that SOTA did and is doing also now.
    Games like ESO, WOW are the most populated games around, and they are MMORPG ( also ESO has no hard caps in skill points, ppl with 750 champion points are much more stronger than ppl with just 100) and they have a great PVE experience with bosses, group contents and dungeons, and a great PVP with battlegrounds, arenas and world pvp both rewarded properly. In those games there is no jelousy between pve and pvp players, both cooperate and play togheter or just play their game without being envious of what others have.
    Saying to remove the 10% xp bonus for being pvp status it's just silly:
    -1st atm the 10% xp bonus is pointless, since you can attenuate in 15 min in solo mod,
    -2nd why you should be jelous of someone risking more for having a very little bonus, are you risking? NO, so why being jelous?

    If SOTA wants to attract masses of playes it has to focus on group pve contents and PVP. I am sorry, fishing and dance parties don't attract too much people if not a small niche.
     
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