Staff boost?

Discussion in 'General Discussion' started by Xee, Oct 17, 2018.

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  1. Xee

    Xee Bug Hunter

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    I thought I heard that staffs were getting a boost at some point. do we know if this has happened yet or is it coming in the near future. Boost meaning the enchants being more equivocal to using two wands. We have lots of awesome staff patterns but with stats not where there should be makes not sense for a mage to use them and loose out on the boost of the 2nd wand.
     
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  2. Dulayne

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    I believe that is to do with how 2H staves do not have enough stats on for a 2 hander.
     
  3. Xee

    Xee Bug Hunter

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    that is exactly it. the MW of staffs has the right about of increase but the Enchants are still that of a 1h short of the Attunement which is about right.
     
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  4. Dulayne

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    Yeah I believe them along with 2H polearms are due the same treatment some time soon.
     
  5. Sorthious

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    We asked for this to be fixed many, many times and it never got addressed. Because of that, nearly every mage in the game uses wands. I haven't heard anything about this changing, but better late than never, if so.
     
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  6. Black FjP

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    I know the material bonus for staves is 2x, but are the masterworks scaled up as well or are they the same as wands?
     
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  7. Adam Crow

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    They're the same as wands. Therefore pretty much useless. They should have been doubled a long time ago. Seems like an easy fix, but I'm no developer so who knows.
     
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  8. By Tor

    By Tor Avatar

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    Seems like it would be a wise financial decision to fix this. There are many staff patterns in the store which I'm sure no one is buying.
     
  9. mystarr

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    2 problems with staffs

    1) Staff enchants are only half as powerful as wand enchants
    Example (Ignoring effect of socketed gems since they add the same amount for a staff or for 2 wands)
    Dual Wands
    Wand 1 gets attunement enchantment for +15 attunement
    Wand 2 gets attunement masterwork for +15 attunement
    Dual wand wielder gets +30 attunement from the 2 enchantments

    Staff gets attunement enchantment for +15 attunement
    Staff wield ends up with 15 less atunement than dual wand wielder

    2) Staff masterworks are double the strength of wand master works BUT they also remove twice the durability. This means staffs don't have enough durability to enchant/masterwork them like wands
    For example:
    Dual Wands
    1st wand with 2 master works (5% spell damage & 5% crit damage)
    80 Durability (100 base - 10 for masterwork 1 - 10 for masterwork 2)

    2nd wand with 2 master works (5% spell damage & 5% crit damage)
    80 Durability (100 base - 10 for masterwork 1 - 10 for masterwork 2)

    Staff with 2 masterworks (10% spell damage & 10% crit damage)
    40 durability (100 base - 20 for masterwork 1 - 20 for masterwork 2)

    The wands still have 80 durability each and can take more masterworks and/or several enchants. By contrast the staff is getting pretty low on durability and wont be able to take anywhere near the number of enchantments as the two wands
     
  10. Jayfire

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    This applies to all two handed weapons in the game they mentioned that it will get fixed just its not high on the priority list right now, I have heard chris specifically state that he is aware of this in a livestream (which one I don't remember off the top of my head but it has been within the last couple months). So i'm sure we just have to wait....
     
  11. Turk Key

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    Wanna bet the change will be to decrease the one handed weaps so they match the total on the two handed weaps. That is what they did for gauntlets and boots, cut the masterworks and enchants in half. So be happy for now!
     
  12. Black FjP

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    This seems like the lowest of hanging fruit as far as cost vs. effect.
    And it also seems like a much higher priority than something like new armor models.
     
  13. Jezebel Caerndow

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    Yes, its should be equal so that people can choose to use a staff or 2 wands to have the look and feel of what they want. This was something baron von drocis and I agreed about.
     
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  14. Elrond

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    But if theyre equal in mw/ench stats wont the staff be better then 2 wands ? Due to the high melee/bludgeon damage staff has vs 2 wands ?
     
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  15. Barugon

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    I actually considered making a bludgeon mage because of this.
     
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  16. Curt

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    My wild suggestion: Make so a wand give +N on one school of magic while a staff gives +N on all schools of magic
     
  17. Adam Crow

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    No, I don't think so. If you're a mage and your hitting things for damage with a staff, you're going to do much less damage than if you just cast your spells.
     
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  18. Barugon

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    If you have the base bludgeon skill and innates trained up and use auto-attack, wouldn't that be bonus damage (that doesn't use any focus I might add)?
     
    Last edited: Oct 18, 2018
  19. Adam Crow

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    It wouldn't be worth the wear and tear to your staff and armor that you could avoid completely by not engaging in melee. And you wouldn't even be close to dps of someone with exactly the same setup, but dual wands instead of a staff.

    If you double the enchants and masterworks on the staff, then you could compete. And if you want to face tank with your staff I think the wear and tear on your equipment still wouldn't be worth it, but at least you'd actually be doing more damage than the dual wands.
     
  20. Chrystoph Reis

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    I have wands that haven't degraded in forever because I don't use them for melee... can't see wasting a staff for that.
     
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