Player Dungeons: Mine Parts should have ore nodes

Discussion in 'Archived Topics' started by Aartemis, Nov 8, 2018.

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  1. Aartemis

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    Not sure of the best way to implement to avoid over-saturation, but any mine hall, room, etc should have an option to be flagged for ore nodes. Then perhaps the engine can decide the how to rotate the spawning? Is that how its done now on the live ones?

    Maybe in design mode you can enable/disable a node that is pre-built on the wall and set the type to Iron, Copper, Gold, Silver?

    Node Spawner item?

    Either way I hope this makes it into the the dungeon design. I love places like Hilt that has dungeon elements and ore nodes mixed together!
     
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