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Release 62 QA Testing has begun!

Discussion in 'Release 62 QA Feedback' started by BurningToad, Jan 17, 2019.

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  1. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Hello!

    We are ready for R62 QA testing! The first build number is 787. The primary focus for QA testing should be general stability and performance testing. This QA version is a test of an engine upgrade from Unity 2018.2 to Unity 2018.3. Let us know if you experience more or less crashes, better or worse performance, etc! We are not yet looking for feedback or bugs on new R62 features, as many are still in progress.


    Please report all bugs in our R62 QA bug forum here:
    https://www.shroudoftheavatar.com/forum/index.php?categories/release-62-qa-bug-forum.1918/


    You can also provide general non-bug feedback here:
    https://www.shroudoftheavatar.com/forum/index.php?forums/release-62-qa-feedback.1917/


    When we publish new QA versions, I will post in this thread so that you know there are new things to test!

    Those of you new to testing on the QA Server please note the following:
    • Do not post screenshots or video outside of the QA forums (or QA on Discord) of anything from the QA server.
    • The same Rules of Conduct apply on the QA server as they do on Live.
    • The QA server is an early snapshot of the upcoming release, which means the build on that server is going to be broken and incomplete. That is why we need your help!
    • We usually copy over data (your character for example) from the Live server to the QA server, which means when you login you will see your Live character. Any changes or progress made on the QA server will NOT affect your Live server character.
    • To report bugs for QA, please use the /devbug chat command, which will link you to the appropriate QA bug forum. While the Bug button and /Bug chat command still work, they will direct you to the Live bug forums for the previous Live release.
    • (This will be done closer to R62 release) The draft of the instructions (to be posted in the R62 QA Feedback forum by Starr) you will see early on may include items that won’t actually make the release or conversely it won’t included items that will make the release. In other words the early draft of the instructions will be an early draft.

    Here are instructions on how to download and install QA builds:

    You can play by downloading a new SotA Launcher(QA) installer to download a separate QA copy of the game. It exists independently from the regular live version of the game and installs to a separate folder. Alternatively, after the links, there are instructions to play using Steam instead.

    Windows: https://d2sx9mrt4zumaq.cloudfront.net/Installers/SotAInstaller(QA)-1.2.0.exe

    Mac: https://d2sx9mrt4zumaq.cloudfront.net/Installers/Shroud of the Avatar - Installer(QA) 1.1.0.pkg

    Linux Package: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0_amd64.deb

    Linux tar.gz: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0.tar.gz

    If you want to play through Steam:

    WARNING: Playing both the normal and QA versions through Steam could use up to 7 GB+ of data download via steam each time you move back and forth between versions.

    To install the QA client via Steam, follow these instructions:
    • Right click on the game in your game library
    • Go to Properties
    • Click on the tab at the top that says BETAS
    • Enter the beta access code "SotAQATesting" and hit Check Code.
    • Select "qaclient" from the dropdown menu
    • Steam will switch the install to the new branch
    • To return to playing the normal client, follow these instructions:
      • Go back to the properties beta tab and select "none - opt out of all beta programs" and it will switch you back to the normal install.
     
    Last edited: Jan 17, 2019
    Lained, Jaesun, Daxxe Diggler and 5 others like this.
  2. Barugon

    Barugon Avatar

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    Sweet!
     
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  3. ldykllr

    ldykllr Avatar

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    I assume it'll be up later tonight then? Can't connect currently (says open for internal development only).
     
  4. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    We are also testing new server hardware and data center, so connection issues that have been experienced on Live lately should be improved, let us know!
     
  5. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    My apologies, you should be able to log in now!
     
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  6. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A new QA build has been published, 789!
     
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  7. Anpu

    Anpu Avatar

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  8. Barugon

    Barugon Avatar

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  9. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Yep, we have been looking into it, thanks for the reports!
     
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  10. thesometimeslurker

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  11. AoiBlue

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    Any schedule for Unity 2019.1?

    Unity 2019.1 will add a beta "sliced" mode for the GC as a nice bandaid for the GC problems.

    This mode can do a small portion of the world freeze GC every frame instead of doing it all at once. It should solve many of the stutter problems we have. It still won't be as good as the generational GC that has been in the request line for about a decade now, but it will work to fix most of the issues.

    I suspect you don't want to be using the 2019.1 beta yet for QA, although you might want to start the work on the internal testing, as there is no schedule for when the final release of Unity 2019.1 will be out.
     
  12. Feeyo

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    They never upgrade to a beta Unity build, at least I have never seen it (yet).
    But that feature of the every frame garbage collecting sounds pretty good.

    By the way, fix the stuttering : https://www.shroudoftheavatar.com/forum/index.php?threads/sota-on-vulkan-directx-linux.149079/ :)
     
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  13. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A new QA version has been released, 790!
     
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  14. Barugon

    Barugon Avatar

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    Still hanging/crashing for me on Linux.
     
  15. Zeddicus Zorander

    Zeddicus Zorander Avatar

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    So where are the patch notes?
     
  16. Barugon

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    They don't have patch notes for QA.
     
  17. Feeyo

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  18. AoiBlue

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    Same as before or more.

    I probably should test it then.

    BTW, I found that setting a memory usage limit for user processes of 80-90% of your memory really reduces crashes in a lot of games, including SoTA
     
  19. Barugon

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    The live client doesn't crash. Only QA.
     
  20. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    A new QA build has been published, 793! This is still a Unity 2018.3 build, but we disabled the reflections feature that was causing crashes. Also, this patch points back to the old QA server at the previous data center, so you will notice it is a different copy of the database, I'm sorry if that disrupts any testing. It's also two large patches due to switching Unity versions for 792, but that build was no good.
     
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