Where are the dungeon mineable rooms?

Discussion in 'Archived Topics' started by Malimn, Apr 11, 2019.

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  1. Malimn

    Malimn Avatar

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    In a stream awhile ago you stated you would be putting in rooms in dungeons where ore would spawn in dungeons and the only emphasis has been to put in "Fishing" Rooms. You have implemented an entire new skill tree in about 6 months, Fishing and all the stuff from fishing including mounts, and yet we are over a year into where we still do not have mannequins to place clothes/armor on, no miningrooms for our dungeons, etc. Any ideas when these will be available?
     
  2. Aartemis

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    Cave encounter rooms should automatically have resource nodes in them. They will have risk, so why not the reward?

    If we want to take it to the next level, then allow us to make "ore totems" (for a lack of a better term). Each room capable of holding a spawner node could have a pedestal and you can create ore totems for what you want to spawn there. Mining ore can give you materials to make totems out of. Levels can equal yield amount, or levels can equal node type depending on how deep you want to take the system.

    I don't think we will get (nor should we) rooms without mobs that spawn ore.
     
  3. Elrond

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    Good questions Malimn .... waiting on those also ...
     
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