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Native Vulkan..

Discussion in 'Release 65 QA Feedback' started by Feeyo, Apr 21, 2019.

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  1. Feeyo

    Feeyo Avatar

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    It works on GNU/Linux! This is awesome :)

    04/21/2019 08:23
    OS: Linux 4.19 Gentoo 2.6 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32116
    GPU: GeForce GTX 1080 GPU RAM: 8192
    SotA.QA.Linux.64.828.Date.04.20.19


    [​IMG]
     
    Last edited: Apr 21, 2019
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  2. Barugon

    Barugon Avatar

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    Sweet! I'ma try this RN.
     
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  3. Barugon

    Barugon Avatar

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    This works for me:

    [​IMG]
     
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  4. Feeyo

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    Ok cool! Then its my launcher being buggy :)
     
  5. Barugon

    Barugon Avatar

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    LOL, I was playing on live. Vulkan works there. Not a tremendous performance improvement but a slight increase in frame-rate. I played for more than an hour and it seems pretty stable.
     
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  6. Feeyo

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    haha really. I will play native VK tonight on live then.
     
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  7. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    Wow, good news! For more than a year we tried it and it was instantly crashing! Latest Unity version actually seems to be way more solid in a number of ways!
     
  8. Mishikal

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    I get the following error while trying to use Vulkan with R64 or R65:
    InitializeEngineGraphics failed

    I've used Vulkan just fine with other games. :(
     
  9. Barugon

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    In addition to the blue light in dungeons and basements, I also have a weird issue controlling mouselook. It seems very sluggish is some situations. I switched back to OpenGL for now.
     
  10. Mishikal

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  11. Feeyo

    Feeyo Avatar

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    I think they disable the Vulkan support for the windows builds, maybe they will enable it it it runs correctly on windows also now?
     
  12. Feeyo

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    Hmm I can not reproduce your issue, are u on the latest nVidia drivers?
     
  13. Barugon

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    418.56. Go to Sequanna Colossus, move to the edge of the scene looking out over the desert then rotate your view around.
     
  14. Feeyo

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    Same version here, will try it out later on.
     
  15. Feeyo

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    @Barugon
    I can no reproduce it. In Sequanna Colossus I am standing at the border, looking onto the desert.
    With OpenGL I still get a lot of freezes when turning my camera. With Vulkan I do not have that at all. Some CPU usage stats:

    OpenGL: FPS 37

    PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
    20350 feeyo 0 -4 13.0g 8.9g 191728 R 247.2 28.3 6:21.43 Shroud of the A

    Vulkan: FPS 60
    PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
    22478 feeyo 0 -4 10.8g 7.1g 574544 R 199.3 22.6 3:44.23 Shroud of the A

    So for my system vulkan improves it a lot.
     
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  16. Barugon

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    Well, I guess it's just my system.
     
  17. Feeyo

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    Or its my way of running SotA? (nvidia variables + gamemode (https://github.com/FeralInteractive/gamemode))
    I do run a very light WM tho, openbox.
    startsota.sh:

    Code:
    #AA
    export __GL_FSAAAppControlled=0
    export __GL_FSAAAppEnhanced=1
    # AF
    export __GL_LOG_MAX_ANISO=2
    #VSYNC
    export __GL_SYNC_TO_VBLANK=0
    #Caching:
    __GL_SHADER_DISK_CACHE_PATH=/home/feeyo/SHROUD/SOTAQA/CACHE/
    export __GL_SHADER_DISK_CACHE=1
    export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
    export __GL_THREADED_OPTIMIZATIONS=1
    gamemoderun "./Shroud of the Avatar.x86_64" -single-instance -force-vulkan >> ./log
     
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  18. Barugon

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    I can still detect a bit of that weird control lag but it's much improved.
     
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  19. Mishikal

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    @Chris Can we get Vulkan enabled in the R65 QA build for Windows??
     
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  20. Feeyo

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    ping @BurningToad

    Even longer build times for the win.. :p
     
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