What does too many heaps mean?

Discussion in 'General Discussion' started by Doobober, May 2, 2019.

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  1. Doobober

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    Is that the new R65 disconnect?
     
  2. jiirc

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    Chris talked about it briefly in one of his recent streams. They’ve looked at some crash reports and it’s a crash that has occurred in the past. The difference is that it is being trapped by Unity now and you get a dialog box on the screen. In the past Unity just crashed when this conditi9n is reached.

    Briefly it is a c# garbage collection issue.
     
  3. CatweazleX

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  4. Doobober

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    looks as though this has been occuring since late last year. With 32gb RAM in this machine, I would have thought I would have been just fine...guess I'll go spend some extra money to make my gaming experience better. Wouldn't want the game developer to actually fix an issue....
     
  5. Anpu

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    They have no access to Unity source code, when it’s a Unity bug.
     
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  6. redfish

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    [​IMG]
     
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  7. Toadster

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    Cleaner code prevents to many heaps for garbage collection to handle. More ram could cause this issue as cleanup will only occur when an object is no longer in use or memory is required. More RAM allows for more objects to remain until they reach the threshold that unity can handle.

    Blame games suck....
     
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  8. Anpu

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    You know the exact specific reason this is happening? Could you please post these specifics in the bug forum!
     
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