Crafting Specialisation and rmt forum changes ( Chris latest stream )

Discussion in 'General Discussion' started by Elrond, Jun 4, 2019.

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  1. Jezebel Caerndow

    Jezebel Caerndow Avatar

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    Just like those who got scammed will be more careful on their next transaction.
     
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  2. Adam Crow

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    I agree with you @Spungwa, in fact I don't think it will work very well if they make it so you can just choose what options you want. I hated that idea when I first heard it, and I've got my fingers crossed that it's not going happen. I just don't see anyway it could make any sense with what we currently have.

    I like your ideas too. One thing ive always wanted was the ability to salvage crafted items and actually get back some usual materials. Even if it was just 25-50% it would go a long ways to make crafting more fun and removing junk pieces from the world. For example if you salvaged a plate chest you would get a random amount of sheets, straps, and bindings of the same type that were used for that particular item. Maybe even some gold/silver scraps that could be used to make more gold/silver ingots.

    Another thing I've always wanted is RNG associated with the actual enchants and masterworks. Instead of how it works now where you get a set amount determined by your skill level and if it's a 1st,2nd,3rd,4th etc attempt - I would prefer a range that goes up with your skill. So if you apply a strength enchant to a chest piece you could get from +6 - +8 and everything in between. And if you raise your skill some more you would be +6.5 - +8.5. I feel like this would add a lot more variety to the items we craft.
     
  3. Greyfox

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    You are completely wrong. Many statements were made by several Developers of SOTA on multiple occurrences very clearly stating the prices we paid would only increase that these were early release sale prices and people would be paying much more later. The items were frequently even listed with SALE prices. Taxable City deeds were on sale for $1050 with their normal price of $2100 and "limited"!

    For the record I don't RMT, although I have sold a handful of items where the funds were directly used to purchase more in game. I work for money, paid nicely, and I game for fun. I do like hobbies that can at least partially pay for themselves.

    I used to collect handguns and resell them later to buy more or nicer handguns, for example. I would never purposefully buy a handgun that would be nearly worthless the longer I held it. Although truth be told, I only bought, or traded, never sold but I knew those collectibles had value if I ever did sell.

    Once Portalarium destroyed the value of all the virtual game items I have little desire to buy anything more.

    Perhaps, in the future, Portalarium will realize if they want to sell items for hundreds or thousands of dollars worth in COTOs they need to enable methods for the items to hold some intrinsic value to the purchasers.

    If my intent is to to donate to a charity. I'll send money to the Austin homeless shelters they need more funds to cope with all the homeless. Not to a multi-millionaire to fund his part time, for profit, game project.

    Help us to help you Portalarium.
     
    Last edited: Jun 5, 2019
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  4. Forum Name

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    I stand corrected then corrected then, but that's even worse. The company made claims that these digital items would increase in value?

    But reading the statements here (and forgive me and please clarify if I am missing the gist of the dev statements), the developers were only stating that the retail price (i.e., the price Port sells things at) would go up later, no? That is very different than claiming these items will increase or even hold their value in secondary markets, which is the only way to recoup money.
     
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  5. redfish

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    My biggest issue with RMT has always been on the developers' end of things -- for making games based on microtransactions rather than an in-game crafting and adventuring economy. I find RPGs much more fun when everything in the game comes from in the game world, and through player investment in the game world, rather than off an add-on store.

    From a players perspective, since I'm a RPer, too, I also prefer small transactions being done in-game, but we don't really have good in-game market tools, so people revert to forums and trade channels. And besides that, the devs have encouraged buying with cash, so they expect to be allowed selling with cash -- especially for big transactions. And then there are big transactions. People will quit the game entirely and they deserve to be able to sell the stuff for RMT they accumulated with RMT through Port's add-on store.

    Some posters have compared this to selling old games to another player, but its more similar to selling and buying old models / miniatures from a hobby, since much of the RMT items are deco objects, just like miniatures you'd collect in some physical RP hobby.

    So, my personal opinion at this point is, if Port was really against RMT, they would --
    1. Stop doing RMT themselves. Shut down the Add-on store and COTO purchases.
    2. Create better in-game marketing tools.

    If the only issue left is Port's dealing with customer service about scammers, that's something they have to figure out, but I don't think shutting down the forums will necessarily create the best results.
     
  6. CarlNZ

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    That's good to hear. There's no reason that there should be a RMT forum presence here. If it's not officially supported then it shouldn't be facilitated on the official forums. I'm sure the RMT crowd can find an off site venue for their hawking.
     
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  7. Scanphor

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    ...and just how would you suggest they pay for ongoing development / running of the game then??
     
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  8. redfish

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    I never said they should; my point was only that nobody should expect players to buy RMT and then not sell RMT, so anyone who thinks the add-on store is okay, but RMT is bad are being unrealistic.

    (Oh, and I do think they could have had a game model other than one based on microtransactions, but that ship has sailed. Maybe in the future, the game can rely less on them if it increases the playerbase)
     
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  9. Scanphor

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    Fair enough - I just get fed up reading comments from people (in general - not so much on these forums) who think game developers can run a game on peanuts and all enjoy working for free :p

    For what its worth I fully agree with you on the business model front - unfortunately there's not many games that have been able to make that work in todays climate. Especially games with a low population. Even sub based games are charging much the same subs they charged in 2004 and costs have risen a lot since then :)
     
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  10. redfish

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    Yea, it could have been a sub model, or there are a lot of games that are SP first but with online connectivity, which is something I figured they might have been going for, due to a lot of reasons, but also given the fact that they were charging $45 upfront just to play the game.
     
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  11. Time Lord

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    [​IMG]
    This thread caused me to want to do some online shopping today! :D @Cristiano Kimberlin ;)~Time Lord~
     
    Last edited: Jun 6, 2019
  12. Antrax Artek

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    Players Driven Economy is fake without RMT :)
    And remember in a way or another RMT happens in any game even if teams waste a crazy amount of resources and time to fight it, they could simply leave everything in the hands of the players, that's a real players driven economy, players free to trade everything for everything.

    That's an interesting article about RMT in mmorpgs: https://hackernoon.com/real-money-trading-in-games-a-cryptocurrency-solution-5fdc719cc4f6

    [​IMG]
     
    Last edited: Jun 5, 2019
  13. Merlota

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    I
    This is a game, it is supposed to be fake not some side hustle.

    One thing forbidding RMT is sure to do it stop all support tickets on the topic. The claim is that is what Chris is after.
     
    Last edited: Jun 6, 2019
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  14. CICI

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    @Merlota
    a lot of Players use twitch.tv as a side hustle =)
     
    Last edited: Jun 6, 2019
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  15. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    lol, no it really would not. It would provide an "easy' response to support tickets, but they will still get them. And it will cause a whole different avalanche of feedback (as evidenced by the existence of this thread, among others).
     
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  16. Time Lord

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    What a wonderful thing our RMT :)
    [​IMG]
    It underpins values we've invested in.

    :rolleyes: I purchased this fine and rare sword from our fine RMT Merchant, Mr. @Cristiano Kimberlin and it just arrived today.
    I already had one of these swords and cherish it very much as it's the only sword in our game which doubles as a light source.

    o_O It was a total bargain at only $39.95, yet it would have had far less real world value had his RMT not held it for re-sale.
    Our Portalarium isn't making these swords anymore and never will again. The 2 I now own are priceless works of art to me, adding flare to any of my double wielding character's style with never a need to cast a bouncing light ball over their heads as their brilliance outshines all other illuminations there are within our game.

    There are many other fine things in all our RMT Merchant's stores. Like fine art galleries, there will come a time when this sword will be worth even more and now I own 2 thanks to our very vibrant SOTA RMT ;)

    Reputation is everything, it's like the titles over our chr's heads, they have value. Oh... and if you ever need a sun tan, just stand next to me :D
    Our RMTs are a very healthy and important part of our game which demonstrate to the real world, that our game has very real world value!
    :rolleyes:~Time Lord~
     
    Last edited: Jun 7, 2019
  17. Hemswal The Descended

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    Did they remove that drive-thru when you put in a support ticket? :rolleyes:o_O

    I gots the jokes!
     
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  18. xadoor

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    The barn that the RMT horse left has since crumbled to the ground with age. Careful what you ask for or you'll all be wishing Port made a version that can run locally on your machine.

    I'm all for it as I've moved on for the most part and if they remove RMT the friends I left behind(and a TON of the player base) that I'm pretty sure just play for $$ will give up and join me in other games. The crazy thing is most done need the money as its an addiction really. The RUSH of someone giving you real money for a digital item is REAL and its addictive even if its a tiny amount of money. It keeps people playing LONG after they stopped having fun.
     
  19. Time Lord

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    :oops: "Don't panic, it's just fun, funny & funnier!" :p...
     
    Last edited: Jun 7, 2019
  20. Cirsee

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    I have to agree RNG is crappy in crafting. I think a highly skilled crafter realistically continues to make good products. There has to be a better way to make crafting interesting other than RNG. There is way too much waste from RNG. Something with more combos for increased effects. You can add random armor cosmetic effects to crafting, go back to more discoverable recipes with the addition of limited use. Anything over RNG quality.

    As to RMT, I can see why this is a huge funding issue fir Port. Removing it makes sense, but if you remove it, then you remove al of it including trusted sellers. You do need to allow players a way to acquire more in game with that change, even if it takes a great deal of time. Conversely Port could hire a CS person and charge to handle RMT secure transfers.
     
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