Housing deco changes and HEAVY ARMOR CHANGES?!

Discussion in 'General Discussion' started by Arkah EMPstrike, Jun 12, 2019.

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  1. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    Team meeting talked about:



    Complete overhaul on how you place items on a lots and ownership of those items



    Including things like individual items permissions like so someone can come up to your lot and move something around, but not be able to pick it up



    Items will have knowledge of ownership so if you put something in a friends house and they pick up that house, it gets returned to YOU not them



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    Probably in for R68, a universal item finder.



    For items you have placed wherever. no matter where you have it placed, you'll be able to send the item to the banker remotely



    so if your stuff gets stuck under the floor or something, you can fix it yourself



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    Working on multi-level rewards (subscription) program



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    Working on Persistent states for house items. Example, if you turn a light off, then leave, when u come back, the light is still off.(edited)



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    List working on a dungeon



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    Next tier of Tartarus will be tier 10+ and have lots of demons



    or be demon themed rather



    May have more of the open chamber with overlapping catwalks and pitfalls



    __



    has been working on rooms for player dungeon elves today

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    In R67, heavy armor specialization with increase the damage resistance you get out of your heavy armor by the % of heavy armor specialization skill u have



    so at 120 heavy armor spec, you have 150% heavy armor damage resistance bonus



    Heavy armor may start protecting u from fire, earth and water magic



    And fire magic will get a boost, fireball spell in particular

    Possibly making fireball cast faster
     
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  2. Violet Ronso

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    @Chris should give you a monthly Coto allowance for your hard work! Gj Arkah!
     
  3. venospro

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    I just dont see the heavy armor buff being all that useful, atleast not for actual tanking purposes. I get 86 DR with 69% absorb when in my full plate+shield with skills at gm level. Gear is mid-level. I would expect high end tanks to have 110-120 DR already, maybe 75% absorb. Since more than half this comes from buffs the new mastery bonus to resistance wont be super high. It might give 20-30 more flat DR. Is that really going to make a difference?

    I would much rather see absorbtion bumped up, a nice way to do it and help out shields would be to give shield some max absorbtion. Currently all shields give exactly 0 bonus to absorbtion. This could also be done with a passive skill in the shields tree.
     
  4. Ravenscar

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    Thanks Arkah, for posting this information! :)
     
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  5. Spinok

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    The problem here that Atos called MOST powerful magic ingame - modest.
    Nothing can kill (not resistant)mobs as fast as fire can do. And it will get a buff.
    Advice: ask advanced fire mage - "pve god" to show what they can do now.
     
  6. oplek

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    That'll probably save a few support tickets.
     
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  7. Gia2

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    Other magic trees desperately need AoE DoTs as fire and moon has right now. (like "Tempest" for Air..) to balance the dps and dpm imho
     
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  8. Violet Ronso

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    Agreed, but some spells (like Fireball) can use some love. The fire gods in my guild never use that spell (and for a reason). Maybe this is a first pass to bump spells and skills in other schools.

    This was mostly an issue for VFX, as they had no artist who had time to work on these. Chris can get a new spell/skill/passive/combo out in 1 hour, but the VFX part takes more time and they had none who could be allocated to that. Chris said that this release things could start moving in that department. I know summons are getting a buff (woot), but now we wait for real skills and combos
     
  9. Cora Cuz'avich

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    Take fire ring VFX, get rid of the flames, leave the swirling wind effect, color it all bluish white. Done. ;)
     
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  10. Arkah EMPstrike

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    Oh I forgot, he said he's also thinking it'll bump absorption up where you can get more than 80% with heavy specialization
     
  11. Spinok

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    Then they are not fire gods. It's extremely powerful if you know what are you doing. With present mobs AI it's very easy to predict them for 2 seconds, and fireball is VERY powerful spell so why not use it ? ;)
    Sure it should be dynamic stacked.
     
    Last edited: Jun 12, 2019
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