Taming Specialization Status

Discussion in 'General Discussion' started by pigsnibble, Jun 28, 2019.

Thread Status:
Not open for further replies.
  1. pigsnibble

    pigsnibble Avatar

    Messages:
    19
    Likes Received:
    12
    Trophy Points:
    3
    Fairly new to this specialization line so I may be missing some key concepts but here goes:

    • Are all current in-game higher tier tamable critters up to snuff ? I have legendary and massive crocs and both have the same hit points, same thing for spiders (the 79 and 84 summons);
    • The only tamed pet specific heal available to the taming line seams very low considering a fully built out taming spec will be using creatures with well over 2K hit points;
    • There seems to be very little or very low passive hit point regen for the pets, down time between fights seems quite long with not other health augmentation from other skill trees (i.e. life heals);
    • While grouped with another player using a tamed pet, Heal Creature seems to target 'nearest tamed pet' rather than my pet, making it frustrating to keep my pet alive during fights;
    • While grouped with any player, I am unable to target my pet to apply other skill line heals. I have tried to use defaults and key assignments to specifically target my pet but the heals are still applied to other grouped players nearest to me;
    • While grouped with any player, my pet may acquire aggro from taunting, and as stated above, results in me not being able to heal my pet due to the creature heals being applied to other grouped player's tamed pet getting the heal and not being able to use other skill line heals on my pet which results in my pet's death or having to dismiss my pet;
    • While grouped with any player, there is no way to turn off my pet's taunt which may result in my pet getting aggro and (as stated above) ultimately having to dismiss my pet; and,
    • Soloing and utilizing a tamed pet to attack a ranged mob in 10+ tier scenes (while I am attempting to range attack as well) generally results in the ranged mob just running away across the entire scene, if I dismiss the pet, the mob reverts back to normal ranged attacks. While that's a great way to round up an entire scene worth of mobs, it has me fumbling for the dismiss pet command on the pet control window whilst running for the nearest zone out.
    In summary, I think the taming specialization line offers some fun and creative new twists for adventuring and hope over time the issues I've mentioned above get resolved. Alternatively, if my newb approach to utilizing the taming line has resulted in my misunderstanding of how to play this newly updated specialization, I would appreciate some gentle nudges in the right direction.
     
    Spryone, Ataniiq, Geaux and 1 other person like this.
  2. Shift

    Shift Avatar

    Messages:
    106
    Likes Received:
    277
    Trophy Points:
    18
    Sadly this feedback probably won't ever be seen by the devs. Devs also never properly tested their pets in a real use case scenario. Most of these problems are here because the devs don't bother playing their own game. While last patch taming buffs were a step in the right direction. It was sadly not enough to fix the fundamental problem with tamed pets. I got tired of giving suggestions and reporting bugs in the feedback/bug report forums only to be ignored. Maybe Try sending an in game mail to Atos maybe he'll see it.
     
    arcdevil and Ataniiq like this.
  3. Bow Vale

    Bow Vale Avatar

    Messages:
    1,729
    Likes Received:
    4,699
    Trophy Points:
    113
    Location:
    Pericaliya
    Haven't got time to reply in full as going away and late but generally the only problem I'm finding with the new pet system is the heal pet when in group not working correctly as even if pet targeted it sends life heal to closest player...that is a bug..pets are dying from it..sort it out!

    Otherwise.....Pets are generally working much better and im glad i took it up again...Stick with it you will enjoy in end...

    Im sure they will see this post but just in case Ill call in a few experts who can give you some more detailed advice...

    @Pawz @Brass Knuckles @Duke Gréagóir
     
    Brass Knuckles likes this.
  4. Violet Ronso

    Violet Ronso Avatar

    Messages:
    2,632
    Likes Received:
    5,108
    Trophy Points:
    153
    I'll be honest I can't speak for the rest of your issues, but for this one, This is simply a game feature. You would want to counteract this with some sort of crowd control. The best tool against a ranged mob is usually a Root of some sort, and in your case, if you are an archer, you could pick up the root spell. I use Skewer from the polearm tree, and I'll admit that it is a necessity when fighting high level ranged mobs, as even for me they will eventually start running across the whole map too.
     
  5. pigsnibble

    pigsnibble Avatar

    Messages:
    19
    Likes Received:
    12
    Trophy Points:
    3
    Thanks, I generally play ranged and not melee, so the crowd control issue makes sense. I'll give the root option a go and see how that works. I do use the disabling shot, but cant take down the mob before it starts retreating and taunt from pet is ineffective which is inline with the the crowd control feature.
     
  6. Violet Ronso

    Violet Ronso Avatar

    Messages:
    2,632
    Likes Received:
    5,108
    Trophy Points:
    153
    Yeah, Melees have the same issue as your pet. If I did not have any roots, Ranged mobs would always be running around. Stuns and knockdowns work, but they have a very short duration and become very hard to proc after a while, meanwhile root seems to work nearly 100% of the time.
     
    Lord Blackthorne likes this.
  7. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153
    You have some valid points I’ve played a tamer a lot, with the pet heal stuff you described the proper fix to that is to buff pet heal a little and have it also apply a small heal over time with spec. The healing on pet heal isn’t very impressive even at high levels when your pet has 4K heal 80 point heals do not mitigate the damage on mobs your fighting at that level. As far as Agro I see pets as situational some pets cause more agro when I don’t want my pet tanking I’ll switch to a lower agro pet (anything that’s not a bear). It would be exceptional to have a toggle to turn on and off additional taunt in the pet choices section. When playing my tamer with other tamers I make sure my bear is the friendly target for heals but to be honest with the weak heals in the pet tree I rely on dismiss and resuming for my healing needs.

    Some good feedback here @Chris though he does not read fourms much.
     
  8. Geaux

    Geaux Avatar

    Messages:
    168
    Likes Received:
    141
    Trophy Points:
    18
    I have the level 89 spider pet, that roots, and it does the same thing as what pigsnibble is referring to...

    I agree with all of the issues. Specifically broken is your ability to heal your pet with life spells and buff pet when grouped, unless you jog to the center of your pet to cast and request other group members to back off...

    While you can dismiss pet as a hazardous workaround as you say, I cannot imagine it being by design to use dismiss pet as a combat strategy, seems more like an unplanned and non intended consequence. Dare I suggest that you dismiss it, resummon it, and the same thing happens during pet summoning cooldown? Then we can take a break from gameplay as intended downtime to do a few minutes of crafting? Sorry, could not resist :)

    Fix the range and targeting bugs, make pet food, and let's all wag our tales in happiness...
     
  9. Geaux

    Geaux Avatar

    Messages:
    168
    Likes Received:
    141
    Trophy Points:
    18
    Things I would love to see...and how many birds can we kill with one stone here?

    Craftable Pet Armor (level specific so a low level pet cannot be OP, and crafting conversion of currently craftable low tier armor into pet armor so it has a freaking use in game)

    Embellishable Jewelryesque taming collars that are craftable with attributes for pets

    Craftable Pet Food (level specific so a low level pet cannot be OP, and crafting conversion of currently craftable low level food into pet food so it has a freaking use in game)
     
    Ataniiq likes this.
  10. Xkhan

    Xkhan Avatar

    Messages:
    164
    Likes Received:
    267
    Trophy Points:
    18
    This is good feedback. My own observations:
    1. Taunt doesn't seem to be as effective as I'd like. Using Obsidian Destroyer with taunt at 100 he doesn't keep aggro for anything. nada.
    2. I hate it takes a necklace slot. Not being able to put in my Chain or other 'cool' necklace seems a double whammy when you consider the focus cost.
    3. Movement of 100 doesn't mean anything - he still lags way behind.
    4. I don't bother with heal either. dismiss/summon. I did rebind/fix controls so 'num key 7' does 'dismiss' so that makes it easier for sure.
     
    Ataniiq, Brass Knuckles and Geaux like this.
  11. Geaux

    Geaux Avatar

    Messages:
    168
    Likes Received:
    141
    Trophy Points:
    18
    #4 is a suggestion I will use as well...
     
  12. Mycroft Holmes

    Mycroft Holmes Avatar

    Messages:
    6
    Likes Received:
    13
    Trophy Points:
    3
    Great feedback. My own recommendation:
    While in a group show the group members pets under their name, just as it shows under yours. That way, when the pet heal targeting is fixed we can target our party members pets by clicking their name bar.
     
    Skyo and Ataniiq like this.
  13. Bow Vale

    Bow Vale Avatar

    Messages:
    1,729
    Likes Received:
    4,699
    Trophy Points:
    113
    Location:
    Pericaliya
    The Destroyer Bears and the Razorback pig both have more base hit points that the spider/scorpion and hit points go up the higher the Tamed pet level and Taming specialisation is at.

    Yup, its bad. is was never great when you had only 800 hitpoint bears but now its quite laughable. i do use it in a pinch but generally use healing blast as my big heal which can be over 1300+ as i got Life specialisation as well and Healing Grace which keeps them ticking over. I do use the pet line heal on occasion but couldnt keep pet alive in tough content only with that.

    I think its either non existent or extremely low. This never used to be the case but when they gave us tougher pets they removed the passive healing as they were worried pets would be left on aggressive aggro in easy areas farming xp for the owner while they are afk i believe

    Yes this bad and a bug.

    There isnnt but there is a stop attacking key and a passive key, which pulls your pet back yo you. I have all pet commands bound to mouse so i can call back when i want or get them to attack specific targets when in defensive mode(not useable when in aggressive mode)

    Yes depending on what pet you use. The bear and pig are the best tanks and generate the most aggro and useful to throw into a group of mobs, healing them and killing the mobs yourself with them having the aggro. Targets that will run away, a spider is good as they will keep them in spot for a duration, and with a root of your own they shouldn't get to far. Each pet i find as an ideal situation, i like the spider when im archery as when they get webbed they they then turn to face the spider giving u nice back shot opportunities.
    Also Dragons are actually good as they don't have to get to melee range to engage a target so no time is wasted and targets that run can still be attacked. My dragon can do 350+ critical and does approx. 35dps compared to about 50+ for destroyer and i use regularly although they don't tend to generate much aggro i find, which might be good for some people.

    I generally don't have this issue as i use a ring of mouse 33% less aggro for the uncommon one and i use the Escape sklll which i spam as much as i can in the light armour tree that removes 140+ (was 200+ after last release, 50% more..now changed back for some reason) of aggo on myself. I can set my bear lose on 10+ liches, wait 10 seconds or so to let him build up some hate then smite them with banished undead and using ring/escape and the pets generated aggo in aggressive mode(think it generates more, seems to) they rarely come for me, if they do then i stop damaging them, set pet on defensive mode and set bear on to the ones that have it in for me, seems to work ok. Also i find even though i been told different, that the Razorback Pig generates the most aggro. When i set that pig loose they all want his blood more so then the destroyer bear, and both of them seem to cause more aggro on themselves than with spider/corpion.
     
    Last edited: Jul 1, 2019
    Girlsname and Jaesun like this.
  14. Geaux

    Geaux Avatar

    Messages:
    168
    Likes Received:
    141
    Trophy Points:
    18
    I would like to add a few to the list...

    PET RES - at times, pet is not rezable. I have received feedback on a previous bug report that I must use the PET RES over regular RES, which was not from an official source as I received no official reply on my bug report. It happened again yesterday, lost another Razorback Destroyer due to the bug.

    PET AGGRO TABLE - If pet dies and the hands of a large group of mobs, sometimes, the aggro table does not seem to be wiped as the pet will go on a rampage, attacking NPCs around walls, across fields, completely out of site and over vast distances... It seems to settle down and be ok after it has killed those responsible for it's death.

    PET RUNNING IN PLACE - at times the pet will get stuck in a graphic mode of RUNNING IN PLACE. If you wish to take the time to stop what you are doing, come out of combat, command pet to sit, it will sit and reset graphic mode.
     
  15. Geaux

    Geaux Avatar

    Messages:
    168
    Likes Received:
    141
    Trophy Points:
    18
    I would prefer to use the new taming ring, but the ring of the mouse may be helpful, as well as the escape skill, even though I disagree in principle with having to create workarounds to make things work. I particularly dislike the pet dismiss and re-summon to get it back to full health as opposed to using the pitiful pet heal or un-target-able player heal to heal it while grouped.
     
Thread Status:
Not open for further replies.