Crafting specialisation - we can pick all trees ( Chris Stream)

Discussion in 'General Discussion' started by Elrond, Jul 17, 2019.

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  1. OzzyOsbourne

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    Considering the game's diminishing returns does nothing if there is no reason to go past 80. That still doesn't answer my question. What is stopping someone from being everything if they have the money to buy gold and buy reagents and craft all day? I say this in a satirical way to expose the ridiculousness of addressing the fact that people can be everything (or be everything via alt) as a NON ISSUE.
     
  2. Violet Ronso

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    Well hasn't the game presented us with a classless "You can be everything" system since like, for ever? It is pretty much something that has hooked a ton of us, and has always been a non issue (except for the RP-ers and those who wanted a class based game and didn't understand this wasn't it).

    You are basically telling us that you feel like one of the games primary points is an issue for the game?
     
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  3. Rowell

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    What would have been a better item for the patch:

    Adding in skills to secondary crafting tier (refining..like refining timbers into boards, ingots into metal bindings, etc) to

    a) increase batch size,
    b) decrease the amount of time to craft components, and
    c) percent chance to get an extra item that you're crafting (like 3 boards from a timber, rather than just 2).

    That would have gone over much better than the lead balloon that is "specialization".
     
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  4. OzzyOsbourne

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    No.
    What im trying to say is that limiting via exhorbitant amounts of EXP is absolutely ridiculous and PTW.

    I just dont see why everyone being everything is even an issue in the first place...
     
    Last edited: Jul 18, 2019
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  5. Mishikal

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    It did for a while for adventuring, until they introduced specializations. After that, it no longer was (for adventuring). That's why the fact that you can do *all* specializations as crafting is a significant difference.
     
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  6. Violet Ronso

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    Ohhh ok, for sure, P2W crafting, because Portalarium is selling direct benefits to crafting for players who will give them money! Yup, thats what I figured was happening... I found a solution, Close Multiplayer Online, only leave SinglePlayer, because otherwise those with more time and more money to buy stuff off of other players will always have an advantage over us :eek:
     
  7. OzzyOsbourne

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    /whooooooooshhhh
     
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  8. Mishikal

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    That wouldn't do anything, all player vendors are fully accessible in Single player online.

    Not exactly sure how anything here is P2W. If you buy lots of reagents using igg, sell the end materials for igg to other players for more than your cost, and the rinse and repeat, how is that P2W? You're simply using the game mechanics to earn gold, and getting crafting XP along the way. If, on the other hand, it was entirely possible to just outright buy crafting XP, sure, then that'd be P2W.

    I.e., it's entirely possible to do this w/o buying COTOs in the cash store and then selling them to players now. The only thing the former would do is give you an initial starting pool of gold for components more quickly, but it's not necessary for using this strategy.
     
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  9. Joe Zhudarak

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    so in order to get level 100 for each crafting "specializatoin" we will need 24kk xp ? BAD JOKE!
     
  10. D'Weasel

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    Not true, I've heard people relate that they have 90 million producer XP waiting for specialization. They can be everything. As a casual gamer, I'm proud to have 3 million banked.
     
  11. Elrond

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    Correct . If i remember right Chris stated in one of his streams that the current supply of crafted items ingame has a value of 2 bil + ingame gold ...considering crafted items value is somwhere between 20-300 g ...that means ALOT of items .

    There were some suggestions on how to mitigate this by creating more scarcity ...more demand ..of course none were actually implemented .

    - From Chris streams ( a year ago) - We will increase value of crafted goods , to encourage crafters to sell theyr goods to npcs and have them show up in loot table ( we all know what shows up in the loot table these days)... didnt happen ( wasnt very good idea either ...)
    - From Chris streams ( few months ago) -We will allow value of crafting components to show up in the value of the final product ( didnt happen )
    - From Chris streams ( last month)- We will ( maybe ) create a tiered system for refining ingots ... like the artifacts system .. eta unknown or not gonna happen.

    What did we get ? Rerolls - A way to dish out even MORE items ( hopefully better items) on top of the gazilion already in the game ... But this doesnt actually solve the core problem of the economy overall .. Supply is just too big ... and crafting spec could have helped in so many ways ... to name just one ... if specialisation would have allowed to retrieve components from the things we craft would have meant less items in the economy ..
     
  12. Mishikal

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    Sure, because they got to take advantage of the old system that the rest of us are screwed out of. :) Not much we can do about that. My point is more that going forward, it'll be significantly more difficult. I'm curious to see if all crafting trees have a specialization (as 90 million would get you to 100 in 3 specializations and most of the way through a 4th). *If* portalarium has done things right (questionable), then there should be specializations at each "level" (gathering, refining, producing). I'm going to guess that at least right now, this hasn't been done though. ;)
     
  13. Jezebel Caerndow

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    For the most part, there is really only 4 crafting specs, enchanting, tailoring mw, blacksmithing mw, and carpentry mw. Cuz if spec is only rerolling, how does a reroll apply to smelting or textiles? So really you only looking at 100 mil to gm them.
     
  14. Arlin

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    Five hours? The way Chris is describing this it's more like one. This is an offensively trivial change.
     
  15. OzzyOsbourne

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    Can we just get crafting to be more FUN and stop worrying about economics or power creep.... ?
     
  16. Violet Ronso

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    Something you need not forget, they are not only doing weapon and Armor crafting reworks, but Deco, and probably other features too. A trivial change can sometimes be hours of work depending on many factors, some being quality of the original code, and depth of the changes to the other systems. You also need an extra UI screen or more, make sure they all work at the right moments, that you account for every possible situations (User pressing ESC key, user going afk and resulting in a log out, user trying to type in chat). For us the change might seem minimal, but can possibly be huge for them, and considering how other changes have been reported to take time, I wouldn't doubt this can be very long.

    And example of a change seemingly short and sweet is creating a new spell. Ignore VFX, Sound and what not, just the code to make the spell OR EVEN PASSIVE work takes 1 hour for Chris, 1 whole hour simply for the code for a passive! So I doubt making the code for 4+ passives + all the stuff surrounding them, I have no trouble thinking it will take them longer than 1 hour.
     
  17. Violet Ronso

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    Now that I see your point of view, I understand why you /whooshed me. Just gotta say you previous messages werent so obvious in the whoosh world lol!
     
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  18. Jezebel Caerndow

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    I wish everyone shared our perspective like that. I dont play games to worry about other players, BUT I get extremely worked up over bots cheats and exploits. Other then those 3 things, I dont care if someone is better then me, in fact, that shows that person might have knowledge I dont have and I will ask them if they can teach me. Like elrond shim and scoffer blow me away at crafting. This does not offend me, I know the tons of hours of gathering and building producer exp they went through to get there and they are good people. I hope I am seen as a good person too and if I really needed help with something and ask them, they probably would help me. Even if they did not help me, thats ok too, they probably have other stuff to do or something else that I dont even know and I am not going to hold that against them.
     
  19. Violet Ronso

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    I speak for myself, but am sure that many will agree with me on this, but there are names in this game who leave an impression, obviously we've been talking about the crafters in this thread, but when I see you posting about general combat or questing, I make sure to read, and have never actually disagreed with you. Much Like if Sara says something about Swords, or Perashim about summoning. There are some names you just know they know what they talk about and enjoy their input on the game, and you are one of them.
     
  20. Jezebel Caerndow

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    Well ty. I will admit I have been wrong about a few things.
     
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