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Is the Max% boost for heavy armor spec in yet?

Discussion in 'Release 68 QA Feedback' started by ErikRulez, Jul 20, 2019.

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  1. ErikRulez

    ErikRulez Avatar

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    Is the Max% boost for heavy armor spec in yet?
     
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  2. Violet Ronso

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    Have you gone in the QA to test this? Should be relatively simple if you already had Heavy Armor Spec.

    Last QA the bump in flat resistance was never mentionned, but it was still in, I even had to tell DS to add it to the official release instructions .
    If you haven't or can't, I'll try it out and report back.
     
  3. ErikRulez

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    I picked up the spec and boosted it to 105 and got no change in the max ( its the same as my unspec'ed stat on live ). Chris mentioned it but it may not be in the build yet so I wanted to ask before I assumed it was a bug.
     
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  4. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    i asked him about that he said it was the max absorbtion damage, not the max damage resistance like we think ;p
    that would have been op..
     
  5. Barugon

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    The percentage in parentheses is what @Chris calls damage absorbtion. I'm pretty sure that's what everyone here is also talking about but its called something else on your character sheet, which is an endless source of confusion.
     
  6. Violet Ronso

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    Like Barugon said, Chris says Absorption, and we read Resistance. It is one of those things where Chris has a word in his head and can't seem to correct it, so he keeps on using that term.

    Last release he bumped up the flat number, this release he is supposed to be bumping up the %.

    I'm guessing he is saying absorption and not resistance simply because resistance is also the term used in "magic" resistance.

    If he is bumping another number up, then feel free to correct me, but I am very intrigued by what absorption would stand for otherwise, and where that number is being used.
     
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  7. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Thats what he said: Raising the Absorption cap. Was 0.8 now will be 1 - (0.2/(1+HeavyArmorSpec)
    So i guess yeah its max damage resist then.

    so 1 - (0.2/(1+HeavyArmorSpec(lets say1.5 with 120 spec)) = 0.92% damage absorbtion
    Before, it was 0.8 - (0.2/(1+1.5)), which is 0.8% damage absorbtion
     
  8. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Confusing cause absorbtion is also what glancing blow does so yeah :\
     
  9. ErikRulez

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    I believe glancing blow is Avoidance. This is what I am seeing so far

    Live no spec: [​IMG] QA with spec: [​IMG]

    Edit: rechecked and the avoid is the same
     
    Last edited: Jul 22, 2019
  10. Violet Ronso

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    Glancing blow is a chance to reduce damage by a set %, no matter how high your avoidance is, it will not increase the damage reduction, only increase the chance for that damage reduction to happen.

    Damage resistance, or absorption, is how much damage you will block anytime you are hit with a physical hit, taking the lowest of two values, being the flat number or the %, this means that if your DR is at 90 (50%), you can block up to 90 points of damage on every hit, but by no more than 50% of the incoming hit.

    These two both reduce incoming damage, but in different ways, one is an amount determined by your armor every hit, the other is a set % when it does proc.

    BTW they do stack on a hit, but I'm not sure in what order.
     
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  11. ErikRulez

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    So I asked about this on the stream today: Link to Stream

    29:25 heavy armor start 32:00 new armor stuff

    From what I got from the stream, this is the math.

    The new armor change deals with the "last" 20% of the incoming damage so:
    .2/ (1+armorspec)

    So @ 80 Gives: .2/(1+1) = .1 ~ You take 10% instead of the full 20%

    @ 110 Gives: .2/(1+1.375) = .084 ~ You take 8.4% instead of the full 20%

    @ 120 Gives: .2/(1+1.5) = .08 ~ You take 8% instead of the full 20%

    @ 160 Gives: .2/(1+2) = .066 ~ You take 6.6% instead of the full 20%


    It seems like we should be getting the "blocked" % added onto our existing Max% (absorption) number so:

    80 Spec would add 10% to absorption

    110 spec would add 11.6% to absorption

    120 spec would add 12% to absorption

    160 spec would add 13.4% to absorption

    My new question is, should I be seeing that % number change or is it "invisible" as far as the UI goes. I might bug this but someone should probably check my math since I've been staring at screens all day and my eyes are crossing.
     
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  12. Barugon

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    Glancing blow IS avoidance.
     
  13. Violet Ronso

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    Avoidance is the attribute which will allow you to proc a Glancing Blow. You also have the Glancing blow skill which will grant you more avoidance.

    It is important to note the difference : A Glancing blow is the result of a successful Avoidance roll, they are two pieces of the same puzzle.
     
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  14. Barugon

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    Ah, I get what you're saying now.
     
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