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New 2H weapon enchantment and durability issue

Discussion in 'Release 69 QA Feedback' started by Chiasma, Aug 22, 2019.

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  1. Chiasma

    Chiasma Bug Hunter

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    1H crafted weapon base durability is 100, old 2H crafted weapon base durability is 100 and new 2H crafted weapon base durability is 150. It is great that the new enchantment effect on 2H weapon is doubled. But the reduction of durability for each enchantment is also doubled.

    It looks like 2H weapon break faster after applying same enchantments as compared to two 1H weapon with the same number of enchantments.

    [​IMG] [​IMG]
     
    Last edited: Aug 24, 2019
  2. Dhanas

    Dhanas Avatar

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    Since the enchantment is higher on 2 h weapons than on 1handed, the durability is too. Seems fair and balanced or everyone would choose 2hand instead of 1hand. Trades off have always been a thing in this game.
     
  3. golruul

    golruul Avatar

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    What is the trade-off exactly?

    What I'm seeing from the pictures is the same effect but less durability -- assuming we're going to compare two one-handed weapons vs one two-handed weapon.
     
  4. Dhanas

    Dhanas Avatar

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    More base durabilty 150 instead of 100, you have to craft just one weapon instead of 2, the effect provided seems more than the double: while you get 3 or 6 str in 1h weapon here you get 12 and 19, unless you can get those heavyweight strenght on 1handed weapons too with less durabilty cost i see them pretty balanced
     
  5. Chiasma

    Chiasma Bug Hunter

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    I think two 1H weapon get double material bonus. I may use two rock maple handle for two 1H weapon.

    But I am not sure if two 1H weapon base damage and skill damage are really higher than that in one 2H weapon. Two 1H weapon overall stats are still better than one 2H including the base durability.
     
  6. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    The durability requires a database migration fyi
     
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  7. CatweazleX

    CatweazleX Avatar

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    Now, the enchant has the same problem like masterwork with 2H weapon.

    2H weapons have to be compared with 2x 1H Weapon. The total durability of 2x 1H weapons are 200 while a 1x 2H weapon has 100 durability. The penality for enchant / mastwerwork a 2H weapon is 4 times as high as for 1h weapons (half the total durability and twice the amount of durability loss).

    An Enchant / Masterwork costs 10 durability on 1H weapon and 20 Durability on 2H weapon. A weapon has 100 durability freshly crafted.
    2x Enchant + 2x Masterwork an a weapon results in -40 durability for 1H weapon and -80 durability for a 2H weapon. To archive the same power from enchanting / masterworking 2x 1H weapon have to be used, since all the bonuses are added (aka doubled). Someone ends up either with 2x 1H weapons with 60 durability each, or 1x 2H weapon with 20 durability. Needless to say that a weapon with 20 durability left is nearly useless.
    Also 3x Enchant + 3x Mastwork -> -60 durability on 1H wepaon and -120 durability on 2H weapon. The 2x 1H weapons with 40 durability left each are still useable for a short time or mages. The 2H weapon can not enchanted / mastworked this way. This means 2H weapons are not as high enchant- / masterworkable like the 1H weapons.

    Four time penalty for 2H weapons for what? They are not 4 times as strong as 1H weapons. Especially true for staves.
    Also the enchants and masterworks from a shield and a 1h weapon adds up.
    Two Exceptional 1H weapons or 1H weapon + shield ends up in a total of 300 durability while 1x 2H weapon can only archive 150 total durability.

    2H weapon wearers have to pay a high price.

    That is why the enchants and mastworks on 2H weapons have to have the same costs as on 1H weapons but give double the strength. To make them comparable to 2x 1H weapon or 1H weapon + shield wearers.
    (May doubling the base durability (200 durability normal, and 300 durability for exceptional also helps? (While providing double the strength as on 1H weapons)))
     
    Last edited: Aug 22, 2019
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  8. OzzyOsbourne

    OzzyOsbourne Avatar

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    Here is a list off the top of my head;
    the base damage, the amount of targets, the strength damage bonus, the advantage of charge attacks with 2h over 1h, the global cooldown of skills are benefited more by higher base weapon damage of 2h than 1h, higher base parry damage window
     
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  9. OzzyOsbourne

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    All my weapons are 15-30 durability..... they dont seem so 'nearly useless'.
    Like it was said before, its less mats...
     
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