OCX Tools

Discussion in 'Player Created Lua Script Repository' started by Feldon Grimshaw, Dec 31, 2019.

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  1. Feldon Grimshaw

    Feldon Grimshaw Avatar

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    Probably this weekend sometime.
     
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  2. FrostII

    FrostII Bug Hunter

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    Thx, been tellin' peeps about it, and your video really helps see it's potential........ :cool:
     
  3. Feldon Grimshaw

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    updated video posted. i've updated the first post with the new link.
     
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  4. Nefrinia

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    Hi Feldon, First wanted to say that I love this addon, great work!

    Is it posssible to make the font larger in the XP window? Maybe make it resizable so when you increase/decrease the window size the font will scale with the window?

    Thanks!
     
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  5. Feldon Grimshaw

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    How about this? sized from 12 to 14:

    [​IMG]
     
  6. Nefrinia

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    Yeah, that's better :)
     
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  7. FrostII

    FrostII Bug Hunter

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    Good suggestion, @Nefrinia Shadowstorm !
    We old geezers need all the help we can get (not including you, of course ) :)
     
  8. Vladamir Begemot

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    Is starting using it so difficult that it needs an 18 minute video? Or might a few bullet points get us started?
     
  9. Drake Aedus

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    Download the zip, extract to the Lua folder, startup SotA, use !ocxhelp in local chat.
     
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  10. Vladamir Begemot

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    Perfect, thanks!
     
  11. Drake Aedus

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    A little more feedback:

    a) a temp delta value next to Production XP would be nice (just last total xp to current total xp). Then I can see at a glance what my last XP gain or loss was.

    b) I haven't checked, so this might not be doable yet.... current/max encumbrance on the loot window title bar would be cool. But I don't know if we can grab the current weight right now.
     
  12. FrostII

    FrostII Bug Hunter

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    I used OCX Tools for the first time tonight, and much enjoyed the ability to see (in a small window that I drug to the bottom of my screen) my current xp pool and how I was doing in terms of attenuation.
    The "Atten" % was spot on....
    Well done , @Feldon Grimshaw .... I'm likin' it ! ;)
     
  13. Alleine Dragonfyre

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    very cool, thank you so much :)
     
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  14. Feldon Grimshaw

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    i was actually thinking of what i could do once attenuation goes away. i think a delta of your xp (both producer and adventurer) would be a good way to go, with some way for you to reset it whenever you wanted.

    i'm not sure on encumbrance. i'll look, but i don't remember seeing it.
     
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  15. FrostII

    FrostII Bug Hunter

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    @Feldon Grimshaw How does one go about re-setting Daily Kills ?
    Can we "start counting now" without waiting for the day to end ?
     
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  16. Feldon Grimshaw

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    not currently, but that's a good feature. i'll put it on my list.
     
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  17. Feldon Grimshaw

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  18. FrostII

    FrostII Bug Hunter

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    A most EXCELLENT update, @Feldon Grimshaw to an already super LUA tool.
    Thanks much !

    EDIT: I installed this latest update and noticed that commands for re-setting the daily counts isn't included in !ocxhelp and there's no updated Read-Me html either. I'm assuming you are aware and will add those as you can.... Thx again, guy.
     
    Last edited: Jan 27, 2020
  19. Drake Aedus

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    @Feldon Grimshaw

    I suppose now would be a good time to point out that you could add a Reset button to the Loot Tracker as well. :cool:
     
  20. Feldon Grimshaw

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    ahh, you can click the "R" button on the window, but i'll also add a !resetdaily (or something) command

    it's still there, but it's just moved. Check the "changelog.txt" file inside of the ocx directory. why is this? a couple of us mod developers are trying to standardize on a format and it's just 1 lua file in the root, and everything else in a subdirectory.
     
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