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“airlock” gate systems are confusing and awkard currently

Discussion in 'Release 74 Feedback' started by Echondas, Jan 28, 2020.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    The "airlock" gate systems in The Clink are currently confusing and awkward - I turned around several times thinking the lever was intentionally supposed to be "broken" or "disabled" due to the fighting occurring -- or perhaps part of a puzzle I needed to solve, until I finally decided to make a bug report about it - only to discover it's an intended mechanic in the release notes:
    • Updates to The Clink: ... more “airlock” gate systems ..

    Perhaps an easy solution while keeping the mechanic could be having the lever always be usable/interactable -- but if the partner lever is still 'open', have the game output floating text and/or local chat dialog message simlar to "You must wait for the other gate to close before trying to use this", etc?

    PS - just tried this again at home with sound on -- you cannot 'hear' the opposite gate closing SFX when standing near the opposing lever/gate due to distance - that would also be a good hint/help for the player to understand the intention behind this mechanic.
     
    Last edited: Jan 28, 2020
    Elgarion and Anpu like this.
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I've already added an update similar to this. While the one gate of an "airlock" pair is in use, interacting with a related switch will give you a message saying "This Switch is Resetting."
     
    Last edited: Jan 31, 2020
    Elgarion, Alley Oop and Echondas like this.
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