Armor Damage Changes

Discussion in 'General Discussion' started by Anpu, Jun 8, 2020.

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  1. Anpu

    Anpu Avatar

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    From Chris' Twitter:

    Investigating damage done to armor and shields. Found several issues. End result is damage to armor will go up slightly (25% ish) and damage to shields will likely go down a bit. Also updating logic for how pieces get damaged a bit so it spreads over pieces based on the amount of max durability for pieces. This will result in armor being damaged at a more even rate. Adding the Shield Durability stat to effects that give Armor Durability. Finally, removing the max damage cap. Previously hits over 100 points were treated as 100 point hits but now will scale

    https://twitter.com/catnipgames/status/1269962882340569088
     
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  2. FrostII

    FrostII Bug Hunter

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    From Chris' Twitter:

    Gear being damaged at very different rates was caused by the evolving durability on different gear pieces over time. Adjusting the distribution now to more closely match current gear durability targets.
     
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  3. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Heres a new one too:

    Likely adding new state to armor called abrasion tolerance. Cloth 100%,Leather 150%, Chain 200%, Plate 300%. Effect, plate getting hit for 300 damage will take the same durability hit as cloth getting hit for 100. Lets me make tank armor survive with durability bloat that changes the MW/Enchant dynamics. Plat tanks are supposed to take the hits in battle but the result is their armor gets destroyed super fast. Another tool to bias tanks towards heavy. Also another way different materials can be made more special and option for MW choice in upcoming work

    While I think thats good, I still think certain armor types should be better against certain attack types. Like swap Chain and Plate for abrasion tolerance vs. piercing, or inverse the tolerances vs. electricity.

    Also, @Chris will bone armor have the tolerance of leather or plate?
     
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  4. that_shawn_guy

    that_shawn_guy Bug Hunter

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    As a tank, I hate this.
    As a crafter, I love this.

    I don't think "abrasion tolerance" is as good as negating different damage types for armor types. But, it is a move in the right direction.
     
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  5. Barugon

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    I thought all armor types had the same durability? For instance, a chest piece has 150 durability. Tanks also have their durability reduced much faster than light armor wearers (because they're getting hit a lot more) and now plate is gonna take 3x the durability hit that cloth takes? That's just messed up.

    Also, DR scaling is going to nerf all physical damage. Fun times ahead.
     
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  6. Lazlo

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    Unless I'm reading it wrong, I think it's the other way around. Plate will take less damage and cloth the most.
     
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  7. Barugon

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    I think that I was reading it wrong.
     
  8. Violet Ronso

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    Basically, for the same durability hit (let's say one point of durability) a plate armor will take 3x the damage before losing that point compared to cloth, leather will take 1.5x the damage and chain 2x the damage. This will make plate much more durable than other pieces, and might start pushing people to wear plate rather than chain in some instances.
     
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  9. Charon

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    While I'm happy for tanks I'll reserve judgement on the effect DR changes. If mobs DR goes up again it may be time for me to give up on blades.
     
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  10. Charon

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    Can't speak for anyone else but I switched away from plate for 2 reasons. Movement speed and fizzle rate.
     
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  11. Micmatty

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    I would have to agree specially on the movement speed I can't stand it. Also I just find heavy looks like crap compared to a lot of leather/cloth looks
     
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  12. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    It would be nice to get a move speed option for heavy armor, even if its a small buff. And I agree that there needs to be a huge number of patterns for plate, as there are few and they are generally lackluster.
     
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  13. Jikininki

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    So.... when I go to L Bazar on extreme and get knocked for 2k, how much damage can we expect this to be doing to our armor? :eek:

    Also with upping the wear and tear on armor, will body slam still be a good choice?

    Can this be tested first? I'd hate the "Oh sorry high tier adventurers that we we broke all your armor in one day. We've adjusted the numbers now, but too late.":cool:
     
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  14. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    I guess that is kind of a fix for crafting...
     
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  15. Anpu

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    It will probably be just added to Live and adjusted later.....

    EDIT: It was added to the Live Server first....
     
    Last edited: Jun 10, 2020
  16. Violet Ronso

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    Yeah, and the thing I heard the most often said to me was : "For the tiny difference plate and chain have to offer, I'd rather get less fizzle chance.", now, for those people, it might become more a question of durability at this point, and the extra savings might drive them to plate.
     
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  17. Aetrion

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    I generally don't like systems where items wear out on use rather than on death. Sure, you can say it's more realistic, but it doesn't play into the theme of daring and adventure if the most critical cost of going out to fight dangerous creatures isn't incurred when you fail, but simply because you wear out your sword from effortlessly killing so many of them.
     
  18. FrostII

    FrostII Bug Hunter

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    @Browncoat Jayson
    By that, are you suggesting a new innate for the heavy armor tree ?
     
  19. FrostII

    FrostII Bug Hunter

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    Death already takes a hit to armor.
     
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  20. Xiones

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    Make Wolf Speed Potions, don't forget the Bard Skills.
     
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