Gamer Psychology test

Discussion in 'General Discussion' started by Morgathys, Jun 20, 2020.

?

What's your player type based on the test ?

  1. I'm a Killer

    5.6%
  2. I'm an Achiever

    33.3%
  3. I'm a Socializer

    0 vote(s)
    0.0%
  4. I'm an Explorer

    61.1%
Thread Status:
Not open for further replies.
  1. Morgathys

    Morgathys Avatar

    Messages:
    209
    Likes Received:
    321
    Trophy Points:
    18
    Gender:
    Male
    I found an interesting research leaded by Dr. Richard Bartle regarding the Taxonomy of player type.
    I did the test and the result was surprising; I'm an explorer :p

    I invite you to doing the test and sharing the result.
    The only requirement is being honest with yourself :D (and filling the poll to summarize the results)
     
    StarLord, Lord Stein and Net like this.
  2. Morgathys

    Morgathys Avatar

    Messages:
    209
    Likes Received:
    321
    Trophy Points:
    18
    Gender:
    Male
    You are 67% Explorer

    What Bartle says:

    You are also:
    53% Socialiser
    40% Achiever
    40% Killer
     
    Lord Stein likes this.
  3. Net

    Net Avatar

    Messages:
    3,727
    Likes Received:
    11,178
    Trophy Points:
    153
    You are 87% Explorer
    You are also:
    67% Socialiser
    47% Achiever
    0% Killer


    I am harmless:p
     
    Lord Stein likes this.
  4. Tirrag

    Tirrag Avatar

    Messages:
    853
    Likes Received:
    1,823
    Trophy Points:
    93
    Location:
    Iowa, USA
    i love personality tests thanks for sharing :)

    67% Explorer
    67% Achiever
    33% Socialiser
    33% Killer
     
    Lord Stein likes this.
  5. DavidDC

    DavidDC Programmer Moderator SOTA Developer

    Messages:
    1,532
    Likes Received:
    3,236
    Trophy Points:
    113
    Gender:
    Male
    StarLord, Anpu, Lord Stein and 2 others like this.
  6. Morgathys

    Morgathys Avatar

    Messages:
    209
    Likes Received:
    321
    Trophy Points:
    18
    Gender:
    Male
    Hoo good find, I didnt know that
    Thanks @devilcult
     
    Lord Stein likes this.
  7. tyorl999

    tyorl999 Avatar

    Messages:
    221
    Likes Received:
    183
    Trophy Points:
    18
    The Bartle Test of Gamer Psychology
    You are 67% Explorer



    67% Socialiser
    47% Achiever
    20% Killer
     
    Lord Stein likes this.
  8. DavidDC

    DavidDC Programmer Moderator SOTA Developer

    Messages:
    1,532
    Likes Received:
    3,236
    Trophy Points:
    113
    Gender:
    Male
    That test is also old... been made in 1996 with the idea of doing this test for muds game: https://mud.co.uk/richard/hcds.htm
    I dont think it reflect any nowadays reality and 3D mmorpg. Also dont like the 2 choice only options in that test. Its like comparing a pixelated nintendo games to a new one using raytracing technologies. Compare that test to any nowadays test and you can see the major difference easily.
    The mentality of gamers changed overtime too. There wasnt much PvP games back in 1996, ultima online was barely out there and was about the first pvp mmo. I think that test is irrevelant to compare a situation now, but still fun to do. But i wouldnt base my fact on that to make change in this games like in that other post you mentionned.


    Here is the third dimension of that test made in 2004: https://mud.co.uk/richard/VWWPP.pdf
    16 year laters, it probably changed again
     
    Last edited: Jun 20, 2020
    Anpu and CatherineRose like this.
  9. Bedawyn

    Bedawyn Avatar

    Messages:
    791
    Likes Received:
    986
    Trophy Points:
    93
    Thanks for posting that! I do wish there was some way to track how those percentages have changed over time... and in particular what the percentage ratios are between backers who have abandoned the game, subscribers and those who have unsubscribed, Crown shop purchases etc. (and across the board, not just for forum readers). Unfeasible, I know, but I think those would be more important stats for the devs to track than new player stickiness alone.

    (I do agree that the either-or choices are limited and the test itself needs updating; I disagree that the categories are irrelevant.)
     
    Last edited: Jun 20, 2020
  10. Morgathys

    Morgathys Avatar

    Messages:
    209
    Likes Received:
    321
    Trophy Points:
    18
    Gender:
    Male
    Old or not do not matter much as the test is based on player personalities & comportments regardless which video game you play.
    And to be honest, I allow more credibility to an aged independant data analyst results than a modern players feelings based on friends feedback. The modern science still using data discovered a century ago (E=MC2)
     
    Last edited: Jun 20, 2020
    Bedawyn likes this.
  11. DavidDC

    DavidDC Programmer Moderator SOTA Developer

    Messages:
    1,532
    Likes Received:
    3,236
    Trophy Points:
    113
    Gender:
    Male
    Anpu, CatherineRose and Net like this.
  12. Bedawyn

    Bedawyn Avatar

    Messages:
    791
    Likes Received:
    986
    Trophy Points:
    93
    Every theory or model has flaws, that's the nature of science, even soft sciences like psychology. That PDF article refines Bartle's model, it doesn't contradict it.

    Chris said himself (I think it was yesterday's stream, although I've watched some older streams recently and may be getting them mixed up in my head) that they sometimes have trouble understanding player psychology. I think that's a big part of SotA's troubles and why categories like these are useful... they're designing for what Chris calls fun, but a large part of the playerbase has an at least somewhat if not wildly different definition of fun. They need to do a better job of hitting the "fun" target for the players who are going to pay the bills first. And while people complain that they've done that too much in the past, if they were doing it effectively, we wouldn't have to worry about them not being able to hire enough staff to meet the other fun targets.
     
    Anpu, FrostII, Net and 1 other person like this.
  13. CatherineRose

    CatherineRose Avatar

    Messages:
    1,069
    Likes Received:
    4,030
    Trophy Points:
    113
    Gender:
    Female
    Location:
    Resting in Devil's Lair in Mistrendur
    I found there were not enough real answers. My mind always said: Well, that depends on........

    You are 60% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    53% Explorer


    53% Killer


    33% Socialiser
     
    Anpu, Lord Stein, Net and 1 other person like this.
  14. Micmatty

    Micmatty Avatar

    Messages:
    86
    Likes Received:
    163
    Trophy Points:
    8
    Are you more comfortable, as a player in an online game: Talking with friends in a tavern or Out hunting orcs by yourself for experience?

    I honestly just don't like alot of the answer selection in this list. I would rather be with my friends/guild hunting orcs for experience.

    What's more important in an online game to you? The number of people or The number of areas to explore

    Like this one it is a online game not a single player game I want both I want to explore new areas with friends or guild I want the world to feel populated.

    There just isn't enough choices for me to answer alot of these questions as almost none of them are relevant to me.
     
    CatherineRose and devilcult like this.
  15. Warrior B'Patrick

    Warrior B'Patrick Avatar

    Messages:
    1,221
    Likes Received:
    2,402
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Athens, Georgia, USA
    Greetings all.
    My test came back with "You are 87% Explorer, 60% Achiever, 47% Socialiser, 7% Killer". Personally I would rather adventure with CatherineRose. She appears to be an adventure that is balanced along the Achiever, Explorer, and Killer areas. Some one good at all things. ;-)
     
    CatherineRose likes this.
  16. Lord Stein

    Lord Stein Avatar

    Messages:
    222
    Likes Received:
    595
    Trophy Points:
    30
    Gender:
    Male
    Location:
    Owl's Head
    93% Explorer...73% Achiever...27% killer and 7% socializer.
     
  17. Ysold

    Ysold Avatar

    Messages:
    364
    Likes Received:
    680
    Trophy Points:
    43
    Location:
    Beregost, M'Hul Island, Umbra Regnum
    You are 93% Explorer

    You are also:
    53% Achiever
    40% Socialiser
    13% Killer

    Pretty accurate, although 13% killer seems a bit high to me :)
     
  18. crummel

    crummel Avatar

    Messages:
    32
    Likes Received:
    48
    Trophy Points:
    8
    You are
    93% Explorer
    60% Socialiser
    47% Achiever
    0% Killer

    I don't even know what that last part is about. ;)
     
  19. Bedawyn

    Bedawyn Avatar

    Messages:
    791
    Likes Received:
    986
    Trophy Points:
    93
    What I see in the results here (and from the older thread) is that most players are primarily Explorers -- which helps to explain why so many of us love the world, even if we weren't Ultima fans. There's a lot of beautiful and interesting world to explore here. BUT most players aren't JUST explorers. They also have a good chunk of Achiever or Socializer or both. And the game needs to hit those secondary needs too to be successful.

    I'm not remotely a Socializer, but I'd guess that those folks are the ones who really want factions and raid parties and better guild features... and yes, dance parties too, as well as better town features, since towns create a space for socializing.

    I am an Achiever, and I'd guess the same is true for those of us clamoring for better character progression, more cohesive integration of skill levels and end result (whether in crafting or combat), better loot, more ability to actually affect the game world through our choices and actions. Combat is an important part of this, but it's not the only part. And even the combat part isn't just about creating more things to kill or more ways to kill them. It's really about being able to set goals for ourselves and achieve them, and knowing that that achievement is the result of our own efforts and not of RNG. (And being publicly recognized for those achievements, if the person is also a Socializer, which many are, and not getting bored with a grind along the way.)

    What I don't see in the Bartle categories is the swathe of people I think of as Worldbuilders and Storytellers -- those who don't want to just play in somebody else's world, but cooperately build a shared world, via player-made quests, dungeon and town design, decorating, conversation NPCs, etc. It surprises me that they're not included; even back in the MUD days, I thought the hack-and-slash was fun but barely compared to the joy of using LPC to write my own areas, objects, even NPCs.
     
Thread Status:
Not open for further replies.