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[Fix Needs Testing 68142] when taking damage, characters keep repeating the last animation performed

Discussion in '*** Bug Report Archive (After R75) ***' started by Mikal Raine, Oct 29, 2020.

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  1. Mikal Raine

    Mikal Raine Bug Hunter

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    Character continues to swing weapons for duration of bleed damage. Not sure about Poison DoTs or if all weapons are affected. I am using duel spears.

    Also noticed that if a mob attacks from behind my character will swing his weapons in auto-attack even if, there is nothing in front of the character.

    EDIT to add: It appears that the "auto-attack" when being hit duplicates the last weapon style used. Also, being shot from distance by an archer will cause the character to swing weapons; either basic auto attack or weapon style last used.

    EDIT 2: This also appears to cause the character to go through the animation of casting the last spell used but not actually cast the spell.
     
    Last edited: Oct 29, 2020
    Anpu likes this.
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  3. Anpu

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    I was also observing this on live this morning as well. Bleed from bandits specifically.
     
  4. Toular

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    Not sure if it's the emote (in this case, shooting an arrow) itself causing it or simply my perception, but in a heating battle in Spectral Mines with some skeletons I got hit by so many damage sources that my character was constantly "shooting an arrow" and I (again, it might simply be perception) that I was unable to actually fight them. I had to withdraw and try one or two at a time. I would try to draw back my bow for a charged attack, but that charged attack got interrupted by the "emote" and as a result I basically could not shoot back.

    Of course, it's not really an "emote", but rather, an animation.
     
  5. Gadfrey Zukes

    Gadfrey Zukes Avatar

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    I am also getting odd character animations on my in and out of combat animations. some kind of punching in the air before going into melee and some repeating sword animations when sheathing weapon.

    everything was smooth as silk before the update, so something changed.
     
  6. Anpu

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    This does seem to be fixed for bleed damage and Poison Mushroom Spores. I am no longer auto-attacking each time I take damage from both DOT's. I was seeing that happen at release. Not now with latest build.

    I'm not seeing any odd animation going in or out of combat for my character (Bludgeon).

    11/03/2020 19:30
    Title:
    Reproduction Rate:
    Blocker?
    Details:
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    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz (8) System RAM: 16303
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.1306.Date.11.03.20
    Area: Novia_R7_Swamp01_Road
    Area Display Name: South Longfall Road
    Loc: (158.2, 24.5, 97.3)
    Debug: Tm92aWFfUjdfU3dhbXAwMV9Sb2FkfHwoMTU4LjIxLCAyNC40OTMsIDk3LjI4Nyl8KDAsIC0wLjUyOCwgMCwgMC44NDkpfC02My43NTE0NXw0Mi41MTExOHwxMi41MTY2Ng==
     
    Last edited: Nov 3, 2020
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