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[Submitted 68606] silent movement being canceled by fall damage

Discussion in 'Combat, Skills & Magic' started by Alley Oop, Jan 1, 2021.

  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    01/01/2021 18:51
    Title: silent movement being canceled by fall damage
    Reproduction Rate: 1/?
    Blocker? no
    Details:

    patch notes: Build Number 1329 – December 31st, 11:00PM

    Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.

    this was ineffective: i was just unstealthed by zero damage.

    [1/1/2021 6:51:17 PM] Alley Oop takes no damage from falling.

    Steps to Reproduce:
    User Specs:
    OS: Linux 5.10 ManjaroLinux 20.2 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 23998
    GPU: GeForce GTX 1660 SUPER/PCIe/SSE2 GPU RAM: 6144
    SotA.Linux.64.1329.Date.12.29.20
    Area: Novia_R9_Forest02_03
    Area Display Name: Ulfheim
    Loc: (-61.3, 52.0, -182.9)
    Debug: Tm92aWFfUjlfRm9yZXN0MDJfMDN8fCgtNjEuMjk5LCA1Mi4wMDcsIC0xODIuODY4KXwoMCwgMC4wMjgsIDAsIDEpfDcxNy44MjUxfDQzLjY4Njk0fDE4
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Confirmed this is still happening in 1331
     
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  3. Justyn

    Justyn Bug Hunter Bug Moderator

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    Submitted: Issue 68606
     
  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    01/31/2021 17:14
    Title: Stealth: 0 Fall damage breaks stealth
    Reproduction Rate: 100%
    Blocker? No
    Details:
    This is not working:
    Stealth: Fall damage no longer breaks stealth unless damage exceeds 5 points of health.
    https://sotawiki.net/sota/Release_86


    Steps to Reproduce:Take no damage from falling while stealthed, and you will be revealed.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (6) System RAM: 32679
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.Win.64.1340.Date.01.29.21
    Area: BlackbladePass_NorthEntrance
    Area Display Name: Northwest Blackblade Mountains
    Loc: (78.7, 64.6, -203.3)
    Debug: QmxhY2tibGFkZVBhc3NfTm9ydGhFbnRyYW5jZXx8KDc4Ljc0OCwgNjQuNTc1LCAtMjAzLjMwMil8KDAsIC0wLjU2MywgMCwgLTAuODI2KXw3ODIuMzMzM3wxMS43MDg3MnwxOA==
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    updated to patch pending

    https://twitter.com/catnipgames/status/1363115819689984000

    Shroud of the Avatar @catnipgames
    8:18 AM · Feb 20, 2021
    Ok, now I really fixed the 0 fall damage clearing stealth issue. Thanks to Necronut for nagging me on this one. I thought it had already been fixed but apparently not for all cases.
     
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  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    seen fixed in 1350
     
  7. Toular

    Toular Avatar

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    Just tested this myself and looks fixed to me as well. Fell far enough with Silent Movement active to have actually caused damage if not for Safe Fall and took 0 damage - did not break Silent Movement.
     
  8. Echondas

    Echondas Bug Hunter Bug Moderator

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    @Vesper mentioned during the livestream, and demonstrated to me that in The Fall - his character is still being removed from stealth when taking 0 dmg when dropping down from the platforms. I believe their safe fall skill was at 80.

    I verified this as well as a new bug discovery where even if a character takes 0 dmg and is NOT removed from stealth, their visual damage ticks (red 0) is shown to others, essentially revealing the stealthed character's position to a keen observer.
     
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  9. Echondas

    Echondas Bug Hunter Bug Moderator

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    Vesper let me know that he informed Chris, but I am also updating the bug report to indicate the findings:

    Being removed from stealth when taking 0 dmg in Vesper's case was if you have a chain, or bone chest equipped